Modification du menu
This commit is contained in:
parent
3c66542bca
commit
0ea89bdd09
|
@ -0,0 +1,48 @@
|
||||||
|
#ifndef __PTF_LVL_MENU_HPP__
|
||||||
|
#define __PTF_LVL_MENU_HPP__
|
||||||
|
|
||||||
|
#include <SFML/Audio.hpp>
|
||||||
|
#include <iostream>
|
||||||
|
#include "manager.hpp"
|
||||||
|
#include "game.hpp"
|
||||||
|
#include "view.hpp"
|
||||||
|
#include "resource_manager.hpp"
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#define NB_LVL_CHOICES 3
|
||||||
|
|
||||||
|
/**
|
||||||
|
* La classe Lvl_menu charge le menu permettant de
|
||||||
|
* choisir le niveau auquel l'utilisateur souhaite
|
||||||
|
* jouer.
|
||||||
|
*/
|
||||||
|
class Lvl_menu : public View {
|
||||||
|
|
||||||
|
public:
|
||||||
|
Lvl_menu(Manager& manager);
|
||||||
|
virtual ~Lvl_menu();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Dessine le menu de niveaux
|
||||||
|
*/
|
||||||
|
void frame();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Permet de changer le choix sélectionné
|
||||||
|
*/
|
||||||
|
void MoveUp();
|
||||||
|
void MoveDown();
|
||||||
|
|
||||||
|
private:
|
||||||
|
//repère le choix sélectionné
|
||||||
|
int selection;
|
||||||
|
|
||||||
|
sf::Font font;
|
||||||
|
|
||||||
|
//tableau de textes modélisant les différents
|
||||||
|
//choix dans le menu
|
||||||
|
sf::Text choice[NB_LVL_CHOICES];
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif
|
|
@ -2,8 +2,12 @@
|
||||||
#define __PTF_MENU_HPP__
|
#define __PTF_MENU_HPP__
|
||||||
|
|
||||||
#include <SFML/Audio.hpp>
|
#include <SFML/Audio.hpp>
|
||||||
|
#include <iostream>
|
||||||
#include "manager.hpp"
|
#include "manager.hpp"
|
||||||
|
#include "game.hpp"
|
||||||
|
#include "editor.hpp"
|
||||||
#include "view.hpp"
|
#include "view.hpp"
|
||||||
|
#include "lvl_menu.hpp"
|
||||||
#include "resource_manager.hpp"
|
#include "resource_manager.hpp"
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
|
@ -26,7 +30,7 @@ public:
|
||||||
void frame();
|
void frame();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
*
|
* Permet de changer le choix sélectionné
|
||||||
*/
|
*/
|
||||||
void MoveUp();
|
void MoveUp();
|
||||||
void MoveDown();
|
void MoveDown();
|
||||||
|
|
|
@ -0,0 +1,97 @@
|
||||||
|
#include "lvl_menu.hpp"
|
||||||
|
|
||||||
|
Lvl_menu::Lvl_menu(Manager& manager) : View(manager){
|
||||||
|
|
||||||
|
//mise en place des propriétés des textes affichés dans le menu
|
||||||
|
choice[0].setFont(manager.getResourceManager().getFont("Raleway-Regular.ttf"));
|
||||||
|
choice[0].setColor(sf::Color::Red);
|
||||||
|
choice[0].setPosition(sf::Vector2f(300, 400/(NB_LVL_CHOICES + 1)));
|
||||||
|
|
||||||
|
for(int i=1; i < NB_LVL_CHOICES; i++)
|
||||||
|
{
|
||||||
|
choice[i].setFont(manager.getResourceManager().getFont("Raleway-Regular.ttf"));
|
||||||
|
choice[i].setColor(sf::Color::White);
|
||||||
|
choice[i].setPosition(sf::Vector2f(300, 400/((NB_LVL_CHOICES + 1))*(i+1)));
|
||||||
|
}
|
||||||
|
choice[0].setString("Tutoriel");
|
||||||
|
choice[1].setString("Niveau 1");
|
||||||
|
choice[2].setString("Niveau 2");
|
||||||
|
|
||||||
|
//choix sélectionné à l'ouverture du menu
|
||||||
|
selection = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
Lvl_menu::~Lvl_menu(){
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Lvl_menu::MoveUp()
|
||||||
|
{
|
||||||
|
//change la couleur du choix sélectionné
|
||||||
|
if(selection-1 >= 0)
|
||||||
|
{
|
||||||
|
choice[selection].setColor(sf::Color::White);
|
||||||
|
selection--;
|
||||||
|
choice[selection].setColor(sf::Color::Red);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Lvl_menu::MoveDown()
|
||||||
|
{
|
||||||
|
//change la couleur du choix sélectionné
|
||||||
|
if(selection+1 < NB_LVL_CHOICES)
|
||||||
|
{
|
||||||
|
choice[selection].setColor(sf::Color::White);
|
||||||
|
selection++;
|
||||||
|
choice[selection].setColor(sf::Color::Red);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Lvl_menu::frame(){
|
||||||
|
sf::RenderWindow& window = manager.getWindow();
|
||||||
|
window.clear(sf::Color(66, 40, 245));
|
||||||
|
|
||||||
|
const std::vector<sf::Event>& events = manager.getEvents();
|
||||||
|
|
||||||
|
for (unsigned int i = 0; i < events.size(); i++) {
|
||||||
|
const sf::Event& event = events[i];
|
||||||
|
|
||||||
|
// gestion des touches
|
||||||
|
if (event.type == sf::Event::KeyPressed) {
|
||||||
|
if (event.key.code == sf::Keyboard::Up) {
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
if (event.key.code == sf::Keyboard::Down) {
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
if (event.key.code == sf::Keyboard::Return) {
|
||||||
|
//si on choisit "tutoriel", on charge le niveau
|
||||||
|
//tutoriel et la vue se met sur Game
|
||||||
|
if(selection==0){
|
||||||
|
std::shared_ptr<Editor> editor = std::shared_ptr<Editor>(new Editor(manager));
|
||||||
|
try {
|
||||||
|
// ouverture du niveau
|
||||||
|
std::ifstream file;
|
||||||
|
file.open("./levels/level1.dat", std::ios::binary | std::ios::in);
|
||||||
|
editor->load(file);
|
||||||
|
file.close();
|
||||||
|
|
||||||
|
} catch (const std::exception& exception) {
|
||||||
|
std::cerr << "Le programme a quitté après une erreur d'exécution." << std::endl;
|
||||||
|
std::cerr << exception.what() << std::endl;
|
||||||
|
}
|
||||||
|
std::shared_ptr<View> game = std::shared_ptr<View>(new Game(manager));
|
||||||
|
manager.setView(game);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for(int i=0; i<NB_LVL_CHOICES; i++)
|
||||||
|
{
|
||||||
|
window.draw(choice[i]);
|
||||||
|
}
|
||||||
|
window.display();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
65
src/menu.cpp
65
src/menu.cpp
|
@ -20,32 +20,15 @@ Menu::Menu(Manager& manager) : View(manager){
|
||||||
|
|
||||||
//choix sélectionné à l'ouverture du menu
|
//choix sélectionné à l'ouverture du menu
|
||||||
selection = 0;
|
selection = 0;
|
||||||
|
|
||||||
if (manager.isKeyPressed(sf::Keyboard::Up)) {
|
|
||||||
MoveUp();
|
|
||||||
}
|
|
||||||
if (manager.isKeyPressed(sf::Keyboard::Down)) {
|
|
||||||
MoveDown();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Menu::~Menu(){
|
Menu::~Menu(){
|
||||||
}
|
}
|
||||||
|
|
||||||
void Menu::frame(){
|
|
||||||
sf::RenderWindow& window = manager.getWindow();
|
|
||||||
window.clear(sf::Color(66, 165, 245));
|
|
||||||
|
|
||||||
//dessin des textes du menu
|
|
||||||
for(int i=0; i<NB_CHOICES; i++)
|
|
||||||
{
|
|
||||||
window.draw(choice[i]);
|
|
||||||
}
|
|
||||||
window.display();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Menu::MoveUp()
|
void Menu::MoveUp()
|
||||||
{
|
{
|
||||||
|
//change la couleur du choix sélectionné
|
||||||
if(selection-1 >= 0)
|
if(selection-1 >= 0)
|
||||||
{
|
{
|
||||||
choice[selection].setColor(sf::Color::White);
|
choice[selection].setColor(sf::Color::White);
|
||||||
|
@ -56,10 +39,54 @@ void Menu::MoveUp()
|
||||||
|
|
||||||
void Menu::MoveDown()
|
void Menu::MoveDown()
|
||||||
{
|
{
|
||||||
if(selection+1 >= NB_CHOICES)
|
//change la couleur du choix sélectionné
|
||||||
|
if(selection+1 < NB_CHOICES)
|
||||||
{
|
{
|
||||||
choice[selection].setColor(sf::Color::White);
|
choice[selection].setColor(sf::Color::White);
|
||||||
selection++;
|
selection++;
|
||||||
choice[selection].setColor(sf::Color::Red);
|
choice[selection].setColor(sf::Color::Red);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Menu::frame(){
|
||||||
|
sf::RenderWindow& window = manager.getWindow();
|
||||||
|
window.clear(sf::Color(66, 40, 245));
|
||||||
|
|
||||||
|
const std::vector<sf::Event>& events = manager.getEvents();
|
||||||
|
|
||||||
|
for (unsigned int i = 0; i < events.size(); i++) {
|
||||||
|
const sf::Event& event = events[i];
|
||||||
|
|
||||||
|
// gestion des touches
|
||||||
|
if (event.type == sf::Event::KeyPressed) {
|
||||||
|
if (event.key.code == sf::Keyboard::Up) {
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
if (event.key.code == sf::Keyboard::Down) {
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
if (event.key.code == sf::Keyboard::Return) {
|
||||||
|
//si on choisit "jouer", la vue se met sur Lvl_menu
|
||||||
|
if(selection==0){
|
||||||
|
std::shared_ptr<View> lvl_menu = std::shared_ptr<View>(new Lvl_menu(manager));
|
||||||
|
manager.setView(lvl_menu);
|
||||||
|
}
|
||||||
|
if(selection==1){
|
||||||
|
|
||||||
|
}
|
||||||
|
//si on choisit "créer un niveau", la vue se met sur Editor
|
||||||
|
if(selection==2){
|
||||||
|
std::shared_ptr<View> editor = std::shared_ptr<View>(new Editor(manager));
|
||||||
|
manager.setView(editor);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for(int i=0; i<NB_CHOICES; i++)
|
||||||
|
{
|
||||||
|
window.draw(choice[i]);
|
||||||
|
}
|
||||||
|
window.display();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in New Issue