2015-12-23 21:31:51 +00:00
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'use strict';
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import * as React from 'react';
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import { applyChaos } from './chaos';
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/**
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* Render a canvas element that draws a fractal out of a
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* given iterated function system
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*/
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2015-12-24 11:21:09 +00:00
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class Fractal extends React.Component {
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2015-12-23 21:31:51 +00:00
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constructor(props) {
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super(props);
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this.state = {
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2015-12-24 11:21:09 +00:00
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zoom: 30,
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2015-12-23 21:31:51 +00:00
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dragging: false,
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center: null,
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points: null
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};
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}
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/**
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* Adjust zooming level and center so that wheeling the mouse
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* on given point zooms around it
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*
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* @param {WheelEvent} event Mouse event
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* @return {null}
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*/
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wheel(event) {
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const zoom = this.state.zoom;
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const center = this.state.center;
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const height = this.ctx.canvas.height;
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const delta = event.deltaMode === 0 ? event.deltaY / 53 : event.deltaY;
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const newZoom = zoom * Math.max(0, 1 - delta * .035);
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// which (unprojected) point does the mouse point on?
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const mouse = [
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(event.nativeEvent.offsetX - center[0]) / zoom,
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(height - event.nativeEvent.offsetY - center[1]) / zoom
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];
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// we need to set the center so that `mouse` stays at
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// the same position on screen, i.e (vectorially):
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// mouse * newZoom + newCenter = mouse * zoom + center
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// => newCenter = mouse * zoom - mouse * newZoom + center
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this.setState({
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zoom: newZoom,
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center: [
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mouse[0] * zoom - mouse[0] * newZoom + center[0],
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mouse[1] * zoom - mouse[1] * newZoom + center[1]
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]
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}, this.draw);
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event.preventDefault();
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}
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/**
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* Save the mouse coordinates when we click down,
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* for use by `mouseMove()`
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*
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* @param {MouseEvent} event Mouse event
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* @return {null}
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*/
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mouseDown(event) {
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this.setState({
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dragging: [
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event.nativeEvent.offsetX,
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event.nativeEvent.offsetY
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]
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});
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}
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/**
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* Save the fact that the mouse was released
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*
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* @return {null}
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*/
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mouseUp() {
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this.setState({
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dragging: false
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});
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}
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/**
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* When moving the mouse while clicking, pan the figure
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*
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* @param {MouseEvent} event Mouse event
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* @return {null}
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*/
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mouseMove(event) {
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const dragging = this.state.dragging;
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const center = this.state.center;
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if (dragging !== false) {
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const newMouse = [
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event.nativeEvent.offsetX,
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event.nativeEvent.offsetY
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];
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const movement = [
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newMouse[0] - dragging[0],
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newMouse[1] - dragging[1]
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];
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// move the center by given offset and redraw
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this.setState({
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dragging: newMouse,
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center: [
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center[0] + movement[0],
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center[1] - movement[1]
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]
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}, this.draw);
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event.preventDefault();
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}
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}
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/**
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* Redraw `points` on the canvas, scaled with given
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* `zoom` and based on current `center`
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*
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* @return {null}
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*/
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draw() {
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const width = this.ctx.canvas.width;
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const height = this.ctx.canvas.height;
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const zoom = this.state.zoom;
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const center = this.state.center;
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const points = this.state.points;
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// do not plot (very) small sizes
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if (width < 1) {
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return;
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}
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this.ctx.clearRect(0, 0, width, height);
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// fill each point in `points` skipping the first 50 ones
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const image = this.ctx.getImageData(0, 0, width, height);
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const length = points.length;
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const color = [0, 0, 0];
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for (let i = 50; i < length; i += 1) {
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const x = Math.floor(points[i][0] * zoom + center[0]);
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const y = height - Math.floor(points[i][1] * zoom + center[1]);
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if (x >= 0 && x < width && y >= 0 && y < height) {
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const index = (y * width + x) * 4;
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image.data[index] = color[0];
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image.data[index + 1] = color[1];
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image.data[index + 2] = color[2];
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image.data[index + 3] = 255;
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}
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}
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this.ctx.putImageData(image, 0, 0);
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}
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2015-12-24 11:21:09 +00:00
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/**
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* Get the container size
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*
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* @return {Array} Width and height of the container
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*/
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getSize() {
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return [this.container.clientWidth, this.container.clientHeight];
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2015-12-23 21:31:51 +00:00
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}
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/**
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* Update the canvas size to its parent size
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* and redraw
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*
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* @return {null}
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*/
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resize() {
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[this.ctx.canvas.width, this.ctx.canvas.height] = this.getSize();
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this.draw();
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}
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/**
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* Calculate points with current system
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*
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* @return {Array} Points to be drawn
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*/
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calculate() {
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return applyChaos(
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[0, 0],
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this.props.iterations,
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...this.props.system
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);
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}
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/**
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* Setup resize listener and make initial drawing
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* when the component has been mounted
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*
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* @return {null}
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*/
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componentDidMount() {
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window.addEventListener('resize', this.resize.bind(this));
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this.setState({
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center: this.getSize().map(x => Math.floor(x / 2)),
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points: this.calculate()
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}, this.resize.bind(this));
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}
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/**
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* Remove the resize listener before unmounting the component
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*
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* @return {null}
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*/
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componentWillUnmount() {
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window.removeEventListener('resize', this.resize.bind(this));
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}
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/**
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* Never create a new canvas
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*/
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shouldComponentUpdate() {
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return false;
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}
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/**
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* Create a canvas with correct listeners
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*/
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render() {
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2015-12-24 11:21:09 +00:00
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return <div id="content" ref={div => this.container = div}>
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<canvas
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ref={canvas => this.ctx = canvas.getContext('2d')}
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onWheel={this.wheel.bind(this)}
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onMouseDown={this.mouseDown.bind(this)}
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onMouseUp={this.mouseUp.bind(this)}
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onMouseMove={this.mouseMove.bind(this)}
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></canvas>
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</div>;
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2015-12-23 21:31:51 +00:00
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}
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}
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Fractal.defaultProps = {
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iterations: 200000,
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system: [[], []]
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};
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export { Fractal };
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