skizzle/src/gravity_block.cpp

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2016-04-09 03:43:40 +00:00
#include "gravity_block.hpp"
#include "level.hpp"
const unsigned int GravityBlock::TYPE_ID = 3;
GravityBlock::GravityBlock() : Block() {}
GravityBlock::~GravityBlock() {}
ObjectPtr GravityBlock::clone() const {
return ObjectPtr(new GravityBlock(*this));
}
void GravityBlock::activated(Level& level, Object& object) {
Block::activated(level, object);
// lorsque le bloc est activé, il transmet son
// sens de gravité au niveau
level.setGravityDirection(gravity_direction);
}
unsigned int GravityBlock::getTypeId() const {
return TYPE_ID;
}
ObjectPtr GravityBlock::load(std::ifstream& file) {
ObjectPtr object = ObjectPtr(new GravityBlock);
std::shared_ptr<GravityBlock> block = std::dynamic_pointer_cast<GravityBlock>(object);
// lecture de la direction de la gravité
char gravity_direction;
file.read(&gravity_direction, 1);
block->setGravityDirection((GravityDirection) gravity_direction);
// lecture des propriétés communes des objets
Object::load(file, object);
file.seekg(1, file.cur);
return object;
}
GravityDirection GravityBlock::getGravityDirection() const {
return gravity_direction;
}
void GravityBlock::setGravityDirection(GravityDirection set_gravity_direction) {
gravity_direction = set_gravity_direction;
}