2015-12-21 22:50:48 +00:00
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"use strict";
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function _typeof(obj) { return obj && typeof Symbol !== "undefined" && obj.constructor === Symbol ? "symbol" : typeof obj; }
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(function e(t, n, r) {
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function s(o, u) {
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if (!n[o]) {
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if (!t[o]) {
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var a = typeof require == "function" && require;if (!u && a) return a(o, !0);if (i) return i(o, !0);var f = new Error("Cannot find module '" + o + "'");throw f.code = "MODULE_NOT_FOUND", f;
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}var l = n[o] = { exports: {} };t[o][0].call(l.exports, function (e) {
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var n = t[o][1][e];return s(n ? n : e);
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}, l, l.exports, e, t, n, r);
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}return n[o].exports;
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}var i = typeof require == "function" && require;for (var o = 0; o < r.length; o++) {
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s(r[o]);
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}return s;
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})({ 1: [function (require, module, exports) {
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'use strict';
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var wrapNode = require('./lib/node');
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/**
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* Import given node into `the-dom`
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*
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* @param {Node} node Node to import
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* @return {Object} Wrapped node
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*/
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exports.import = function (node) {
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return wrapNode(node);
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};
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/**
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* Import an HTML document into `the-dom`
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*
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* @param {HTMLDocument} doc Document to import
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* @return {Object} A hash with doctype, body, head, html props
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*/
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exports.html = function (doc) {
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return {
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create: function create(name) {
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return doc.createElement(name);
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},
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body: wrapNode(doc.body),
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head: wrapNode(doc.head),
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html: wrapNode(doc.documentElement),
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doctype: wrapNode(doc.doctype)
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};
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};
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}, { "./lib/node": 3 }], 2: [function (require, module, exports) {
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'use strict';
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var utils = require('./utils');
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var split = utils.split;
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var iterateArray = utils.iterateArray;
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/**
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* Create an object to manipulate given node's CSS classes
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*
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* @param {HTMLElement} node Input element
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* @see `Set` documentation for behaviour information
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* @return {Object} Set-like object
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*/
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var wrapClass = function wrapClass(node) {
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var res = {
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add: function add(el) {
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if (!this.has(el)) {
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var classes = split(node.className);
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classes.push(el);
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node.className = classes.join(' ');
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}
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return this;
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},
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delete: function _delete(el) {
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var classes = split(node.className),
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pos = classes.indexOf(el);
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if (pos > -1) {
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classes.splice(pos, 1);
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node.className = classes.join(' ');
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return true;
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}
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return false;
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},
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has: function has(el) {
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return split(node.className).indexOf(el) !== -1;
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},
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clear: function clear() {
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return node.className = '';
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},
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get size() {
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return split(node.className).length;
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},
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keys: function keys() {
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return iterateArray(split(node.className));
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},
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values: function values() {
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return iterateArray(split(node.className));
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},
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entries: function entries() {
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return iterateArray(split(node.className).map(function (el) {
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return [el, el];
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}));
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},
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forEach: function forEach(callback, thisArg) {
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var _iteratorNormalCompletion = true;
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var _didIteratorError = false;
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var _iteratorError = undefined;
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try {
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for (var _iterator = this[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) {
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var cls = _step.value;
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callback.call(thisArg, cls, cls, this);
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}
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} catch (err) {
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_didIteratorError = true;
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_iteratorError = err;
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} finally {
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try {
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if (!_iteratorNormalCompletion && _iterator.return) {
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_iterator.return();
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}
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} finally {
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if (_didIteratorError) {
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throw _iteratorError;
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}
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}
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}
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}
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};
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res[Symbol.iterator] = res.values;
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return res;
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};
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module.exports = wrapClass;
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}, { "./utils": 5 }], 3: [function (require, module, exports) {
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'use strict';
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var wrapClass = require('./class');
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var wrapStyle = require('./style');
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var split = require('./utils').split;
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/**
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* Ensure a node is not wrapped before using it in native methods
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*
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* @param {Node|Object} node A node, wrapped or not
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* @return {Node} Unwrapped node
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*/
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var unwrap = function unwrap(node) {
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return (typeof node === "undefined" ? "undefined" : _typeof(node)) !== 'object' || node === null || !node.node ? node : node.node;
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};
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/**
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* Turn a NodeList/HTMLCollection into an array
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* for easy manipulation
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*
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* @param {NodeList|HTMLCollection} list Input collection
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* @return {Array} Wrapping array
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*/
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var wrapList = function wrapList(list) {
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var length = list.length;
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var result = [];
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for (var i = 0; i < length; i += 1) {
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result.push(wrapNode(list.item(i)));
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2015-12-21 22:38:53 +00:00
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}
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2015-12-21 22:50:48 +00:00
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return Object.assign(result, {
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on: function on(evts, handler) {
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result.forEach(function (node) {
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return node.on(evts, handler);
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});
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},
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off: function off(evts, handler) {
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result.forEach(function (node) {
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return node.off(evts, handler);
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});
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}
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});
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};
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/**
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* Create an object of shortcuts to manipulate
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* given node more easily
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*
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* @param {Node} Input node
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* @return {Object} DOM shortcuts
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*/
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var wrapNode = function wrapNode(node) {
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if (node === null || (typeof node === "undefined" ? "undefined" : _typeof(node)) !== 'object') {
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return null;
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2015-12-21 22:38:53 +00:00
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}
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2015-12-21 22:50:48 +00:00
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return {
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node: node,
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// search among children
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find: function find(query) {
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return wrapNode(node.querySelector(query));
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},
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findAll: function findAll(query) {
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return wrapList(node.querySelectorAll(query));
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},
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// access node's relative tree (parent, children, siblings)
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equal: function equal(el) {
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return unwrap(el) === node;
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},
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get following() {
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return wrapNode(node.nextElementSibling);
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},
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get preceding() {
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return wrapNode(node.previousElementSibling);
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},
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get parent() {
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return wrapNode(node.parentNode);
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},
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get children() {
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return wrapList(node.children);
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},
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// check relative positions
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precedes: function precedes(el) {
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return !!(unwrap(el).compareDocumentPosition(node) & 2);
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},
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follows: function follows(el) {
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return !!(unwrap(el).compareDocumentPosition(node) & 4);
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},
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contains: function contains(el) {
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return !!(unwrap(el).compareDocumentPosition(node) & 8);
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},
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contained: function contained(el) {
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return !!(unwrap(el).compareDocumentPosition(node) & 16);
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},
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// get and set element attributes
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get name() {
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return node.tagName.toLowerCase().trim();
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},
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get type() {
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switch (node.nodeType) {
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case 1:
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return 'element';
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case 3:
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return 'text';
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case 7:
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return 'processing-instruction';
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case 8:
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return 'comment';
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case 9:
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return 'document';
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case 10:
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return 'document-type';
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case 11:
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return 'document-fragment';
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default:
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return null;
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}
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},
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getAttr: function getAttr(attr) {
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return node.getAttribute(attr);
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},
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setAttr: function setAttr(attr, value) {
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return node.setAttribute(attr, value);
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},
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// place an element in the DOM tree
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append: function append(subnode) {
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return node.appendChild(unwrap(subnode));
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},
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attach: function attach(parent) {
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return unwrap(parent).appendChild(node);
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},
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remove: function remove(child) {
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if (child) {
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node.removeChild(unwrap(child));
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return;
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}
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node.parentNode.removeChild(node);
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},
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// manipulate element's CSS (see wrapClass, wrapStyle)
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class: wrapClass(node),
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style: wrapStyle(node),
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// change an element's content
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get text() {
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return node.textContent;
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},
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set text(val) {
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node.textContent = val;
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},
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get html() {
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return node.innerHTML;
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},
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set html(val) {
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node.innerHTML = val;
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},
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// listen to events
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on: function on(evts, handler) {
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split(evts).forEach(function (evt) {
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node.addEventListener(evt, handler);
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});
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},
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off: function off(evts, handler) {
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split(evts).forEach(function (evt) {
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node.removeEventListener(evt, handler);
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});
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}
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};
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};
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module.exports = wrapNode;
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}, { "./class": 2, "./style": 4, "./utils": 5 }], 4: [function (require, module, exports) {
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'use strict';
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var iterateArray = require('./utils').iterateArray;
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/**
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* Create an object to manipulate given node's CSS styles
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*
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* @param {HTMLElement} node Input element
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* @see `Map` documentation for behaviour information
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* @return {Object} Map-like object
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*/
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var wrapStyle = function wrapStyle(node) {
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var res = {
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set: function set(prop, value) {
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node.style.setProperty(prop, value);
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return this;
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},
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delete: function _delete(prop) {
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return node.style.removeProperty(prop) !== '';
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},
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has: function has(prop) {
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return [].slice.call(node.style).indexOf(prop) > -1;
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},
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get: function get(prop) {
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var result = node.style.getPropertyValue(prop);
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if (result.trim() === '') {
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return undefined;
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}
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return result;
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},
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clear: function clear() {
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var length = node.style.length;
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for (var i = 0; i < length; i += 1) {
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node.style.removeProperty(node.style[i]);
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}
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},
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get size() {
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return node.style.length;
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},
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keys: function keys() {
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return iterateArray([].slice.call(node.style));
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},
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values: function values() {
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return iterateArray([].slice.call(node.style).map(function (prop) {
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return node.style.getPropertyValue(prop);
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}));
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},
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entries: function entries() {
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return iterateArray([].slice.call(node.style).map(function (prop) {
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return [prop, node.style.getPropertyValue(prop)];
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}));
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},
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forEach: function forEach(callback, thisArg) {
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var _iteratorNormalCompletion2 = true;
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var _didIteratorError2 = false;
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var _iteratorError2 = undefined;
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try {
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for (var _iterator2 = this[Symbol.iterator](), _step2; !(_iteratorNormalCompletion2 = (_step2 = _iterator2.next()).done); _iteratorNormalCompletion2 = true) {
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var cls = _step2.value;
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callback.call(thisArg, cls, cls, this);
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}
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} catch (err) {
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|
|
_didIteratorError2 = true;
|
|
|
|
_iteratorError2 = err;
|
|
|
|
} finally {
|
|
|
|
try {
|
|
|
|
if (!_iteratorNormalCompletion2 && _iterator2.return) {
|
|
|
|
_iterator2.return();
|
|
|
|
}
|
|
|
|
} finally {
|
|
|
|
if (_didIteratorError2) {
|
|
|
|
throw _iteratorError2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
res[Symbol.iterator] = res.values;
|
|
|
|
return res;
|
|
|
|
};
|
|
|
|
|
|
|
|
module.exports = wrapStyle;
|
|
|
|
}, { "./utils": 5 }], 5: [function (require, module, exports) {
|
|
|
|
'use strict';
|
|
|
|
|
|
|
|
var whitespace = /\s+/g;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Split a list of whitespace separated tokens,
|
|
|
|
* excluding empty ones
|
|
|
|
*
|
|
|
|
* @param {string} str Input string
|
|
|
|
* @return {Array} Split tokens
|
|
|
|
*/
|
|
|
|
exports.split = function (str) {
|
|
|
|
return str.split(whitespace).filter(function (el) {
|
|
|
|
return el.trim().length;
|
|
|
|
});
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Create an iterator on an array
|
|
|
|
*
|
|
|
|
* @param {Array} arr Array to iterate on
|
|
|
|
* @return {Object} Iterator for given array
|
|
|
|
*/
|
|
|
|
exports.iterateArray = function (arr) {
|
|
|
|
var _next = 0;
|
|
|
|
|
|
|
|
return {
|
|
|
|
next: function next() {
|
|
|
|
return _next < arr.length ? { value: arr[_next++], done: false } : { done: true };
|
|
|
|
}
|
|
|
|
};
|
|
|
|
};
|
|
|
|
}, {}], 6: [function (require, module, exports) {
|
|
|
|
'use strict';
|
|
|
|
|
|
|
|
var _theDom = require('the-dom');
|
|
|
|
|
|
|
|
var _utils = require('./utils');
|
|
|
|
|
|
|
|
var _html = (0, _theDom.html)(document);
|
|
|
|
|
|
|
|
var body = _html.body;
|
|
|
|
var create = _html.create;
|
|
|
|
|
|
|
|
var content = body.find('#content');
|
|
|
|
var plotting = body.find('#plotting');
|
|
|
|
var ctx = plotting.node.getContext('2d');
|
|
|
|
|
|
|
|
var padding = 40; // padding between the canvas edges and the points
|
|
|
|
var image = undefined,
|
|
|
|
width = undefined,
|
|
|
|
height = undefined;
|
|
|
|
var lastUpdate = -Infinity;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Create a fractal of given width, height, based on
|
|
|
|
* a polygon of given amount of vertices, using the
|
|
|
|
* chaos game applied with given fraction
|
|
|
|
*
|
|
|
|
* @param {number} width Fractal width
|
|
|
|
* @param {number} height Fractal height
|
|
|
|
* @param {number} fraction Fraction to use
|
|
|
|
* @param {Array} colors Color of each vertex
|
|
|
|
* @return {ImageData} Generated pixel data
|
|
|
|
*/
|
|
|
|
var chaos = function chaos(width, height, fraction, colors) {
|
|
|
|
var cx = Math.floor(width / 2);
|
|
|
|
var cy = Math.floor(height / 2);
|
|
|
|
var radius = Math.min(cx, cy);
|
|
|
|
|
|
|
|
var count = colors.length;
|
|
|
|
var vertices = [];
|
|
|
|
var angleStep = 2 * Math.PI / count;
|
|
|
|
var initialAngle = undefined;
|
|
|
|
|
|
|
|
// creating 0-width image data will throw an error
|
|
|
|
if (width <= 0 || height <= 0) {
|
|
|
|
return ctx.createImageData(1, 1);
|
2015-12-21 22:38:53 +00:00
|
|
|
}
|
|
|
|
|
2015-12-21 22:50:48 +00:00
|
|
|
var image = ctx.createImageData(width, height);
|
|
|
|
var data = image.data;
|
|
|
|
|
|
|
|
// we will rotate around an inscribed circle to calculate
|
|
|
|
// the vertices' positions. We adapt the initial angle so
|
|
|
|
// that usual polygons look better
|
|
|
|
if (count === 3) {
|
|
|
|
initialAngle = -Math.PI / 2;
|
|
|
|
} else if (count === 4) {
|
|
|
|
initialAngle = Math.PI / 4;
|
|
|
|
} else {
|
|
|
|
initialAngle = 0;
|
|
|
|
}
|
2015-12-21 22:38:53 +00:00
|
|
|
|
2015-12-21 22:50:48 +00:00
|
|
|
for (var i = 0; i < count; i += 1) {
|
|
|
|
var current = angleStep * i + initialAngle;
|
2015-12-21 22:38:53 +00:00
|
|
|
|
2015-12-21 22:50:48 +00:00
|
|
|
vertices.push([Math.floor(Math.cos(current) * radius + cx), Math.floor(Math.sin(current) * radius + cy)]);
|
2015-12-21 22:38:53 +00:00
|
|
|
}
|
|
|
|
|
2015-12-21 22:50:48 +00:00
|
|
|
// now we apply the chaos algorithm:
|
|
|
|
// for any point, the next point is a `fraction` of the
|
|
|
|
// distance between it and a random vertex
|
|
|
|
var point = vertices[0];
|
|
|
|
var iterations = 200000;
|
|
|
|
var drop = 1000;
|
|
|
|
|
|
|
|
while (iterations--) {
|
|
|
|
var vertexNumber = (0, _utils.randomNumber)(0, count);
|
|
|
|
var vertex = vertices[vertexNumber],
|
|
|
|
color = colors[vertexNumber];
|
|
|
|
|
|
|
|
point = [Math.floor((point[0] - vertex[0]) * fraction + vertex[0]), Math.floor((point[1] - vertex[1]) * fraction + vertex[1])];
|
|
|
|
|
|
|
|
// skip the first 1000 points
|
|
|
|
if (drop === 0) {
|
|
|
|
var i = (point[1] * width + point[0]) * 4;
|
|
|
|
|
|
|
|
data[i] = color[0];
|
|
|
|
data[i + 1] = color[1];
|
|
|
|
data[i + 2] = color[2];
|
|
|
|
data[i + 3] = 255;
|
|
|
|
} else {
|
|
|
|
drop--;
|
|
|
|
}
|
|
|
|
}
|
2015-12-21 22:38:53 +00:00
|
|
|
|
2015-12-21 22:50:48 +00:00
|
|
|
return image;
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Render the scene, recalculating the points
|
|
|
|
* positions if they need to
|
|
|
|
*
|
|
|
|
* @return {null}
|
|
|
|
*/
|
|
|
|
var render = function render() {
|
|
|
|
// only recalculate every 16.67 ms
|
|
|
|
if (+new Date() - lastUpdate > 16.67) {
|
|
|
|
image = chaos(width - 2 * padding, height - 2 * padding, 1 / 2, [[255, 0, 0], [0, 255, 0], [0, 0, 255]]);
|
|
|
|
|
|
|
|
lastUpdate = +new Date();
|
2015-12-21 22:38:53 +00:00
|
|
|
}
|
|
|
|
|
2015-12-21 22:50:48 +00:00
|
|
|
ctx.clearRect(0, 0, width, height);
|
|
|
|
ctx.putImageData(image, padding, padding);
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Resize the canvas to fit the new
|
|
|
|
* window size and redraw the scene
|
|
|
|
*
|
|
|
|
* @return {null}
|
|
|
|
*/
|
|
|
|
var resize = function resize() {
|
|
|
|
width = content.node.clientWidth;
|
|
|
|
height = content.node.clientHeight;
|
|
|
|
|
|
|
|
plotting.setAttr('width', width);
|
|
|
|
plotting.setAttr('height', height);
|
|
|
|
|
|
|
|
render();
|
|
|
|
};
|
|
|
|
|
|
|
|
window.onresize = resize;
|
|
|
|
resize();
|
|
|
|
}, { "./utils": 7, "the-dom": 1 }], 7: [function (require, module, exports) {
|
|
|
|
'use strict'
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get a random whole number
|
|
|
|
*
|
|
|
|
* @param {number} min Minimal value for the number
|
|
|
|
* @param {number} max Maximal value for the number (excluded)
|
|
|
|
* @return {number} Random number
|
|
|
|
*/
|
|
|
|
;
|
|
|
|
|
|
|
|
Object.defineProperty(exports, "__esModule", {
|
|
|
|
value: true
|
|
|
|
});
|
|
|
|
var randomNumber = exports.randomNumber = function randomNumber(min, max) {
|
|
|
|
return Math.floor(Math.random() * (max - min)) + min;
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Generate a random color
|
|
|
|
*
|
|
|
|
* @return {Array} RGB components
|
|
|
|
*/
|
|
|
|
var randomColor = exports.randomColor = function randomColor() {
|
|
|
|
var color = [];
|
|
|
|
|
|
|
|
for (var i = 0; i < 3; i++) {
|
|
|
|
color.push(Math.round(Math.random().toFixed(2) * 255));
|
|
|
|
}
|
2015-12-21 22:38:53 +00:00
|
|
|
|
2015-12-21 22:50:48 +00:00
|
|
|
return color;
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Convert a decimal number to its hexadecimal representation
|
|
|
|
*
|
|
|
|
* @param {number} input Number to be converted
|
|
|
|
* @return {string} Number representation
|
|
|
|
*/
|
|
|
|
var hex = function hex(input) {
|
|
|
|
var hex = parseInt(input, 10).toString(16);
|
|
|
|
return hex.length === 1 ? '0' + hex : hex;
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Convert a RGB color to its hexadecimal representation
|
|
|
|
*
|
|
|
|
* @param {Array} color RGB color
|
|
|
|
* @return {string} Hex representation
|
|
|
|
*/
|
|
|
|
var rgbToHex = exports.rgbToHex = function rgbToHex(color) {
|
|
|
|
return '#' + hex(color[0]) + hex(color[1]) + hex(color[2]);
|
|
|
|
};
|
|
|
|
}, {}] }, {}, [6]);
|
2015-12-21 22:38:53 +00:00
|
|
|
|