💡 Rewrite main script with ES6, remove worker usage
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'use strict';
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import { body, create } from './dom';
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import { randomNumber, randomColor } from './utils';
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const content = body.get('#content');
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const plotting = body.get('#plotting');
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const ctx = plotting.node.getContext('2d');
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const padding = 40; // padding between the canvas edges and the points
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let image, width, height;
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let lastUpdate = -Infinity;
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/**
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* Create a fractal of given width, height, based on
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* a polygon of given amount of vertices, using the
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* chaos game applied with given fraction
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*
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* @param {number} width Fractal width
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* @param {number} height Fractal height
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* @param {number} fraction Fraction to use
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* @param {Array} colors Color of each vertex
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* @return {ImageData} Generated pixel data
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*/
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const chaos = (width, height, fraction, colors) => {
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const cx = Math.floor(width / 2);
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const cy = Math.floor(height / 2);
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const radius = Math.min(cx, cy);
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const count = colors.length;
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const vertices = [];
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const angleStep = 2 * Math.PI / count;
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let initialAngle;
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// creating 0-width image data will throw an error
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if (width <= 0 || height <= 0) {
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return ctx.createImageData(1, 1);
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}
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const image = ctx.createImageData(width, height);
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const data = image.data;
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// we will rotate around an inscribed circle to calculate
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// the vertices' positions. We adapt the initial angle so
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// that usual polygons look better
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if (count === 3) {
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initialAngle = -Math.PI / 2;
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} else if (count === 4) {
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initialAngle = Math.PI / 4;
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} else {
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initialAngle = 0;
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}
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for (let i = 0; i < count; i += 1) {
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let current = angleStep * i + initialAngle;
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vertices.push([
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Math.floor(Math.cos(current) * radius + cx),
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Math.floor(Math.sin(current) * radius + cy)
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]);
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}
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// now we apply the chaos algorithm:
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// for any point, the next point is a `fraction` of the
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// distance between it and a random vertex
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let point = vertices[0];
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let iterations = 200000;
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let drop = 1000;
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while (iterations--) {
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const vertexNumber = randomNumber(0, count);
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const vertex = vertices[vertexNumber], color = colors[vertexNumber];
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point = [
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Math.floor((point[0] - vertex[0]) * fraction + vertex[0]),
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Math.floor((point[1] - vertex[1]) * fraction + vertex[1])
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];
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// skip the first 1000 points
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if (drop === 0) {
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const i = (point[1] * width + point[0]) * 4;
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data[i] = color[0];
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data[i + 1] = color[1];
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data[i + 2] = color[2];
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data[i + 3] = 255;
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} else {
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drop--;
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}
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}
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return image;
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};
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/**
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* Render the scene, recalculating the points
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* positions if they need to
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*
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* @return {null}
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*/
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const render = () => {
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// only recalculate every 16.67 ms
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if (+new Date() - lastUpdate > 16.67) {
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image = chaos(
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width - 2 * padding, height - 2 * padding, 1/2,
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[[255, 0, 0], [0, 255, 0], [0, 0, 255]]
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);
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lastUpdate = +new Date();
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}
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ctx.clearRect(0, 0, width, height);
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ctx.putImageData(
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image, padding, padding
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);
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};
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/**
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* Resize the canvas to fit the new
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* window size and redraw the scene
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*
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* @return {null}
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*/
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const resize = () => {
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width = content.node.clientWidth;
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height = content.node.clientHeight;
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plotting.setAttr('width', width);
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plotting.setAttr('height', height);
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render();
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};
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window.onresize = resize;
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resize();
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@ -1,212 +0,0 @@
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/*jslint browser:true, nomen:true, plusplus:true, devel:true */
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/*globals $, utils */
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(function () {
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'use strict';
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var jCanvas = $('#canvas'), canvas = jCanvas[0], context = canvas.getContext('2d'),
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chaos = new window.Worker('js/chaos.js'), button = $('#pt-gen'), count = $('#pt-num'),
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size_input = $('#pt-size'), render = $('#pt-render'), render_link = render.find('a'),
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vertices_count = $('#pt-vertices'), factor_top = $('#pt-frac-top'), factor_bottom = $('#pt-frac-bottom'),
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form_inputs = $('#parameters form p :input'), padding = 10, verticesColors = [],
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zoom = 1, zoom_out = $('#zoom-out'), zoom_in = $('#zoom-in');
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// presets
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$('.setting').click(function (e) {
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var id = parseInt($(this).attr('data-setting-id'), 10);
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if ($('#parameters form').prop('disabled')) {
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return;
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}
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switch (id) {
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case 1:
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vertices_count.val(3);
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factor_top.val(1);
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factor_bottom.val(2);
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break;
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case 2:
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vertices_count.val(5);
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factor_top.val(3);
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factor_bottom.val(8);
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break;
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case 3:
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vertices_count.val(6);
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factor_top.val(1);
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factor_bottom.val(3);
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break;
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case 4:
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vertices_count.val(5);
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factor_top.val(1);
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factor_bottom.val(3);
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break;
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}
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button.click();
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});
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// zoom level
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function updateZoomLevel() {
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jCanvas.css({
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width: canvas.width * zoom,
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height: canvas.height * zoom
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});
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}
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function setZoomLevel(level) {
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zoom = level;
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updateZoomLevel();
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}
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zoom_in.click(function () {
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if (zoom < 2) {
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setZoomLevel(zoom + 0.1);
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}
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});
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zoom_out.click(function () {
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if (zoom > 0.1) {
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setZoomLevel(zoom - 0.1);
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}
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});
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// returns the position of the vertices of a regular polygon with n angles
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// the width and height parameter specifies the radius of the inscripting circle
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function getRegularVertices(width, height, vertices) {
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var i = 0, shapeVerts = [], angle, x = width / 2, y = height / 2,
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rx = width / 2 - padding, ry = height / 2 - padding,
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frac = Math.PI * 2 / vertices;
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for (i = 0; i < vertices; i++) {
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angle = frac * i + Math.PI / 2;
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shapeVerts.push([
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Math.cos(angle) * rx + x,
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Math.sin(angle) * ry + y
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]);
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}
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return shapeVerts;
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}
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// updates rendering button which allows to download the image
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function updateRender() {
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render_link.attr('href', canvas.toDataURL());
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}
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// draw the vertices of the current polygon - wth the lines
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function canvasDrawVertices() {
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var width = canvas.width, height = canvas.height,
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vertices = getRegularVertices(width, height, parseInt(vertices_count.val(), 10)),
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vertices_num = vertices.length, i, vertex,
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lastVertex = vertices[vertices_num - 1];
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context.clearRect(0, 0, width, height);
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// one color per vertex
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verticesColors = [];
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for (i = 0; i < vertices_num; i++) {
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verticesColors.push(utils.getRandomColor());
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}
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// draw lines
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context.beginPath();
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context.moveTo(lastVertex[0], height - lastVertex[1]);
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for (i = 0; i < vertices_num; i++) {
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vertex = vertices[i];
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context.lineTo(vertex[0], height - vertex[1]);
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}
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context.stroke();
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// draw vertices
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for (i = 0; i < vertices_num; i++) {
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vertex = vertices[i];
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context.fillStyle = utils.rgbToHex(verticesColors[i]);
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context.beginPath();
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context.arc(vertex[0], height - vertex[1], 3, 0, Math.PI * 2, true);
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context.fill();
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}
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updateRender();
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}
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function enableForm(enabled) {
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form_inputs.prop('disabled', !enabled);
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$('#parameters form').prop('disabled', !enabled);
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}
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// on generate response from the worker
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$(chaos).on('message', function (e) {
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var points = e.originalEvent.data, length = points.length, i,
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data, pdata, point, index, width = canvas.width,
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vertexColor, height = canvas.height,
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vertices = parseInt(vertices_count.val(), 10);
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if (!Array.isArray(points[0])) {
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console.error('Error: ' + points);
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return;
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}
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// about the fastest way to draw points array on a canvas:
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// http://jsperf.com/filling-a-bunch-of-points-in-canvas
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data = context.getImageData(0, 0, width, height);
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for (i = 0; i < length; i++) {
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point = points[i];
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pdata = point[0];
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vertexColor = verticesColors[point[1]];
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index = (parseInt(pdata[0], 10) + (height - parseInt(pdata[1], 10)) * width) * 4;
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data.data[index] = vertexColor[0];
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data.data[index + 1] = vertexColor[1];
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data.data[index + 2] = vertexColor[2];
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data.data[index + 3] = 255;
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}
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context.putImageData(data, 0, 0);
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enableForm(true);
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updateRender();
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});
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// set input size
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size_input.change(function () {
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var size = parseInt($(this).val(), 10);
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canvas.width = size + 2 * padding;
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canvas.height = size + 2 * padding;
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canvasDrawVertices();
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updateZoomLevel();
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});
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// generate
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button.click(function (e) {
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var width = canvas.width, height = canvas.height, shape,
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vertices = parseInt(vertices_count.val(), 10),
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frac = parseInt(factor_top.val(), 10) / parseInt(factor_bottom.val(), 10);
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// reset environment
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enableForm(false);
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canvasDrawVertices();
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// regular polygon
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shape = getRegularVertices(width, height, vertices);
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chaos.postMessage([
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parseInt(count.val(), 10) * width,
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[width, height],
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shape,
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frac
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]);
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e.preventDefault();
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});
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vertices_count.change(canvasDrawVertices);
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canvasDrawVertices();
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}());
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