Correction bug éditeur

This commit is contained in:
Mattéo Delabre 2016-04-11 22:17:15 +02:00
parent 5dcf6a271f
commit 2036485b43
1 changed files with 2 additions and 0 deletions

View File

@ -483,6 +483,7 @@ void Editor::test() {
// copie des objets du niveau vers le jeu
std::vector<Object::Ptr>& objects = getObjects();
game->getObjects().clear();
for (auto it = objects.begin(); it != objects.end(); it++) {
game->addObject((*it)->clone());
@ -490,6 +491,7 @@ void Editor::test() {
// copie de la zone de jeu
std::vector<sf::Vector2f>& zone = getZone();
game->getZone().clear();
for (auto it = zone.begin(); it != zone.end(); it++) {
game->getZone().push_back(*it);