Modification du menu
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#ifndef __PTF_LVL_MENU_HPP__
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#define __PTF_LVL_MENU_HPP__
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#include <SFML/Audio.hpp>
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#include <iostream>
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#include "manager.hpp"
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#include "game.hpp"
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#include "view.hpp"
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#include "resource_manager.hpp"
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#include <vector>
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#define NB_LVL_CHOICES 3
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/**
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* La classe Lvl_menu charge le menu permettant de
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* choisir le niveau auquel l'utilisateur souhaite
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* jouer.
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*/
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class Lvl_menu : public View {
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public:
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Lvl_menu(Manager& manager);
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virtual ~Lvl_menu();
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/**
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* Dessine le menu de niveaux
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*/
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void frame();
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/**
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* Permet de changer le choix sélectionné
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*/
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void MoveUp();
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void MoveDown();
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private:
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//repère le choix sélectionné
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int selection;
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sf::Font font;
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//tableau de textes modélisant les différents
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//choix dans le menu
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sf::Text choice[NB_LVL_CHOICES];
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};
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#endif
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@ -2,8 +2,12 @@
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#define __PTF_MENU_HPP__
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#include <SFML/Audio.hpp>
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#include <iostream>
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#include "manager.hpp"
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#include "game.hpp"
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#include "editor.hpp"
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#include "view.hpp"
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#include "lvl_menu.hpp"
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#include "resource_manager.hpp"
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#include <vector>
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@ -26,7 +30,7 @@ public:
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void frame();
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/**
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*
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* Permet de changer le choix sélectionné
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*/
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void MoveUp();
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void MoveDown();
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#include "lvl_menu.hpp"
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Lvl_menu::Lvl_menu(Manager& manager) : View(manager){
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//mise en place des propriétés des textes affichés dans le menu
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choice[0].setFont(manager.getResourceManager().getFont("Raleway-Regular.ttf"));
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choice[0].setColor(sf::Color::Red);
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choice[0].setPosition(sf::Vector2f(300, 400/(NB_LVL_CHOICES + 1)));
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for(int i=1; i < NB_LVL_CHOICES; i++)
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{
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choice[i].setFont(manager.getResourceManager().getFont("Raleway-Regular.ttf"));
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choice[i].setColor(sf::Color::White);
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choice[i].setPosition(sf::Vector2f(300, 400/((NB_LVL_CHOICES + 1))*(i+1)));
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}
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choice[0].setString("Tutoriel");
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choice[1].setString("Niveau 1");
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choice[2].setString("Niveau 2");
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//choix sélectionné à l'ouverture du menu
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selection = 0;
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}
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Lvl_menu::~Lvl_menu(){
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}
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void Lvl_menu::MoveUp()
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{
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//change la couleur du choix sélectionné
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if(selection-1 >= 0)
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{
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choice[selection].setColor(sf::Color::White);
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selection--;
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choice[selection].setColor(sf::Color::Red);
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}
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}
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void Lvl_menu::MoveDown()
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{
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//change la couleur du choix sélectionné
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if(selection+1 < NB_LVL_CHOICES)
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{
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choice[selection].setColor(sf::Color::White);
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selection++;
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choice[selection].setColor(sf::Color::Red);
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}
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}
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void Lvl_menu::frame(){
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sf::RenderWindow& window = manager.getWindow();
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window.clear(sf::Color(66, 40, 245));
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const std::vector<sf::Event>& events = manager.getEvents();
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for (unsigned int i = 0; i < events.size(); i++) {
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const sf::Event& event = events[i];
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// gestion des touches
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if (event.type == sf::Event::KeyPressed) {
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if (event.key.code == sf::Keyboard::Up) {
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MoveUp();
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}
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if (event.key.code == sf::Keyboard::Down) {
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MoveDown();
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}
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if (event.key.code == sf::Keyboard::Return) {
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//si on choisit "tutoriel", on charge le niveau
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//tutoriel et la vue se met sur Game
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if(selection==0){
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std::shared_ptr<Editor> editor = std::shared_ptr<Editor>(new Editor(manager));
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try {
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// ouverture du niveau
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std::ifstream file;
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file.open("./levels/level1.dat", std::ios::binary | std::ios::in);
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editor->load(file);
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file.close();
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} catch (const std::exception& exception) {
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std::cerr << "Le programme a quitté après une erreur d'exécution." << std::endl;
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std::cerr << exception.what() << std::endl;
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}
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std::shared_ptr<View> game = std::shared_ptr<View>(new Game(manager));
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manager.setView(game);
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}
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}
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}
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}
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for(int i=0; i<NB_LVL_CHOICES; i++)
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{
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window.draw(choice[i]);
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}
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window.display();
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}
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65
src/menu.cpp
65
src/menu.cpp
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@ -20,32 +20,15 @@ Menu::Menu(Manager& manager) : View(manager){
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//choix sélectionné à l'ouverture du menu
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selection = 0;
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if (manager.isKeyPressed(sf::Keyboard::Up)) {
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MoveUp();
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}
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if (manager.isKeyPressed(sf::Keyboard::Down)) {
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MoveDown();
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}
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}
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Menu::~Menu(){
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}
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void Menu::frame(){
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sf::RenderWindow& window = manager.getWindow();
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window.clear(sf::Color(66, 165, 245));
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//dessin des textes du menu
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for(int i=0; i<NB_CHOICES; i++)
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{
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window.draw(choice[i]);
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}
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window.display();
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}
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void Menu::MoveUp()
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{
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//change la couleur du choix sélectionné
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if(selection-1 >= 0)
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{
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choice[selection].setColor(sf::Color::White);
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void Menu::MoveDown()
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{
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if(selection+1 >= NB_CHOICES)
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//change la couleur du choix sélectionné
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if(selection+1 < NB_CHOICES)
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{
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choice[selection].setColor(sf::Color::White);
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selection++;
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choice[selection].setColor(sf::Color::Red);
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}
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}
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void Menu::frame(){
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sf::RenderWindow& window = manager.getWindow();
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window.clear(sf::Color(66, 40, 245));
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const std::vector<sf::Event>& events = manager.getEvents();
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for (unsigned int i = 0; i < events.size(); i++) {
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const sf::Event& event = events[i];
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// gestion des touches
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if (event.type == sf::Event::KeyPressed) {
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if (event.key.code == sf::Keyboard::Up) {
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MoveUp();
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}
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if (event.key.code == sf::Keyboard::Down) {
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MoveDown();
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}
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if (event.key.code == sf::Keyboard::Return) {
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//si on choisit "jouer", la vue se met sur Lvl_menu
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if(selection==0){
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std::shared_ptr<View> lvl_menu = std::shared_ptr<View>(new Lvl_menu(manager));
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manager.setView(lvl_menu);
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}
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if(selection==1){
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}
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//si on choisit "créer un niveau", la vue se met sur Editor
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if(selection==2){
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std::shared_ptr<View> editor = std::shared_ptr<View>(new Editor(manager));
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manager.setView(editor);
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}
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}
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}
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}
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for(int i=0; i<NB_CHOICES; i++)
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{
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window.draw(choice[i]);
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}
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window.display();
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}
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