skizzle/src/switch_block.cpp

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#include "manager.hpp"
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#include "switch_block.hpp"
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#include "game.hpp"
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const unsigned int SwitchBlock::TYPE_ID = 6;
SwitchBlock::SwitchBlock() : Block() {}
SwitchBlock::~SwitchBlock() {}
Object::Ptr SwitchBlock::clone() const {
return Object::Ptr(new SwitchBlock(*this));
}
void SwitchBlock::prepareDraw(ResourceManager& resources) {
Block::prepareDraw(resources);
sprite.setTexture(resources.getTexture("switch_block.tga"));
}
void SwitchBlock::activate(Game& game, Object::Ptr object) {
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Block::activate(game, object);
// on échange la polarité de l'objet en contact, si le dernier
// objet touché par la balle n'est pas ce bloc et si un temps
// d'une seconde est passé
sf::Time current_time = game.getManager().getCurrentTime();
if (current_time - last_activation >= sf::seconds(1) &&
object->getLastActivator().lock() != shared_from_this()) {
last_activation = current_time;
object->setCharge(-object->getCharge());
}
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}
unsigned int SwitchBlock::getTypeId() const {
return TYPE_ID;
}
void SwitchBlock::init(std::ifstream& file, Object::Ptr object) {
// lecture des propriétés d'un bloc
Block::init(file, object);
}
Object::Ptr SwitchBlock::load(std::ifstream& file) {
Object::Ptr object = Object::Ptr(new SwitchBlock);
SwitchBlock::init(file, object);
return object;
}
void SwitchBlock::save(std::ofstream& file) const {
// écriture des propriétés d'un bloc
Block::save(file);
}