chaos/bundle.js

655 lines
22 KiB
JavaScript

"use strict";
function _typeof(obj) { return obj && typeof Symbol !== "undefined" && obj.constructor === Symbol ? "symbol" : typeof obj; }
(function e(t, n, r) {
function s(o, u) {
if (!n[o]) {
if (!t[o]) {
var a = typeof require == "function" && require;if (!u && a) return a(o, !0);if (i) return i(o, !0);var f = new Error("Cannot find module '" + o + "'");throw f.code = "MODULE_NOT_FOUND", f;
}var l = n[o] = { exports: {} };t[o][0].call(l.exports, function (e) {
var n = t[o][1][e];return s(n ? n : e);
}, l, l.exports, e, t, n, r);
}return n[o].exports;
}var i = typeof require == "function" && require;for (var o = 0; o < r.length; o++) {
s(r[o]);
}return s;
})({ 1: [function (require, module, exports) {
'use strict';
var wrapNode = require('./lib/node');
/**
* Import given node into `the-dom`
*
* @param {Node} node Node to import
* @return {Object} Wrapped node
*/
exports.import = function (node) {
return wrapNode(node);
};
/**
* Import an HTML document into `the-dom`
*
* @param {HTMLDocument} doc Document to import
* @return {Object} A hash with doctype, body, head, html props
*/
exports.html = function (doc) {
return {
create: function create(name) {
return doc.createElement(name);
},
body: wrapNode(doc.body),
head: wrapNode(doc.head),
html: wrapNode(doc.documentElement),
doctype: wrapNode(doc.doctype)
};
};
}, { "./lib/node": 3 }], 2: [function (require, module, exports) {
'use strict';
var utils = require('./utils');
var split = utils.split;
var iterateArray = utils.iterateArray;
/**
* Create an object to manipulate given node's CSS classes
*
* @param {HTMLElement} node Input element
* @see `Set` documentation for behaviour information
* @return {Object} Set-like object
*/
var wrapClass = function wrapClass(node) {
var res = {
add: function add(el) {
if (!this.has(el)) {
var classes = split(node.className);
classes.push(el);
node.className = classes.join(' ');
}
return this;
},
delete: function _delete(el) {
var classes = split(node.className),
pos = classes.indexOf(el);
if (pos > -1) {
classes.splice(pos, 1);
node.className = classes.join(' ');
return true;
}
return false;
},
has: function has(el) {
return split(node.className).indexOf(el) !== -1;
},
clear: function clear() {
return node.className = '';
},
get size() {
return split(node.className).length;
},
keys: function keys() {
return iterateArray(split(node.className));
},
values: function values() {
return iterateArray(split(node.className));
},
entries: function entries() {
return iterateArray(split(node.className).map(function (el) {
return [el, el];
}));
},
forEach: function forEach(callback, thisArg) {
var _iteratorNormalCompletion = true;
var _didIteratorError = false;
var _iteratorError = undefined;
try {
for (var _iterator = this[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) {
var cls = _step.value;
callback.call(thisArg, cls, cls, this);
}
} catch (err) {
_didIteratorError = true;
_iteratorError = err;
} finally {
try {
if (!_iteratorNormalCompletion && _iterator.return) {
_iterator.return();
}
} finally {
if (_didIteratorError) {
throw _iteratorError;
}
}
}
}
};
res[Symbol.iterator] = res.values;
return res;
};
module.exports = wrapClass;
}, { "./utils": 5 }], 3: [function (require, module, exports) {
'use strict';
var wrapClass = require('./class');
var wrapStyle = require('./style');
var split = require('./utils').split;
/**
* Ensure a node is not wrapped before using it in native methods
*
* @param {Node|Object} node A node, wrapped or not
* @return {Node} Unwrapped node
*/
var unwrap = function unwrap(node) {
return (typeof node === "undefined" ? "undefined" : _typeof(node)) !== 'object' || node === null || !node.node ? node : node.node;
};
/**
* Turn a NodeList/HTMLCollection into an array
* for easy manipulation
*
* @param {NodeList|HTMLCollection} list Input collection
* @return {Array} Wrapping array
*/
var wrapList = function wrapList(list) {
var length = list.length;
var result = [];
for (var i = 0; i < length; i += 1) {
result.push(wrapNode(list.item(i)));
}
return Object.assign(result, {
on: function on(evts, handler) {
result.forEach(function (node) {
return node.on(evts, handler);
});
},
off: function off(evts, handler) {
result.forEach(function (node) {
return node.off(evts, handler);
});
}
});
};
/**
* Create an object of shortcuts to manipulate
* given node more easily
*
* @param {Node} Input node
* @return {Object} DOM shortcuts
*/
var wrapNode = function wrapNode(node) {
if (node === null || (typeof node === "undefined" ? "undefined" : _typeof(node)) !== 'object') {
return null;
}
return {
node: node,
// search among children
find: function find(query) {
return wrapNode(node.querySelector(query));
},
findAll: function findAll(query) {
return wrapList(node.querySelectorAll(query));
},
// access node's relative tree (parent, children, siblings)
equal: function equal(el) {
return unwrap(el) === node;
},
get following() {
return wrapNode(node.nextElementSibling);
},
get preceding() {
return wrapNode(node.previousElementSibling);
},
get parent() {
return wrapNode(node.parentNode);
},
get children() {
return wrapList(node.children);
},
// check relative positions
precedes: function precedes(el) {
return !!(unwrap(el).compareDocumentPosition(node) & 2);
},
follows: function follows(el) {
return !!(unwrap(el).compareDocumentPosition(node) & 4);
},
contains: function contains(el) {
return !!(unwrap(el).compareDocumentPosition(node) & 8);
},
contained: function contained(el) {
return !!(unwrap(el).compareDocumentPosition(node) & 16);
},
// get and set element attributes
get name() {
return node.tagName.toLowerCase().trim();
},
get type() {
switch (node.nodeType) {
case 1:
return 'element';
case 3:
return 'text';
case 7:
return 'processing-instruction';
case 8:
return 'comment';
case 9:
return 'document';
case 10:
return 'document-type';
case 11:
return 'document-fragment';
default:
return null;
}
},
getAttr: function getAttr(attr) {
return node.getAttribute(attr);
},
setAttr: function setAttr(attr, value) {
return node.setAttribute(attr, value);
},
// place an element in the DOM tree
append: function append(subnode) {
return node.appendChild(unwrap(subnode));
},
attach: function attach(parent) {
return unwrap(parent).appendChild(node);
},
remove: function remove(child) {
if (child) {
node.removeChild(unwrap(child));
return;
}
node.parentNode.removeChild(node);
},
// manipulate element's CSS (see wrapClass, wrapStyle)
class: wrapClass(node),
style: wrapStyle(node),
// change an element's content
get text() {
return node.textContent;
},
set text(val) {
node.textContent = val;
},
get html() {
return node.innerHTML;
},
set html(val) {
node.innerHTML = val;
},
// listen to events
on: function on(evts, handler) {
split(evts).forEach(function (evt) {
node.addEventListener(evt, handler);
});
},
off: function off(evts, handler) {
split(evts).forEach(function (evt) {
node.removeEventListener(evt, handler);
});
}
};
};
module.exports = wrapNode;
}, { "./class": 2, "./style": 4, "./utils": 5 }], 4: [function (require, module, exports) {
'use strict';
var iterateArray = require('./utils').iterateArray;
/**
* Create an object to manipulate given node's CSS styles
*
* @param {HTMLElement} node Input element
* @see `Map` documentation for behaviour information
* @return {Object} Map-like object
*/
var wrapStyle = function wrapStyle(node) {
var res = {
set: function set(prop, value) {
node.style.setProperty(prop, value);
return this;
},
delete: function _delete(prop) {
return node.style.removeProperty(prop) !== '';
},
has: function has(prop) {
return [].slice.call(node.style).indexOf(prop) > -1;
},
get: function get(prop) {
var result = node.style.getPropertyValue(prop);
if (result.trim() === '') {
return undefined;
}
return result;
},
clear: function clear() {
var length = node.style.length;
for (var i = 0; i < length; i += 1) {
node.style.removeProperty(node.style[i]);
}
},
get size() {
return node.style.length;
},
keys: function keys() {
return iterateArray([].slice.call(node.style));
},
values: function values() {
return iterateArray([].slice.call(node.style).map(function (prop) {
return node.style.getPropertyValue(prop);
}));
},
entries: function entries() {
return iterateArray([].slice.call(node.style).map(function (prop) {
return [prop, node.style.getPropertyValue(prop)];
}));
},
forEach: function forEach(callback, thisArg) {
var _iteratorNormalCompletion2 = true;
var _didIteratorError2 = false;
var _iteratorError2 = undefined;
try {
for (var _iterator2 = this[Symbol.iterator](), _step2; !(_iteratorNormalCompletion2 = (_step2 = _iterator2.next()).done); _iteratorNormalCompletion2 = true) {
var cls = _step2.value;
callback.call(thisArg, cls, cls, this);
}
} catch (err) {
_didIteratorError2 = true;
_iteratorError2 = err;
} finally {
try {
if (!_iteratorNormalCompletion2 && _iterator2.return) {
_iterator2.return();
}
} finally {
if (_didIteratorError2) {
throw _iteratorError2;
}
}
}
}
};
res[Symbol.iterator] = res.values;
return res;
};
module.exports = wrapStyle;
}, { "./utils": 5 }], 5: [function (require, module, exports) {
'use strict';
var whitespace = /\s+/g;
/**
* Split a list of whitespace separated tokens,
* excluding empty ones
*
* @param {string} str Input string
* @return {Array} Split tokens
*/
exports.split = function (str) {
return str.split(whitespace).filter(function (el) {
return el.trim().length;
});
};
/**
* Create an iterator on an array
*
* @param {Array} arr Array to iterate on
* @return {Object} Iterator for given array
*/
exports.iterateArray = function (arr) {
var _next = 0;
return {
next: function next() {
return _next < arr.length ? { value: arr[_next++], done: false } : { done: true };
}
};
};
}, {}], 6: [function (require, module, exports) {
'use strict';
var _theDom = require('the-dom');
var _utils = require('./utils');
var _html = (0, _theDom.html)(document);
var body = _html.body;
var create = _html.create;
var content = body.find('#content');
var plotting = body.find('#plotting');
var ctx = plotting.node.getContext('2d');
var padding = 40; // padding between the canvas edges and the points
var image = undefined,
width = undefined,
height = undefined;
var lastUpdate = -Infinity;
/**
* Create a fractal of given width, height, based on
* a polygon of given amount of vertices, using the
* chaos game applied with given fraction
*
* @param {number} width Fractal width
* @param {number} height Fractal height
* @param {number} fraction Fraction to use
* @param {Array} colors Color of each vertex
* @return {ImageData} Generated pixel data
*/
var chaos = function chaos(width, height, fraction, colors) {
var cx = Math.floor(width / 2);
var cy = Math.floor(height / 2);
var radius = Math.min(cx, cy);
var count = colors.length;
var vertices = [];
var angleStep = 2 * Math.PI / count;
var initialAngle = undefined;
// creating 0-width image data will throw an error
if (width <= 0 || height <= 0) {
return ctx.createImageData(1, 1);
}
var image = ctx.createImageData(width, height);
var data = image.data;
// we will rotate around an inscribed circle to calculate
// the vertices' positions. We adapt the initial angle so
// that usual polygons look better
if (count === 3) {
initialAngle = -Math.PI / 2;
} else if (count === 4) {
initialAngle = Math.PI / 4;
} else {
initialAngle = 0;
}
for (var i = 0; i < count; i += 1) {
var current = angleStep * i + initialAngle;
vertices.push([Math.floor(Math.cos(current) * radius + cx), Math.floor(Math.sin(current) * radius + cy)]);
}
// now we apply the chaos algorithm:
// for any point, the next point is a `fraction` of the
// distance between it and a random vertex
var point = vertices[0];
var iterations = 200000;
var drop = 1000;
while (iterations--) {
var vertexNumber = (0, _utils.randomNumber)(0, count);
var vertex = vertices[vertexNumber],
color = colors[vertexNumber];
point = [Math.floor((point[0] - vertex[0]) * fraction + vertex[0]), Math.floor((point[1] - vertex[1]) * fraction + vertex[1])];
// skip the first 1000 points
if (drop === 0) {
var i = (point[1] * width + point[0]) * 4;
data[i] = color[0];
data[i + 1] = color[1];
data[i + 2] = color[2];
data[i + 3] = 255;
} else {
drop--;
}
}
return image;
};
/**
* Render the scene, recalculating the points
* positions if they need to
*
* @return {null}
*/
var render = function render() {
// only recalculate every 16.67 ms
if (+new Date() - lastUpdate > 16.67) {
image = chaos(width - 2 * padding, height - 2 * padding, 1 / 2, [[255, 0, 0], [0, 255, 0], [0, 0, 255]]);
lastUpdate = +new Date();
}
ctx.clearRect(0, 0, width, height);
ctx.putImageData(image, padding, padding);
};
/**
* Resize the canvas to fit the new
* window size and redraw the scene
*
* @return {null}
*/
var resize = function resize() {
width = content.node.clientWidth;
height = content.node.clientHeight;
plotting.setAttr('width', width);
plotting.setAttr('height', height);
render();
};
window.onresize = resize;
resize();
}, { "./utils": 7, "the-dom": 1 }], 7: [function (require, module, exports) {
'use strict'
/**
* Get a random whole number
*
* @param {number} min Minimal value for the number
* @param {number} max Maximal value for the number (excluded)
* @return {number} Random number
*/
;
Object.defineProperty(exports, "__esModule", {
value: true
});
var randomNumber = exports.randomNumber = function randomNumber(min, max) {
return Math.floor(Math.random() * (max - min)) + min;
};
/**
* Generate a random color
*
* @return {Array} RGB components
*/
var randomColor = exports.randomColor = function randomColor() {
var color = [];
for (var i = 0; i < 3; i++) {
color.push(Math.round(Math.random().toFixed(2) * 255));
}
return color;
};
/**
* Convert a decimal number to its hexadecimal representation
*
* @param {number} input Number to be converted
* @return {string} Number representation
*/
var hex = function hex(input) {
var hex = parseInt(input, 10).toString(16);
return hex.length === 1 ? '0' + hex : hex;
};
/**
* Convert a RGB color to its hexadecimal representation
*
* @param {Array} color RGB color
* @return {string} Hex representation
*/
var rgbToHex = exports.rgbToHex = function rgbToHex(color) {
return '#' + hex(color[0]) + hex(color[1]) + hex(color[2]);
};
}, {}] }, {}, [6]);