Scroll amélioré dans l'éditeur
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@ -5,10 +5,15 @@
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#include <cmath>
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#include <algorithm>
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const sf::Color SELECTION_COLOR = sf::Color(33, 33, 33, 40);
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const sf::Color SELECTION_BORDER_COLOR = sf::Color(33, 33, 33, 127);
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const int SCROLL_SPEED = 5;
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const int SCROLL_PADDING = 5;
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const sf::Color SELECT_RECT_COLOR = sf::Color(33, 33, 33, 40);
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const sf::Color SELECT_RECT_BORDER_COLOR = sf::Color(33, 33, 33, 127);
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const float WHEEL_SCROLL_SPEED = -4.f;
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const float POINTER_SCROLL_SPEED = 4.f;
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const float POINTER_SCROLL_MAX_SPEED = 10.f;
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const float POINTER_SCROLL_STEP = 64.f;
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const float ASSUME_TITLEBAR = 32.f;
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const int POINTER_SCROLL_PADDING = 5;
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Editor::Editor(Manager& manager) : Level(manager), drag_mode(DragMode::NONE),
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widget_timer(manager, true, std::bind(&Editor::setTotalTime, this, std::placeholders::_1)),
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@ -135,6 +140,19 @@ void Editor::processEvent(const sf::Event& event) {
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drag_mode = DragMode::NONE;
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}
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// lorsqu'on scrolle on déplace la vue
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if (event.type == sf::Event::MouseWheelScrolled) {
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sf::View camera = getCamera();
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if (event.mouseWheelScroll.wheel == sf::Mouse::HorizontalWheel) {
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camera.move(sf::Vector2f(event.mouseWheelScroll.delta, 0) * WHEEL_SCROLL_SPEED);
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} else if (event.mouseWheelScroll.wheel == sf::Mouse::VerticalWheel) {
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camera.move(sf::Vector2f(0, event.mouseWheelScroll.delta) * WHEEL_SCROLL_SPEED);
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}
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setCamera(camera);
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}
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// gestion des touches
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if (event.type == sf::Event::KeyPressed) {
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// appui sur suppr : suppression des blocs sélectionnés
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@ -179,16 +197,32 @@ void Editor::draw() {
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sf::View camera = getCamera();
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sf::Vector2i mouse = sf::Mouse::getPosition(window);
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if (mouse.x < SCROLL_PADDING) {
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camera.move(sf::Vector2f(-SCROLL_SPEED, 0));
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} else if (mouse.x > window_size.x - SCROLL_PADDING) {
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camera.move(sf::Vector2f(SCROLL_SPEED, 0));
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} else if (mouse.y < SCROLL_PADDING) {
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camera.move(sf::Vector2f(0, -SCROLL_SPEED));
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} else if (mouse.y > window_size.y - SCROLL_PADDING) {
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camera.move(sf::Vector2f(0, SCROLL_SPEED));
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sf::Vector2f change;
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float absolute_diff;
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// détection du dépassement sur un des 4 bords
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if (mouse.x < POINTER_SCROLL_PADDING) {
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absolute_diff = POINTER_SCROLL_PADDING - mouse.x;
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change = sf::Vector2f(-POINTER_SCROLL_SPEED, 0);
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} else if (mouse.x > window_size.x - POINTER_SCROLL_PADDING) {
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absolute_diff = mouse.x - window_size.x + POINTER_SCROLL_PADDING;
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change = sf::Vector2f(POINTER_SCROLL_SPEED, 0);
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} else if (mouse.y < POINTER_SCROLL_PADDING) {
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// on évite de scroller sur la barre de titre (c'est chiant)
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if (mouse.y >= 0 || mouse.y < -ASSUME_TITLEBAR) {
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absolute_diff = POINTER_SCROLL_PADDING - mouse.y;
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change = sf::Vector2f(0, -POINTER_SCROLL_SPEED);
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}
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} else if (mouse.y > window_size.y - POINTER_SCROLL_PADDING) {
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absolute_diff = mouse.y - window_size.y + POINTER_SCROLL_PADDING;
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change = sf::Vector2f(0, POINTER_SCROLL_SPEED);
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}
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camera.move(change * std::min(
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1 + absolute_diff / POINTER_SCROLL_STEP,
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POINTER_SCROLL_MAX_SPEED
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));
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setCamera(camera);
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}
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@ -202,9 +236,9 @@ void Editor::draw() {
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sf::RectangleShape selection_rect(size);
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selection_rect.setPosition(pos);
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selection_rect.setFillColor(SELECTION_COLOR);
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selection_rect.setFillColor(SELECT_RECT_COLOR);
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selection_rect.setOutlineThickness(2.f);
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selection_rect.setOutlineColor(SELECTION_BORDER_COLOR);
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selection_rect.setOutlineColor(SELECT_RECT_BORDER_COLOR);
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window.draw(selection_rect);
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}
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