Correction bug éditeur
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				|  | @ -483,6 +483,7 @@ void Editor::test() { | |||
| 
 | ||||
|     // copie des objets du niveau vers le jeu
 | ||||
|     std::vector<Object::Ptr>& objects = getObjects(); | ||||
|     game->getObjects().clear(); | ||||
| 
 | ||||
|     for (auto it = objects.begin(); it != objects.end(); it++) { | ||||
|         game->addObject((*it)->clone()); | ||||
|  | @ -490,6 +491,7 @@ void Editor::test() { | |||
| 
 | ||||
|     // copie de la zone de jeu
 | ||||
|     std::vector<sf::Vector2f>& zone = getZone(); | ||||
|     game->getZone().clear(); | ||||
| 
 | ||||
|     for (auto it = zone.begin(); it != zone.end(); it++) { | ||||
|         game->getZone().push_back(*it); | ||||
|  |  | |||
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