Adaptation du code aux changements

This commit is contained in:
Mattéo Delabre 2016-04-20 17:31:13 +02:00
parent 3f253fda65
commit 2281924c62
28 changed files with 164 additions and 542 deletions

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@ -6,7 +6,6 @@
#include "object.hpp"
class Game;
class ResourceManager;
class Level;
/**
@ -59,7 +58,7 @@ public:
/**
* Prépare les textures avant le dessin du bloc
*/
virtual void prepareDraw(ResourceManager& resources);
virtual void prepareDraw();
/**
* Dessin du bloc dans la fenêtre donnée

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@ -2,7 +2,6 @@
#define __SKIZZLE_EDITOR_HPP__
#include "level.hpp"
#include "widget_timer.hpp"
#include "toolbar.hpp"
#include <unordered_map>
#include <memory>
@ -25,7 +24,6 @@ private:
DragMode drag_mode;
WidgetTimer widget_timer;
Toolbar toolbar;
/**

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@ -40,7 +40,7 @@ public:
/**
* Prépare les textures avant le dessin du bloc
*/
virtual void prepareDraw(ResourceManager& resources);
virtual void prepareDraw();
/**
* Appelé lorsque le bloc d'arrivée est activé par un objet

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@ -2,7 +2,6 @@
#define __SKIZZLE_GAME_HPP__
#include "level.hpp"
#include "widget_timer.hpp"
/**
* La classe Game gère l'affichage et les objets
@ -29,7 +28,6 @@ private:
std::vector<Object::Ptr> pending_kill;
DeathCause death_cause;
WidgetTimer widget_timer;
float time_left;
/**

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@ -39,7 +39,7 @@ public:
/**
* Prépare les textures avant le dessin du bloc
*/
virtual void prepareDraw(ResourceManager& resources);
virtual void prepareDraw();
/**
* Appelé lorsque le bloc tueur est activé par un objet

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@ -1,7 +1,6 @@
#ifndef __SKIZZLE_MANAGER_HPP__
#define __SKIZZLE_MANAGER_HPP__
#include "resource_manager.hpp"
#include <SFGUI/SFGUI.hpp>
#include <SFGUI/Widgets.hpp>
#include <SFML/Graphics.hpp>
@ -16,29 +15,29 @@ class State;
*/
class Manager {
private:
sf::String title;
sf::RenderWindow window;
sf::Clock clock;
sf::Time previous_time;
sfg::SFGUI sfgui;
sfg::Desktop desktop;
std::vector<sfg::Widget::Ptr> widgets;
unsigned int framerate;
ResourceManager resource_manager;
sf::Clock clock;
sf::View gui_view;
sf::String title;
State* previous_state;
std::stack<std::unique_ptr<State>> states;
/**
* Détermine si l'événement donné s'est passé à l'intérieur
* de l'interface et doit être ignoré pour la suite ou non
*/
bool isInsideGUI(const sf::Event& event);
// FIXME: après avoir supprimé ::useGUIView(), supprimer ceci
sf::View gui_view;
//////////////////////////////
State* previous_state;
std::stack<std::unique_ptr<State>> states;
public:
/**
* Énumération des modificateurs
@ -79,19 +78,13 @@ public:
void popState();
/**
* Renvoie la fenêtre actuellement utilisée pour le dessin
* /!\ DÉPRÉCIÉ : UTILISER LA LIBRAIRIE SFGUI À LA PLACE
* @deprecated
*
* Passage en vue de l'interface
* (coin en haut à gauche, zoom 1:1)
*/
sf::RenderWindow& getWindow();
/**
* Récupère le framerate (maximal) actuel
*/
unsigned int getFramerate();
/**
* Modifie le framerate (maximal) actuel
*/
void setFramerate(unsigned int set_framerate);
void useGUIView();
/**
* Renvoie le temps actuel du jeu
@ -99,16 +92,9 @@ public:
sf::Time getCurrentTime() const;
/**
* Renvoie le gestionnaire de ressources
* Renvoie la fenêtre actuellement utilisée pour le dessin
*/
ResourceManager& getResourceManager();
/**
* Passage en vue de l'interface
* (coin en haut à gauche, zoom 1:1)
* @deprecated
*/
void useGUIView();
sf::RenderWindow& getWindow();
/**
* Ajoute un nouveau widget à l'interface
@ -121,12 +107,12 @@ public:
void removeWidget(sfg::Widget::Ptr widget);
/**
* Renvoie le titre actuel de la fenêtre
* Récupère le titre du jeu
*/
sf::String getTitle();
/**
* Modifie le titre actuel de la fenêtre
* Modifie le titre du jeu
*/
void setTitle(sf::String set_title);

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@ -4,6 +4,7 @@
#include "state.hpp"
#include <functional>
#include <vector>
#include <memory>
class Manager;
@ -15,6 +16,7 @@ class Manager;
class Menu : public State {
private:
sf::Sprite background;
std::shared_ptr<sf::Font> font;
std::vector<sf::String> choices;
std::vector<sf::Text> labels;

View File

@ -53,7 +53,7 @@ public:
/**
* Récupère la liste des fichiers dans le dossier donné
*/
std::vector<boost::filesystem::path> getFiles(boost::filesystem::path dir) const;
std::vector<boost::filesystem::path> getFiles(boost::filesystem::path path) const;
/**
* Récupère le chemin vers le dossier des textures

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@ -3,7 +3,6 @@
#include <SFML/Graphics.hpp>
class ResourceManager;
class Manager;
/**
@ -41,26 +40,6 @@ public:
* Récupère le gestionnaire (version constante)
*/
const Manager& getManager() const;
/**
* Récupère le gestionnaire de ressources
*/
ResourceManager& getResourceManager();
/**
* Récupère le gestionnaire de ressources (version constante)
*/
const ResourceManager& getResourceManager() const;
/**
* Récupère la fenêtre
*/
sf::RenderWindow& getWindow();
/**
* Récupère la fenêtre (version constante)
*/
const sf::RenderWindow& getWindow() const;
};
#endif

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@ -1,42 +0,0 @@
#ifndef __SKIZZLE_UTIL_WIDGET_BUTTON_HPP__
#define __SKIZZLE_UTIL_WIDGET_BUTTON_HPP__
#include <SFML/Graphics.hpp>
#include <functional>
class Manager;
/**
* Affiche un bouton pouvant être cliqué
*/
class WidgetButton {
private:
Manager& manager;
std::function<void(void)> click_cb;
unsigned int shape;
sf::RectangleShape button;
sf::VertexArray button_shape;
public:
static const unsigned int ARROW_UP;
static const unsigned int ARROW_DOWN;
WidgetButton(
Manager& manager, std::function<void(void)> click_cb,
sf::Vector2f size, unsigned int shape
);
/**
* Process l'événement et renvoie true si
* on s'en est servi
*/
bool processEvent(const sf::Event& event);
/**
* Dessine le widget à la position (haut-gauche) donnée
*/
void draw(sf::Vector2f position);
};
#endif

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@ -1,59 +0,0 @@
#ifndef __SKIZZLE_UTIL_WIDGET_TIMER_HPP__
#define __SKIZZLE_UTIL_WIDGET_TIMER_HPP__
#include <SFML/Graphics.hpp>
#include <functional>
#include "widget_button.hpp"
class Manager;
/**
* Affiche le compteur de temps pouvant (ou non)
* être modifié
*/
class WidgetTimer {
private:
Manager& manager;
bool can_change;
std::function<void(int)> time_left_cb;
int time_left;
sf::RectangleShape timer_zone;
sf::Text timer_seconds_text;
sf::Text timer_sep_text;
sf::Text timer_minutes_text;
WidgetButton timer_up;
WidgetButton timer_down;
public:
WidgetTimer(Manager& manager, bool can_change, std::function<void(int)> time_left_cb = std::function<void(int)>());
/**
* Process l'événement et renvoie true si
* on s'en est servi
*/
bool processEvent(const sf::Event& event);
/**
* Dessine le widget à la position (haut-gauche) donnée
*/
void draw(sf::Vector2f position);
/**
* Augmente le temps de 5 secondes
*/
void addTime();
/**
* Diminue le temps de 5 secondes
*/
void subtractTime();
/**
* Modifie le temps restant
*/
void setTimeLeft(int set_time_left);
};
#endif

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@ -3,6 +3,7 @@
#include "game.hpp"
#include "player.hpp"
#include "manager.hpp"
#include "resource_manager.hpp"
const unsigned int Block::TYPE_ID = 2;
@ -40,21 +41,21 @@ void Block::save(std::ofstream& file) const {
Object::save(file);
}
void Block::prepareDraw(ResourceManager& resources) {
void Block::prepareDraw() {
std::string texture_name = "movable_block.tga";
if (getMass() == 0) {
texture_name = "block.tga";
}
sprite.setTexture(*resources.getTexture(texture_name));
select_sprite.setTexture(*resources.getTexture("block_select.tga"));
sprite.setTexture(*ResourceManager::get().getTexture("objects/" + texture_name));
select_sprite.setTexture(*ResourceManager::get().getTexture("objects/block_select.tga"));
}
void Block::draw(Level& level) {
// utilisation de la texture
sf::RenderWindow& window = level.getWindow();
prepareDraw(level.getResourceManager());
sf::RenderWindow& window = level.getManager().getWindow();
prepareDraw();
// coloration du bloc selon sa charge
if (getCharge() > 0) {

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@ -1,4 +1,5 @@
#include "manager.hpp"
#include "resource_manager.hpp"
#include "editor.hpp"
#include "game.hpp"
#include <cmath>
@ -33,7 +34,6 @@ inline sf::Vector2f roundVectorToGrid(sf::Vector2f input) {
Editor::Editor(Manager& manager) : Level(manager),
drag_control_point(nullptr), drag_mode(Editor::DragMode::NONE),
widget_timer(manager, true, std::bind(&Editor::setTotalTime, this, std::placeholders::_1)),
toolbar(*this) {
getManager().addWidget(toolbar.getWindow());
}
@ -47,10 +47,10 @@ void Editor::enable() {
// attributs de la fenêtre
getManager().setTitle(sf::String(L"Édition de ") + getName());
getManager().setFramerate(Manager::FPS);
getManager().getWindow().setFramerateLimit(Manager::FPS);
// joue la musique de l'éditeur
getResourceManager().playMusic("editor.ogg");
ResourceManager::get().playMusic("editor.ogg");
// on affiche la toolbar de l'éditeur
toolbar.getWindow()->Show(true);
@ -59,11 +59,6 @@ void Editor::enable() {
void Editor::processEvent(const sf::Event& event) {
Level::processEvent(event);
// traitement des événements du widget chronomètre
if (widget_timer.processEvent(event)) {
return;
}
// lorsque l'on clique dans l'éditeur
if (event.type == sf::Event::MouseButtonPressed) {
sf::Vector2i mouse_position(event.mouseButton.x, event.mouseButton.y);
@ -258,7 +253,7 @@ void Editor::frame() {
}
void Editor::draw() {
sf::RenderWindow& window = getWindow();
sf::RenderWindow& window = getManager().getWindow();
sf::Vector2i window_size = (sf::Vector2i) window.getSize();
// scroll de la caméra lorsque la souris se situe sur les bords
@ -325,10 +320,6 @@ void Editor::draw() {
window.draw(selection_rect);
}
// dessin du widget timer
widget_timer.setTimeLeft(getTotalTime());
widget_timer.draw(sf::Vector2f(window_size.x / 2 - 50, 0));
// on redimensionne la toolbar pour qu'elle occupe l'espace droite
toolbar.getWindow()->SetAllocation(sf::FloatRect(
window_size.x - toolbar.getWidth(), 0,

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@ -11,10 +11,10 @@ Object::Ptr FinishBlock::clone() const {
return Object::Ptr(new FinishBlock(*this));
}
void FinishBlock::prepareDraw(ResourceManager& resources) {
Block::prepareDraw(resources);
void FinishBlock::prepareDraw() {
Block::prepareDraw();
sprite.setOrigin(sf::Vector2f(23, 41));
sprite.setTexture(*resources.getTexture("finish_block.tga"), true);
sprite.setTexture(*ResourceManager::get().getTexture("objects/finish_block.tga"), true);
}
void FinishBlock::activate(Game& game, Object::Ptr object) {

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@ -2,6 +2,7 @@
#include <cmath>
#include "utility.hpp"
#include "manager.hpp"
#include "resource_manager.hpp"
#include "game.hpp"
#include "player.hpp"
@ -19,8 +20,7 @@ Game::Game(Manager& manager) : Level(manager),
mode(Game::Mode::NORMAL),
next_frame_time(manager.getCurrentTime()),
skipped_frames(0),
death_cause(Game::DeathCause::NONE),
widget_timer(manager, false) {}
death_cause(Game::DeathCause::NONE) {}
Game::~Game() {}
@ -29,13 +29,13 @@ void Game::enable() {
// attributs de la fenêtre
getManager().setTitle(getName());
getManager().setFramerate(0);
getManager().getWindow().setFramerateLimit(0);
// si musique il y a, on la joue
if (getMusic() != "") {
getResourceManager().playMusic(getMusic());
ResourceManager::get().playMusic("levels/" + getMusic());
} else {
getResourceManager().stopMusic();
ResourceManager::get().stopMusic();
}
}
@ -130,21 +130,8 @@ void Game::frame() {
}
void Game::draw() {
sf::Vector2i window_size = (sf::Vector2i) getWindow().getSize();
// dessin des objets du niveau
Level::draw();
// on passe au dessin d'éléments d'interface.
// Changement de vue sur la vue par défaut
getManager().useGUIView();
// dessin du timer
widget_timer.setTimeLeft(
std::max(std::ceil(time_left), 0.f)
);
widget_timer.draw(sf::Vector2f(window_size.x / 2 - 50, 0));
}
void Game::ensureCentered() {

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@ -1,4 +1,5 @@
#include "manager.hpp"
#include "resource_manager.hpp"
#include "utility.hpp"
#include "gravity_block.hpp"
#include "game.hpp"
@ -16,27 +17,6 @@ Object::Ptr GravityBlock::clone() const {
}
void GravityBlock::draw(Level& level) {
// sélectionne le sprite d'icône
std::string texture_name = "gravity_block_";
switch (gravity_direction) {
case GravityDirection::NORTH:
texture_name += "north";
break;
case GravityDirection::EAST:
texture_name += "east";
break;
case GravityDirection::SOUTH:
texture_name += "south";
break;
case GravityDirection::WEST:
texture_name += "west";
break;
}
// on dessine le bloc normal
Block::draw(level);
@ -45,12 +25,8 @@ void GravityBlock::draw(Level& level) {
icon_sprite.setColor(sf::Color(255, 255, 255, opacity));
// on dessine l'icône
icon_sprite.setTexture(*level.getResourceManager().getTexture(
texture_name + ".tga"
));
icon_sprite.setPosition(getPosition());
level.getWindow().draw(icon_sprite);
level.getManager().getWindow().draw(icon_sprite);
}
void GravityBlock::activate(Game& game, Object::Ptr object) {
@ -104,4 +80,29 @@ GravityDirection GravityBlock::getGravityDirection() const {
void GravityBlock::setGravityDirection(GravityDirection set_gravity_direction) {
gravity_direction = set_gravity_direction;
// sélectionne le sprite d'icône selon la direction
std::string texture;
switch (gravity_direction) {
case GravityDirection::NORTH:
texture = "north";
break;
case GravityDirection::EAST:
texture = "east";
break;
case GravityDirection::SOUTH:
texture = "south";
break;
case GravityDirection::WEST:
texture = "west";
break;
}
icon_sprite.setTexture(*ResourceManager::get().getTexture(
"objects/gravity_block_" + texture + ".tga"
));
}

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@ -12,9 +12,9 @@ Object::Ptr KillBlock::clone() const {
return Object::Ptr(new KillBlock(*this));
}
void KillBlock::prepareDraw(ResourceManager& resources) {
Block::prepareDraw(resources);
sprite.setTexture(*resources.getTexture("kill_block.tga"));
void KillBlock::prepareDraw() {
Block::prepareDraw();
sprite.setTexture(*ResourceManager::get().getTexture("objects/kill_block.tga"));
}
void KillBlock::activate(Game& game, Object::Ptr object) {

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@ -1,4 +1,5 @@
#include "manager.hpp"
#include "resource_manager.hpp"
#include "level.hpp"
#include "player.hpp"
#include "block.hpp"
@ -53,7 +54,7 @@ Level::Level(Manager& manager) : State(manager) {
// métadonnées par défaut
setName(sf::String("Nouveau niveau"));
setPath(getResourceManager().getLevelPath("new_level.dat"));
setPath((ResourceManager::get().getLevelsPath() / "new_level.dat").string());
setTotalTime(30);
// zone de jeu par défaut
@ -73,7 +74,7 @@ Level::~Level() {}
void Level::enable() {
// positionnement par défaut de la caméra
sf::Vector2u window_size = getWindow().getSize();
sf::Vector2u window_size = getManager().getWindow().getSize();
camera.setSize(window_size.x, window_size.y);
camera.setCenter(0, 0);
@ -252,7 +253,7 @@ void Level::processEvent(const sf::Event& event) {
}
void Level::draw() {
sf::RenderWindow& window = getWindow();
sf::RenderWindow& window = getManager().getWindow();
sf::Vector2u window_size = window.getSize();
// animation de la rotation de la caméra
@ -288,7 +289,7 @@ void Level::draw() {
// on dessine le fond s'il y en a un
if (background != "") {
auto bg_texture = getResourceManager().getTexture(background);
auto bg_texture = ResourceManager::get().getTexture("levels/" + background);
sf::Vector2f bg_size = (sf::Vector2f) bg_texture->getSize();
background_sprite.setTexture(*bg_texture);
@ -484,7 +485,7 @@ sf::View Level::getCamera() const {
}
sf::Vector2f Level::pixelToCoords(sf::Vector2i pixel) {
sf::RenderWindow& window = getWindow();
sf::RenderWindow& window = getManager().getWindow();
sf::View old_view = window.getView();
window.setView(camera);
@ -495,7 +496,7 @@ sf::Vector2f Level::pixelToCoords(sf::Vector2i pixel) {
}
sf::Vector2i Level::coordsToPixel(sf::Vector2f coords) {
sf::RenderWindow& window = getWindow();
sf::RenderWindow& window = getManager().getWindow();
sf::View old_view = window.getView();
window.setView(camera);

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@ -1,35 +1,36 @@
#include "state.hpp"
#include "manager.hpp"
#include "resource_manager.hpp"
#include <algorithm>
const unsigned int Manager::FPS = 60;
const sf::Time Manager::FRAME_TIME = sf::seconds(1.f / Manager::FPS);
const float Manager::GRID = 32;
Manager::Manager() : previous_time(sf::seconds(0)), title(sf::String(L"")),
Manager::Manager() : title(sf::String(L"")), previous_time(sf::seconds(0)),
previous_state(nullptr) {
// préchargement des textures
resource_manager.preload();
// ajout des polices
desktop.GetEngine().GetResourceManager().
AddFont("overpass", resource_manager.getFont("overpass.ttf"));
desktop.GetEngine().GetResourceManager().
AddFont("overpass-bold", resource_manager.getFont("overpass-bold.ttf"));
desktop.GetEngine().GetResourceManager().
AddFont("monoid", resource_manager.getFont("monoid.ttf"));
// chargement du thème du desktop
desktop.LoadThemeFromFile("res/gui.theme");
// création de la fenêtre (après avoir préchargé les ressources,
// on évite ainsi tout lag pendant le traitement des événements)
window.create(
sf::VideoMode(704, 480), "Skizzle", sf::Style::Default,
sf::ContextSettings(0, 0, 2)
// ajout des polices dans le gestionnaire de ressources
// de la librairie pour l'interface
desktop.GetEngine().GetResourceManager().AddFont(
"overpass", ResourceManager::get().getFont("overpass.ttf")
);
desktop.GetEngine().GetResourceManager().AddFont(
"overpass-bold", ResourceManager::get().getFont("overpass-bold.ttf")
);
desktop.GetEngine().GetResourceManager().AddFont(
"monoid", ResourceManager::get().getFont("monoid.ttf")
);
// chargement du thème de l'interface
desktop.LoadThemeFromFile("res/gui.theme");
// création de la fenêtre du jeu
window.create(sf::VideoMode(704, 480), "Skizzle", sf::Style::Default);
// FIXME: après avoir supprimé ::useGUIView(), supprimer ceci
// récupération de la vue par défaut comme vue du gui
gui_view = window.getDefaultView();
}
@ -52,12 +53,14 @@ void Manager::start() {
}
}
// FIXME: après avoir supprimé ::useGUIView(), supprimer ceci
// redimensionnement de la vue par défaut
if (event.type == sf::Event::Resized) {
gui_view = sf::View(sf::FloatRect(
0, 0, event.size.width, event.size.height
));
}
///////////////////////////
// événements de l'interface
desktop.HandleEvent(event);
@ -119,34 +122,6 @@ void Manager::popState() {
states.pop();
}
sf::RenderWindow& Manager::getWindow() {
return window;
}
unsigned int Manager::getFramerate() {
return framerate;
}
void Manager::setFramerate(unsigned int set_framerate) {
// on ne modifie le framerate maximal que s'il a changé
if (set_framerate != framerate) {
window.setFramerateLimit(set_framerate);
framerate = set_framerate;
}
}
sf::Time Manager::getCurrentTime() const {
return clock.getElapsedTime();
}
ResourceManager& Manager::getResourceManager() {
return resource_manager;
}
void Manager::useGUIView() {
window.setView(gui_view);
}
bool Manager::isInsideGUI(const sf::Event& event) {
sf::Vector2f check_point;
bool should_check_point = false;
@ -183,6 +158,20 @@ bool Manager::isInsideGUI(const sf::Event& event) {
return false;
}
sf::Time Manager::getCurrentTime() const {
return clock.getElapsedTime();
}
sf::RenderWindow& Manager::getWindow() {
return window;
}
// FIXME: à supprimer après avoir supprimé ::useGUIView()
void Manager::useGUIView() {
window.setView(gui_view);
}
///////////////////////////
void Manager::addWidget(sfg::Widget::Ptr widget) {
widgets.push_back(widget);
desktop.Add(widget);

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@ -1,8 +1,10 @@
#include "manager.hpp"
#include "resource_manager.hpp"
#include "menu.hpp"
#include "rules.hpp"
#include "editor.hpp"
#include "game.hpp"
#include <boost/filesystem.hpp>
#include <cmath>
/**
@ -27,7 +29,9 @@ namespace {
}
Menu::Menu(Manager& manager) : State(manager) {
background.setTexture(*getResourceManager().getTexture("bg_menu.tga"));
background.setTexture(*ResourceManager::get().getTexture("menu.tga"));
font = ResourceManager::get().getFont("overpass.ttf");
loadMainMenu();
}
@ -36,10 +40,10 @@ Menu::~Menu() {}
void Menu::enable() {
// attributs de la fenêtre
getManager().setTitle("");
getManager().setFramerate(Manager::FPS);
getManager().getWindow().setFramerateLimit(Manager::FPS);
// joue la musique du menu
getResourceManager().playMusic("menu.ogg");
ResourceManager::get().playMusic("menu.ogg");
}
void Menu::processEvent(const sf::Event& event) {
@ -102,9 +106,8 @@ void Menu::processEvent(const sf::Event& event) {
void Menu::frame() {
// affichage du menu
sf::RenderWindow& window = getWindow();
sf::RenderWindow& window = getManager().getWindow();
sf::Vector2f size = (sf::Vector2f) window.getSize();
std::shared_ptr<sf::Font> font = getResourceManager().getFont("raleway.ttf");
// on s'assure d'être dans la vue par défaut (pas de zoom, 0x0 en haut gauche)
getManager().useGUIView();
@ -191,12 +194,12 @@ void Menu::loadLevelMenu() {
actions.clear();
selection = 0;
std::vector<std::string> path_list = getResourceManager().getLevelList();
std::vector<std::string> name_list;
std::vector<boost::filesystem::path> path_list =
ResourceManager::get().getFiles(ResourceManager::get().getLevelsPath());
for (auto it = path_list.begin(); it != path_list.end(); it++) {
choices.push_back(getLevelName(getManager(), *it));
actions.push_back(std::bind(&Menu::launchGame, this, *it));
choices.push_back(getLevelName(getManager(), boost::filesystem::canonical(*it).string()));
actions.push_back(std::bind(&Menu::launchGame, this, boost::filesystem::canonical(*it).string()));
}
choices.push_back(sf::String(L"Retour"));
@ -208,15 +211,15 @@ void Menu::loadEditorMenu() {
actions.clear();
selection = 0;
std::vector<std::string> path_list = getResourceManager().getLevelList();
std::vector<std::string> name_list;
std::vector<boost::filesystem::path> path_list =
ResourceManager::get().getFiles(ResourceManager::get().getLevelsPath());
choices.push_back(L"Créer un nouveau niveau");
actions.push_back(std::bind(&Menu::launchEditor, this, ""));
for (auto it = path_list.begin(); it != path_list.end(); it++) {
choices.push_back(getLevelName(getManager(), *it));
actions.push_back(std::bind(&Menu::launchEditor, this, *it));
choices.push_back(getLevelName(getManager(), boost::filesystem::canonical(*it).string()));
actions.push_back(std::bind(&Menu::launchEditor, this, boost::filesystem::canonical(*it).string()));
}
choices.push_back("Retour");

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@ -1,4 +1,5 @@
#include "manager.hpp"
#include "resource_manager.hpp"
#include "player.hpp"
#include "game.hpp"
@ -70,12 +71,12 @@ void Player::draw(Level& level) {
texture_name = "player_2.tga";
}
sprite.setTexture(level.getResourceManager().getTexture(texture_name).get());
sprite.setTexture(ResourceManager::get().getTexture("objects/" + texture_name).get());
sprite.setRadius(getRadius());
sprite.setOrigin(sf::Vector2f(getRadius(), getRadius()));
sprite.setPosition(getPosition());
shadow_sprite.setTexture(level.getResourceManager().getTexture("player_shadow.tga").get());
shadow_sprite.setTexture(ResourceManager::get().getTexture("objects/player_shadow.tga").get());
shadow_sprite.setRadius(getRadius() - 1);
shadow_sprite.setOrigin(sf::Vector2f(getRadius() - 1, getRadius() - 1));
shadow_sprite.setPosition(getPosition());
@ -108,8 +109,8 @@ void Player::draw(Level& level) {
}
// dessin des sprites
level.getWindow().draw(sprite);
level.getWindow().draw(shadow_sprite);
level.getManager().getWindow().draw(sprite);
level.getManager().getWindow().draw(shadow_sprite);
}
void Player::activate(Game& game, Object::Ptr object) {

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@ -4,14 +4,12 @@
namespace fs = boost::filesystem;
ResourceManager::get() {
ResourceManager& ResourceManager::get() {
static ResourceManager manager;
return manager;
}
ResourceManager::ResourceManager() : preloaded(false),
music_volume(20), playing_state(false), current_music("") {
ResourceManager::ResourceManager() : is_playing(false), music_volume(20) {
// mise en mémoire des chemins vers les dossiers de ressources
fs::path res_path = fs::current_path() / "res";
@ -21,11 +19,11 @@ ResourceManager::ResourceManager() : preloaded(false),
musics_path = res_path / "musics";
// initialisation de la musique en bouclage et au volume par défaut
music.setLoop(true);
music.setVolume(music_volume);
current_music.setLoop(true);
current_music.setVolume(music_volume);
}
std::vector<fs::path> ResourceManager::getFiles(fs::path dir) const {
std::vector<fs::path> ResourceManager::getFiles(fs::path path) const {
fs::recursive_directory_iterator dir(path), end;
std::vector<fs::path> result;
@ -42,19 +40,19 @@ std::vector<fs::path> ResourceManager::getFiles(fs::path dir) const {
return result;
}
const fs::path& getTexturesPath() const {
const fs::path& ResourceManager::getTexturesPath() const {
return textures_path;
}
const fs::path& getFontsPath() const {
const fs::path& ResourceManager::getFontsPath() const {
return fonts_path;
}
const fs::path& getLevelsPath() const {
const fs::path& ResourceManager::getLevelsPath() const {
return levels_path;
}
const fs::path& getMusicsPath() const {
const fs::path& ResourceManager::getMusicsPath() const {
return musics_path;
}
@ -136,7 +134,7 @@ void ResourceManager::playMusic(std::string name) {
if (current_music_path == music_path) {
if (!is_playing) {
is_playing = true;
music.play();
current_music.play();
}
return;
@ -146,7 +144,7 @@ void ResourceManager::playMusic(std::string name) {
std::string full_path = fs::canonical(music_path).string();
std::cout << "Lecture de la musique " << name << "... ";
if (music.openFromFile(full_path)) {
if (current_music.openFromFile(full_path)) {
std::cout << "OK!" << std::endl;
} else {
std::cerr << "ERR!" << std::endl;
@ -154,12 +152,12 @@ void ResourceManager::playMusic(std::string name) {
current_music_path = music_path;
is_playing = true;
music.play();
current_music.play();
}
void ResourceManager::stopMusic() {
is_playing = false;
music.stop();
current_music.stop();
}
float ResourceManager::getMusicVolume() const {
@ -168,5 +166,5 @@ float ResourceManager::getMusicVolume() const {
void ResourceManager::setMusicVolume(float set_music_volume) {
music_volume = set_music_volume;
music.setVolume(music_volume);
current_music.setVolume(music_volume);
}

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@ -1,9 +1,9 @@
#include "rules.hpp"
#include "manager.hpp"
#include "resource_manager.hpp"
Rules::Rules(Manager& manager) : State(manager) {
background.setTexture(*getResourceManager().getTexture("bg_rules.png"));
getWindow().setFramerateLimit(Manager::FPS);
background.setTexture(*ResourceManager::get().getTexture("rules.png"));
}
Rules::~Rules() {}
@ -11,10 +11,10 @@ Rules::~Rules() {}
void Rules::enable() {
// attributs de la fenêtre
getManager().setTitle(L"Règles");
getManager().setFramerate(Manager::FPS);
getManager().getWindow().setFramerateLimit(Manager::FPS);
// joue la musique du menu
getResourceManager().playMusic("menu.ogg");
ResourceManager::get().playMusic("menu.ogg");
}
void Rules::processEvent(const sf::Event& event) {
@ -30,7 +30,7 @@ void Rules::processEvent(const sf::Event& event) {
}
void Rules::frame() {
sf::RenderWindow& window = getWindow();
sf::RenderWindow& window = getManager().getWindow();
sf::Vector2f size = (sf::Vector2f) window.getSize();
// on s'assure d'être dans la vue par défaut (pas de zoom, 0x0 en haut gauche)

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@ -11,19 +11,3 @@ Manager& State::getManager() {
const Manager& State::getManager() const {
return manager;
}
ResourceManager& State::getResourceManager() {
return manager.getResourceManager();
}
const ResourceManager& State::getResourceManager() const {
return manager.getResourceManager();
}
sf::RenderWindow& State::getWindow() {
return manager.getWindow();
}
const sf::RenderWindow& State::getWindow() const {
return manager.getWindow();
}

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@ -1,4 +1,5 @@
#include "manager.hpp"
#include "resource_manager.hpp"
#include "utility.hpp"
#include "switch_block.hpp"
#include "game.hpp"
@ -7,6 +8,9 @@ const unsigned int SwitchBlock::TYPE_ID = 6;
SwitchBlock::SwitchBlock() : Block(), opacity(255), used(false) {
icon_sprite.setOrigin(sf::Vector2f(23, 23));
icon_sprite.setTexture(*ResourceManager::get().getTexture(
"objects/switch_block.tga"
));
}
SwitchBlock::~SwitchBlock() {}
@ -24,12 +28,8 @@ void SwitchBlock::draw(Level& level) {
icon_sprite.setColor(sf::Color(255, 255, 255, opacity));
// on dessine l'icône
icon_sprite.setTexture(*level.getResourceManager().getTexture(
"switch_block.tga"
));
icon_sprite.setPosition(getPosition());
level.getWindow().draw(icon_sprite);
level.getManager().getWindow().draw(icon_sprite);
}
void SwitchBlock::activate(Game& game, Object::Ptr object) {

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@ -110,7 +110,7 @@ void Toolbar::addCreator(std::string path, std::function<Object::Ptr()> creator)
// on crée un bouton d'objet correspondant au créateur donné
ObjectButton::Ptr button = ObjectButton::Create(
sfg::Image::Create(
*editor.getResourceManager().getImage("toolbar_" + path + ".tga")
*ResourceManager::get().getImage("toolbar/" + path + ".tga")
), creators_group
);

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@ -1,82 +0,0 @@
#include "manager.hpp"
#include "widget_button.hpp"
const unsigned int WidgetButton::ARROW_UP = 0;
const unsigned int WidgetButton::ARROW_DOWN = 1;
/**
* Définition des variables et fonctions globales internes
* (accessibles uniquement dans ce fichier)
*/
namespace {
const sf::Color ARROW_COLOR = sf::Color(33, 33, 33);
const sf::Color NORMAL_COLOR = sf::Color(230, 230, 230);
const sf::Color HOVER_COLOR = sf::Color(220, 220, 220);
const sf::Color ACTIVE_COLOR = sf::Color(190, 190, 190);
}
WidgetButton::WidgetButton(
Manager& manager, std::function<void(void)> click_cb,
sf::Vector2f size, unsigned int shape
) : manager(manager), click_cb(click_cb), shape(shape), button(size) {
if (shape == WidgetButton::ARROW_UP || shape == WidgetButton::ARROW_DOWN) {
button_shape.setPrimitiveType(sf::Triangles);
button_shape.resize(3);
button_shape[0].color = ARROW_COLOR;
button_shape[1].color = ARROW_COLOR;
button_shape[2].color = ARROW_COLOR;
}
}
bool WidgetButton::processEvent(const sf::Event& event) {
if (event.type == sf::Event::MouseButtonPressed) {
sf::Vector2f position(event.mouseButton.x, event.mouseButton.y);
if (event.mouseButton.button == sf::Mouse::Left) {
// clic gauche sur le bouton : appel de la callback
if (button.getGlobalBounds().contains(position)) {
click_cb();
return true;
}
}
}
return false;
}
void WidgetButton::draw(sf::Vector2f position) {
sf::RenderWindow& window = manager.getWindow();
// positionnement du bouton
button.setPosition(position);
sf::FloatRect box = button.getGlobalBounds();
sf::Vector2f center(box.left + box.width / 2, box.top + box.height / 2);
if (shape == WidgetButton::ARROW_UP) {
button_shape[0].position = center + sf::Vector2f(-5, 2);
button_shape[1].position = center + sf::Vector2f(5, 2);
button_shape[2].position = center + sf::Vector2f(0, -2);
}
if (shape == WidgetButton::ARROW_DOWN) {
button_shape[0].position = center + sf::Vector2f(-5, -2);
button_shape[1].position = center + sf::Vector2f(5, -2);
button_shape[2].position = center + sf::Vector2f(0, 2);
}
// coloration des boutons si enfoncement
sf::Vector2f mouse_position = (sf::Vector2f) sf::Mouse::getPosition(window);
button.setFillColor(NORMAL_COLOR);
if (button.getGlobalBounds().contains(mouse_position)) {
if (sf::Mouse::isButtonPressed(sf::Mouse::Left)) {
button.setFillColor(ACTIVE_COLOR);
} else {
button.setFillColor(HOVER_COLOR);
}
}
window.draw(button);
window.draw(button_shape);
}

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@ -1,113 +0,0 @@
#include "manager.hpp"
#include "widget_timer.hpp"
WidgetTimer::WidgetTimer(Manager& manager, bool can_change, std::function<void(int)> time_left_cb) :
manager(manager), can_change(can_change), time_left_cb(time_left_cb),
timer_zone(sf::Vector2f(100, 32)),
timer_up(manager, std::bind(&WidgetTimer::addTime, this), sf::Vector2f(30, 16), WidgetButton::ARROW_UP),
timer_down(manager, std::bind(&WidgetTimer::subtractTime, this), sf::Vector2f(30, 16), WidgetButton::ARROW_DOWN) {
// initialisation des formes
timer_seconds_text.setFont(*manager.getResourceManager().getFont("monoid.ttf"));
timer_seconds_text.setCharacterSize(18);
timer_seconds_text.setColor(sf::Color::Black);
timer_sep_text.setString(":");
timer_sep_text.setFont(*manager.getResourceManager().getFont("monoid.ttf"));
timer_sep_text.setCharacterSize(18);
timer_sep_text.setColor(sf::Color::Black);
timer_minutes_text.setFont(*manager.getResourceManager().getFont("monoid.ttf"));
timer_minutes_text.setCharacterSize(18);
timer_minutes_text.setColor(sf::Color::Black);
}
bool WidgetTimer::processEvent(const sf::Event& event) {
// si le timer n'est pas modifiable, pas d'évent à gérer
if (!can_change) {
return false;
}
// gestion des boutons
if (timer_up.processEvent(event)) {
return true;
}
if (timer_down.processEvent(event)) {
return true;
}
if (event.type == sf::Event::MouseButtonPressed) {
sf::Vector2f position(event.mouseButton.x, event.mouseButton.y);
// clic dans le widget : ne rien faire, mais empêcher le traversement
if (timer_zone.getGlobalBounds().contains(position)) {
return true;
}
}
if (event.type == sf::Event::MouseWheelScrolled && event.mouseWheelScroll.wheel == sf::Mouse::VerticalWheel) {
// scroll sur le timer : modification du temps alloué au niveau
sf::Vector2f position(event.mouseWheelScroll.x, event.mouseWheelScroll.y);
if (timer_zone.getGlobalBounds().contains(position)) {
time_left_cb(time_left + round(event.mouseWheelScroll.delta * 10));
return true;
}
}
return false;
}
void WidgetTimer::draw(sf::Vector2f position) {
sf::RenderWindow& window = manager.getWindow();
// zone de fond du timer
timer_zone.setPosition(position);
window.draw(timer_zone);
// affichage du temps du niveau
sf::String minutes = std::to_string(time_left / 60);
sf::String seconds = std::to_string(time_left % 60);
// ajout d'un zéro devant les secondes si nécessaire
if (minutes.getSize() == 1) {
minutes = "0" + minutes;
}
if (seconds.getSize() == 1) {
seconds = "0" + seconds;
}
timer_minutes_text.setString(minutes);
timer_seconds_text.setString(seconds);
float base_x = can_change ? 30 : 45;
timer_sep_text.setPosition(position + sf::Vector2f(base_x, 6));
timer_seconds_text.setPosition(position + sf::Vector2f(base_x + 8, 6));
timer_minutes_text.setPosition(position + sf::Vector2f(
base_x - 3 - floor(timer_minutes_text.getGlobalBounds().width), 6
));
window.draw(timer_sep_text);
window.draw(timer_seconds_text);
window.draw(timer_minutes_text);
// interface de modification du temps
if (can_change) {
timer_up.draw(position + sf::Vector2f(70, 0));
timer_down.draw(position + sf::Vector2f(70, 16));
}
}
void WidgetTimer::addTime() {
time_left_cb(time_left + 1);
}
void WidgetTimer::subtractTime() {
time_left_cb(time_left - 1);
}
void WidgetTimer::setTimeLeft(int set_time_left) {
time_left = set_time_left;
}