2016-03-08 22:28:50 +00:00
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#ifndef __PTF_BLOCK_HPP__
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#define __PTF_BLOCK_HPP__
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2016-03-08 16:46:33 +00:00
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#include <SFML/Graphics.hpp>
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#include <iostream>
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2016-03-08 18:50:37 +00:00
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#include "object.hpp"
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2016-03-13 16:03:56 +00:00
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#include "engine_state.hpp"
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2016-03-08 16:46:33 +00:00
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2016-03-08 17:07:34 +00:00
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class Block : public Object {
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2016-03-15 16:08:21 +00:00
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private:
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2016-03-22 19:04:18 +00:00
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sf::Sprite sprite;
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2016-03-10 20:47:19 +00:00
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2016-03-08 16:46:33 +00:00
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public:
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2016-03-14 20:11:09 +00:00
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Block(float x, float y);
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2016-03-10 20:47:19 +00:00
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2016-03-08 17:07:34 +00:00
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/**
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* Dessin du bloc dans la fenêtre donnée
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*/
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2016-03-22 19:04:18 +00:00
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virtual void draw(sf::RenderWindow& window, ResourceManager& resources);
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2016-03-08 20:15:33 +00:00
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2016-03-13 18:07:35 +00:00
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/**
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* Récupère la boîte englobante de l'objet
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*/
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std::unique_ptr<sf::FloatRect> getAABB();
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2016-03-15 21:00:03 +00:00
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/**
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2016-03-18 15:48:22 +00:00
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* Calcule les informations sur une éventuelle collision de
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* cet objet avec un autre : la normale et la profondeur
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2016-03-15 21:00:03 +00:00
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*/
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2016-03-18 15:48:22 +00:00
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virtual bool getCollisionInfo(Object& obj, sf::Vector2f& normal, float& depth);
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virtual bool getCollisionInfo(Ball& obj, sf::Vector2f& normal, float& depth);
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virtual bool getCollisionInfo(Block& obj, sf::Vector2f& normal, float& depth);
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2016-03-08 16:46:33 +00:00
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};
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#endif
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