skizzle/src/main.cpp

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#include "player.hpp"
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#include "block.hpp"
#include "manager.hpp"
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#include "game.hpp"
#include "constants.hpp"
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#include <cstdlib>
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#include <iostream>
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#include <memory>
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#include <fstream>
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int main() {
Manager manager;
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std::shared_ptr<Game> game = std::make_shared<Game>(manager);
// ouverture du niveau
std::ifstream file;
file.open("./levels/level1.dat", std::ios::binary | std::ios::in);
game->load(file);
file.close();
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manager.setView(game);
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try {
manager.start();
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} catch (const std::exception& exception) {
std::cerr << std::endl;
std::cerr << "Le programme a quitté après une erreur d'exécution." << std::endl;
std::cerr << exception.what() << std::endl;
return EXIT_FAILURE;
}
return EXIT_SUCCESS;
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}