Adaptation du code aux changements
This commit is contained in:
parent
3f253fda65
commit
2281924c62
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@ -6,7 +6,6 @@
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#include "object.hpp"
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class Game;
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class ResourceManager;
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class Level;
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/**
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@ -59,7 +58,7 @@ public:
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/**
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* Prépare les textures avant le dessin du bloc
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*/
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virtual void prepareDraw(ResourceManager& resources);
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virtual void prepareDraw();
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/**
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* Dessin du bloc dans la fenêtre donnée
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@ -2,7 +2,6 @@
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#define __SKIZZLE_EDITOR_HPP__
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#include "level.hpp"
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#include "widget_timer.hpp"
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#include "toolbar.hpp"
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#include <unordered_map>
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#include <memory>
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@ -25,7 +24,6 @@ private:
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DragMode drag_mode;
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WidgetTimer widget_timer;
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Toolbar toolbar;
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/**
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@ -40,7 +40,7 @@ public:
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/**
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* Prépare les textures avant le dessin du bloc
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*/
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virtual void prepareDraw(ResourceManager& resources);
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virtual void prepareDraw();
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/**
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* Appelé lorsque le bloc d'arrivée est activé par un objet
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@ -2,7 +2,6 @@
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#define __SKIZZLE_GAME_HPP__
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#include "level.hpp"
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#include "widget_timer.hpp"
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/**
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* La classe Game gère l'affichage et les objets
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@ -29,7 +28,6 @@ private:
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std::vector<Object::Ptr> pending_kill;
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DeathCause death_cause;
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WidgetTimer widget_timer;
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float time_left;
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/**
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@ -39,7 +39,7 @@ public:
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/**
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* Prépare les textures avant le dessin du bloc
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*/
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virtual void prepareDraw(ResourceManager& resources);
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virtual void prepareDraw();
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/**
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* Appelé lorsque le bloc tueur est activé par un objet
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@ -1,7 +1,6 @@
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#ifndef __SKIZZLE_MANAGER_HPP__
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#define __SKIZZLE_MANAGER_HPP__
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#include "resource_manager.hpp"
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#include <SFGUI/SFGUI.hpp>
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#include <SFGUI/Widgets.hpp>
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#include <SFML/Graphics.hpp>
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@ -16,29 +15,29 @@ class State;
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*/
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class Manager {
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private:
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sf::String title;
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sf::RenderWindow window;
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sf::Clock clock;
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sf::Time previous_time;
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sfg::SFGUI sfgui;
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sfg::Desktop desktop;
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std::vector<sfg::Widget::Ptr> widgets;
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unsigned int framerate;
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ResourceManager resource_manager;
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sf::Clock clock;
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sf::View gui_view;
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sf::String title;
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State* previous_state;
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std::stack<std::unique_ptr<State>> states;
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/**
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* Détermine si l'événement donné s'est passé à l'intérieur
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* de l'interface et doit être ignoré pour la suite ou non
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*/
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bool isInsideGUI(const sf::Event& event);
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// FIXME: après avoir supprimé ::useGUIView(), supprimer ceci
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sf::View gui_view;
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//////////////////////////////
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State* previous_state;
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std::stack<std::unique_ptr<State>> states;
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public:
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/**
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* Énumération des modificateurs
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@ -79,19 +78,13 @@ public:
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void popState();
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/**
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* Renvoie la fenêtre actuellement utilisée pour le dessin
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* /!\ DÉPRÉCIÉ : UTILISER LA LIBRAIRIE SFGUI À LA PLACE
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* @deprecated
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*
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* Passage en vue de l'interface
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* (coin en haut à gauche, zoom 1:1)
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*/
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sf::RenderWindow& getWindow();
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/**
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* Récupère le framerate (maximal) actuel
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*/
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unsigned int getFramerate();
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/**
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* Modifie le framerate (maximal) actuel
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*/
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void setFramerate(unsigned int set_framerate);
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void useGUIView();
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/**
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* Renvoie le temps actuel du jeu
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@ -99,16 +92,9 @@ public:
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sf::Time getCurrentTime() const;
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/**
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* Renvoie le gestionnaire de ressources
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* Renvoie la fenêtre actuellement utilisée pour le dessin
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*/
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ResourceManager& getResourceManager();
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/**
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* Passage en vue de l'interface
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* (coin en haut à gauche, zoom 1:1)
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* @deprecated
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*/
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void useGUIView();
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sf::RenderWindow& getWindow();
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/**
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* Ajoute un nouveau widget à l'interface
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@ -121,12 +107,12 @@ public:
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void removeWidget(sfg::Widget::Ptr widget);
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/**
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* Renvoie le titre actuel de la fenêtre
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* Récupère le titre du jeu
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*/
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sf::String getTitle();
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/**
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* Modifie le titre actuel de la fenêtre
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* Modifie le titre du jeu
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*/
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void setTitle(sf::String set_title);
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@ -4,6 +4,7 @@
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#include "state.hpp"
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#include <functional>
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#include <vector>
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#include <memory>
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class Manager;
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@ -15,6 +16,7 @@ class Manager;
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class Menu : public State {
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private:
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sf::Sprite background;
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std::shared_ptr<sf::Font> font;
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std::vector<sf::String> choices;
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std::vector<sf::Text> labels;
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@ -53,7 +53,7 @@ public:
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/**
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* Récupère la liste des fichiers dans le dossier donné
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*/
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std::vector<boost::filesystem::path> getFiles(boost::filesystem::path dir) const;
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std::vector<boost::filesystem::path> getFiles(boost::filesystem::path path) const;
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/**
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* Récupère le chemin vers le dossier des textures
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@ -3,7 +3,6 @@
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#include <SFML/Graphics.hpp>
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class ResourceManager;
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class Manager;
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/**
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* Récupère le gestionnaire (version constante)
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*/
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const Manager& getManager() const;
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/**
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* Récupère le gestionnaire de ressources
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*/
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ResourceManager& getResourceManager();
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/**
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* Récupère le gestionnaire de ressources (version constante)
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*/
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const ResourceManager& getResourceManager() const;
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/**
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* Récupère la fenêtre
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*/
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sf::RenderWindow& getWindow();
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/**
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* Récupère la fenêtre (version constante)
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*/
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const sf::RenderWindow& getWindow() const;
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};
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#endif
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@ -1,42 +0,0 @@
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#ifndef __SKIZZLE_UTIL_WIDGET_BUTTON_HPP__
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#define __SKIZZLE_UTIL_WIDGET_BUTTON_HPP__
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#include <SFML/Graphics.hpp>
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#include <functional>
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class Manager;
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/**
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* Affiche un bouton pouvant être cliqué
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*/
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class WidgetButton {
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private:
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Manager& manager;
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std::function<void(void)> click_cb;
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unsigned int shape;
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sf::RectangleShape button;
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sf::VertexArray button_shape;
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public:
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static const unsigned int ARROW_UP;
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static const unsigned int ARROW_DOWN;
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WidgetButton(
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Manager& manager, std::function<void(void)> click_cb,
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sf::Vector2f size, unsigned int shape
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);
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/**
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* Process l'événement et renvoie true si
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* on s'en est servi
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*/
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bool processEvent(const sf::Event& event);
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/**
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* Dessine le widget à la position (haut-gauche) donnée
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*/
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void draw(sf::Vector2f position);
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};
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#endif
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@ -1,59 +0,0 @@
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#ifndef __SKIZZLE_UTIL_WIDGET_TIMER_HPP__
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#define __SKIZZLE_UTIL_WIDGET_TIMER_HPP__
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#include <SFML/Graphics.hpp>
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#include <functional>
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#include "widget_button.hpp"
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class Manager;
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/**
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* Affiche le compteur de temps pouvant (ou non)
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* être modifié
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*/
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class WidgetTimer {
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private:
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Manager& manager;
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bool can_change;
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std::function<void(int)> time_left_cb;
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int time_left;
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sf::RectangleShape timer_zone;
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sf::Text timer_seconds_text;
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sf::Text timer_sep_text;
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sf::Text timer_minutes_text;
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WidgetButton timer_up;
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WidgetButton timer_down;
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public:
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WidgetTimer(Manager& manager, bool can_change, std::function<void(int)> time_left_cb = std::function<void(int)>());
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/**
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* Process l'événement et renvoie true si
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* on s'en est servi
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*/
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bool processEvent(const sf::Event& event);
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/**
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* Dessine le widget à la position (haut-gauche) donnée
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*/
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void draw(sf::Vector2f position);
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/**
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* Augmente le temps de 5 secondes
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*/
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void addTime();
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/**
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* Diminue le temps de 5 secondes
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*/
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void subtractTime();
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/**
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* Modifie le temps restant
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*/
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void setTimeLeft(int set_time_left);
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};
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#endif
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#include "game.hpp"
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#include "player.hpp"
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#include "manager.hpp"
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#include "resource_manager.hpp"
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const unsigned int Block::TYPE_ID = 2;
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Object::save(file);
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}
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void Block::prepareDraw(ResourceManager& resources) {
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void Block::prepareDraw() {
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std::string texture_name = "movable_block.tga";
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if (getMass() == 0) {
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texture_name = "block.tga";
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}
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sprite.setTexture(*resources.getTexture(texture_name));
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select_sprite.setTexture(*resources.getTexture("block_select.tga"));
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sprite.setTexture(*ResourceManager::get().getTexture("objects/" + texture_name));
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select_sprite.setTexture(*ResourceManager::get().getTexture("objects/block_select.tga"));
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}
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void Block::draw(Level& level) {
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// utilisation de la texture
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sf::RenderWindow& window = level.getWindow();
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prepareDraw(level.getResourceManager());
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sf::RenderWindow& window = level.getManager().getWindow();
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prepareDraw();
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// coloration du bloc selon sa charge
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if (getCharge() > 0) {
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#include "manager.hpp"
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#include "resource_manager.hpp"
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#include "editor.hpp"
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#include "game.hpp"
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#include <cmath>
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Editor::Editor(Manager& manager) : Level(manager),
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drag_control_point(nullptr), drag_mode(Editor::DragMode::NONE),
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widget_timer(manager, true, std::bind(&Editor::setTotalTime, this, std::placeholders::_1)),
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toolbar(*this) {
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getManager().addWidget(toolbar.getWindow());
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}
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// attributs de la fenêtre
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getManager().setTitle(sf::String(L"Édition de ") + getName());
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getManager().setFramerate(Manager::FPS);
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getManager().getWindow().setFramerateLimit(Manager::FPS);
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// joue la musique de l'éditeur
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getResourceManager().playMusic("editor.ogg");
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ResourceManager::get().playMusic("editor.ogg");
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// on affiche la toolbar de l'éditeur
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toolbar.getWindow()->Show(true);
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void Editor::processEvent(const sf::Event& event) {
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Level::processEvent(event);
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// traitement des événements du widget chronomètre
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if (widget_timer.processEvent(event)) {
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return;
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}
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// lorsque l'on clique dans l'éditeur
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if (event.type == sf::Event::MouseButtonPressed) {
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sf::Vector2i mouse_position(event.mouseButton.x, event.mouseButton.y);
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}
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void Editor::draw() {
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sf::RenderWindow& window = getWindow();
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sf::RenderWindow& window = getManager().getWindow();
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sf::Vector2i window_size = (sf::Vector2i) window.getSize();
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// scroll de la caméra lorsque la souris se situe sur les bords
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window.draw(selection_rect);
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}
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// dessin du widget timer
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widget_timer.setTimeLeft(getTotalTime());
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widget_timer.draw(sf::Vector2f(window_size.x / 2 - 50, 0));
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// on redimensionne la toolbar pour qu'elle occupe l'espace droite
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toolbar.getWindow()->SetAllocation(sf::FloatRect(
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window_size.x - toolbar.getWidth(), 0,
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@ -11,10 +11,10 @@ Object::Ptr FinishBlock::clone() const {
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return Object::Ptr(new FinishBlock(*this));
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}
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void FinishBlock::prepareDraw(ResourceManager& resources) {
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Block::prepareDraw(resources);
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void FinishBlock::prepareDraw() {
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Block::prepareDraw();
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sprite.setOrigin(sf::Vector2f(23, 41));
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sprite.setTexture(*resources.getTexture("finish_block.tga"), true);
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sprite.setTexture(*ResourceManager::get().getTexture("objects/finish_block.tga"), true);
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}
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void FinishBlock::activate(Game& game, Object::Ptr object) {
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23
src/game.cpp
23
src/game.cpp
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#include <cmath>
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#include "utility.hpp"
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#include "manager.hpp"
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#include "resource_manager.hpp"
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#include "game.hpp"
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#include "player.hpp"
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@ -19,8 +20,7 @@ Game::Game(Manager& manager) : Level(manager),
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mode(Game::Mode::NORMAL),
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next_frame_time(manager.getCurrentTime()),
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skipped_frames(0),
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death_cause(Game::DeathCause::NONE),
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widget_timer(manager, false) {}
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death_cause(Game::DeathCause::NONE) {}
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Game::~Game() {}
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// attributs de la fenêtre
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getManager().setTitle(getName());
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getManager().setFramerate(0);
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getManager().getWindow().setFramerateLimit(0);
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// si musique il y a, on la joue
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if (getMusic() != "") {
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getResourceManager().playMusic(getMusic());
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ResourceManager::get().playMusic("levels/" + getMusic());
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} else {
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getResourceManager().stopMusic();
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ResourceManager::get().stopMusic();
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}
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}
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}
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void Game::draw() {
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sf::Vector2i window_size = (sf::Vector2i) getWindow().getSize();
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// dessin des objets du niveau
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Level::draw();
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// on passe au dessin d'éléments d'interface.
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// Changement de vue sur la vue par défaut
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getManager().useGUIView();
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// dessin du timer
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widget_timer.setTimeLeft(
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std::max(std::ceil(time_left), 0.f)
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);
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widget_timer.draw(sf::Vector2f(window_size.x / 2 - 50, 0));
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}
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void Game::ensureCentered() {
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#include "manager.hpp"
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#include "resource_manager.hpp"
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#include "utility.hpp"
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#include "gravity_block.hpp"
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#include "game.hpp"
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@ -16,27 +17,6 @@ Object::Ptr GravityBlock::clone() const {
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}
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|
||||
void GravityBlock::draw(Level& level) {
|
||||
// sélectionne le sprite d'icône
|
||||
std::string texture_name = "gravity_block_";
|
||||
|
||||
switch (gravity_direction) {
|
||||
case GravityDirection::NORTH:
|
||||
texture_name += "north";
|
||||
break;
|
||||
|
||||
case GravityDirection::EAST:
|
||||
texture_name += "east";
|
||||
break;
|
||||
|
||||
case GravityDirection::SOUTH:
|
||||
texture_name += "south";
|
||||
break;
|
||||
|
||||
case GravityDirection::WEST:
|
||||
texture_name += "west";
|
||||
break;
|
||||
}
|
||||
|
||||
// on dessine le bloc normal
|
||||
Block::draw(level);
|
||||
|
||||
|
@ -45,12 +25,8 @@ void GravityBlock::draw(Level& level) {
|
|||
icon_sprite.setColor(sf::Color(255, 255, 255, opacity));
|
||||
|
||||
// on dessine l'icône
|
||||
icon_sprite.setTexture(*level.getResourceManager().getTexture(
|
||||
texture_name + ".tga"
|
||||
));
|
||||
|
||||
icon_sprite.setPosition(getPosition());
|
||||
level.getWindow().draw(icon_sprite);
|
||||
level.getManager().getWindow().draw(icon_sprite);
|
||||
}
|
||||
|
||||
void GravityBlock::activate(Game& game, Object::Ptr object) {
|
||||
|
@ -104,4 +80,29 @@ GravityDirection GravityBlock::getGravityDirection() const {
|
|||
|
||||
void GravityBlock::setGravityDirection(GravityDirection set_gravity_direction) {
|
||||
gravity_direction = set_gravity_direction;
|
||||
|
||||
// sélectionne le sprite d'icône selon la direction
|
||||
std::string texture;
|
||||
|
||||
switch (gravity_direction) {
|
||||
case GravityDirection::NORTH:
|
||||
texture = "north";
|
||||
break;
|
||||
|
||||
case GravityDirection::EAST:
|
||||
texture = "east";
|
||||
break;
|
||||
|
||||
case GravityDirection::SOUTH:
|
||||
texture = "south";
|
||||
break;
|
||||
|
||||
case GravityDirection::WEST:
|
||||
texture = "west";
|
||||
break;
|
||||
}
|
||||
|
||||
icon_sprite.setTexture(*ResourceManager::get().getTexture(
|
||||
"objects/gravity_block_" + texture + ".tga"
|
||||
));
|
||||
}
|
||||
|
|
|
@ -12,9 +12,9 @@ Object::Ptr KillBlock::clone() const {
|
|||
return Object::Ptr(new KillBlock(*this));
|
||||
}
|
||||
|
||||
void KillBlock::prepareDraw(ResourceManager& resources) {
|
||||
Block::prepareDraw(resources);
|
||||
sprite.setTexture(*resources.getTexture("kill_block.tga"));
|
||||
void KillBlock::prepareDraw() {
|
||||
Block::prepareDraw();
|
||||
sprite.setTexture(*ResourceManager::get().getTexture("objects/kill_block.tga"));
|
||||
}
|
||||
|
||||
void KillBlock::activate(Game& game, Object::Ptr object) {
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#include "manager.hpp"
|
||||
#include "resource_manager.hpp"
|
||||
#include "level.hpp"
|
||||
#include "player.hpp"
|
||||
#include "block.hpp"
|
||||
|
@ -53,7 +54,7 @@ Level::Level(Manager& manager) : State(manager) {
|
|||
|
||||
// métadonnées par défaut
|
||||
setName(sf::String("Nouveau niveau"));
|
||||
setPath(getResourceManager().getLevelPath("new_level.dat"));
|
||||
setPath((ResourceManager::get().getLevelsPath() / "new_level.dat").string());
|
||||
setTotalTime(30);
|
||||
|
||||
// zone de jeu par défaut
|
||||
|
@ -73,7 +74,7 @@ Level::~Level() {}
|
|||
|
||||
void Level::enable() {
|
||||
// positionnement par défaut de la caméra
|
||||
sf::Vector2u window_size = getWindow().getSize();
|
||||
sf::Vector2u window_size = getManager().getWindow().getSize();
|
||||
|
||||
camera.setSize(window_size.x, window_size.y);
|
||||
camera.setCenter(0, 0);
|
||||
|
@ -252,7 +253,7 @@ void Level::processEvent(const sf::Event& event) {
|
|||
}
|
||||
|
||||
void Level::draw() {
|
||||
sf::RenderWindow& window = getWindow();
|
||||
sf::RenderWindow& window = getManager().getWindow();
|
||||
sf::Vector2u window_size = window.getSize();
|
||||
|
||||
// animation de la rotation de la caméra
|
||||
|
@ -288,7 +289,7 @@ void Level::draw() {
|
|||
|
||||
// on dessine le fond s'il y en a un
|
||||
if (background != "") {
|
||||
auto bg_texture = getResourceManager().getTexture(background);
|
||||
auto bg_texture = ResourceManager::get().getTexture("levels/" + background);
|
||||
sf::Vector2f bg_size = (sf::Vector2f) bg_texture->getSize();
|
||||
|
||||
background_sprite.setTexture(*bg_texture);
|
||||
|
@ -484,7 +485,7 @@ sf::View Level::getCamera() const {
|
|||
}
|
||||
|
||||
sf::Vector2f Level::pixelToCoords(sf::Vector2i pixel) {
|
||||
sf::RenderWindow& window = getWindow();
|
||||
sf::RenderWindow& window = getManager().getWindow();
|
||||
sf::View old_view = window.getView();
|
||||
|
||||
window.setView(camera);
|
||||
|
@ -495,7 +496,7 @@ sf::Vector2f Level::pixelToCoords(sf::Vector2i pixel) {
|
|||
}
|
||||
|
||||
sf::Vector2i Level::coordsToPixel(sf::Vector2f coords) {
|
||||
sf::RenderWindow& window = getWindow();
|
||||
sf::RenderWindow& window = getManager().getWindow();
|
||||
sf::View old_view = window.getView();
|
||||
|
||||
window.setView(camera);
|
||||
|
|
|
@ -1,35 +1,36 @@
|
|||
#include "state.hpp"
|
||||
#include "manager.hpp"
|
||||
#include "resource_manager.hpp"
|
||||
#include <algorithm>
|
||||
|
||||
const unsigned int Manager::FPS = 60;
|
||||
const sf::Time Manager::FRAME_TIME = sf::seconds(1.f / Manager::FPS);
|
||||
const float Manager::GRID = 32;
|
||||
|
||||
Manager::Manager() : previous_time(sf::seconds(0)), title(sf::String(L"")),
|
||||
Manager::Manager() : title(sf::String(L"")), previous_time(sf::seconds(0)),
|
||||
previous_state(nullptr) {
|
||||
|
||||
// préchargement des textures
|
||||
resource_manager.preload();
|
||||
|
||||
// ajout des polices
|
||||
desktop.GetEngine().GetResourceManager().
|
||||
AddFont("overpass", resource_manager.getFont("overpass.ttf"));
|
||||
desktop.GetEngine().GetResourceManager().
|
||||
AddFont("overpass-bold", resource_manager.getFont("overpass-bold.ttf"));
|
||||
desktop.GetEngine().GetResourceManager().
|
||||
AddFont("monoid", resource_manager.getFont("monoid.ttf"));
|
||||
|
||||
// chargement du thème du desktop
|
||||
desktop.LoadThemeFromFile("res/gui.theme");
|
||||
|
||||
// création de la fenêtre (après avoir préchargé les ressources,
|
||||
// on évite ainsi tout lag pendant le traitement des événements)
|
||||
window.create(
|
||||
sf::VideoMode(704, 480), "Skizzle", sf::Style::Default,
|
||||
sf::ContextSettings(0, 0, 2)
|
||||
// ajout des polices dans le gestionnaire de ressources
|
||||
// de la librairie pour l'interface
|
||||
desktop.GetEngine().GetResourceManager().AddFont(
|
||||
"overpass", ResourceManager::get().getFont("overpass.ttf")
|
||||
);
|
||||
|
||||
desktop.GetEngine().GetResourceManager().AddFont(
|
||||
"overpass-bold", ResourceManager::get().getFont("overpass-bold.ttf")
|
||||
);
|
||||
|
||||
desktop.GetEngine().GetResourceManager().AddFont(
|
||||
"monoid", ResourceManager::get().getFont("monoid.ttf")
|
||||
);
|
||||
|
||||
// chargement du thème de l'interface
|
||||
desktop.LoadThemeFromFile("res/gui.theme");
|
||||
|
||||
// création de la fenêtre du jeu
|
||||
window.create(sf::VideoMode(704, 480), "Skizzle", sf::Style::Default);
|
||||
|
||||
// FIXME: après avoir supprimé ::useGUIView(), supprimer ceci
|
||||
// récupération de la vue par défaut comme vue du gui
|
||||
gui_view = window.getDefaultView();
|
||||
}
|
||||
|
@ -52,12 +53,14 @@ void Manager::start() {
|
|||
}
|
||||
}
|
||||
|
||||
// FIXME: après avoir supprimé ::useGUIView(), supprimer ceci
|
||||
// redimensionnement de la vue par défaut
|
||||
if (event.type == sf::Event::Resized) {
|
||||
gui_view = sf::View(sf::FloatRect(
|
||||
0, 0, event.size.width, event.size.height
|
||||
));
|
||||
}
|
||||
///////////////////////////
|
||||
|
||||
// événements de l'interface
|
||||
desktop.HandleEvent(event);
|
||||
|
@ -119,34 +122,6 @@ void Manager::popState() {
|
|||
states.pop();
|
||||
}
|
||||
|
||||
sf::RenderWindow& Manager::getWindow() {
|
||||
return window;
|
||||
}
|
||||
|
||||
unsigned int Manager::getFramerate() {
|
||||
return framerate;
|
||||
}
|
||||
|
||||
void Manager::setFramerate(unsigned int set_framerate) {
|
||||
// on ne modifie le framerate maximal que s'il a changé
|
||||
if (set_framerate != framerate) {
|
||||
window.setFramerateLimit(set_framerate);
|
||||
framerate = set_framerate;
|
||||
}
|
||||
}
|
||||
|
||||
sf::Time Manager::getCurrentTime() const {
|
||||
return clock.getElapsedTime();
|
||||
}
|
||||
|
||||
ResourceManager& Manager::getResourceManager() {
|
||||
return resource_manager;
|
||||
}
|
||||
|
||||
void Manager::useGUIView() {
|
||||
window.setView(gui_view);
|
||||
}
|
||||
|
||||
bool Manager::isInsideGUI(const sf::Event& event) {
|
||||
sf::Vector2f check_point;
|
||||
bool should_check_point = false;
|
||||
|
@ -183,6 +158,20 @@ bool Manager::isInsideGUI(const sf::Event& event) {
|
|||
return false;
|
||||
}
|
||||
|
||||
sf::Time Manager::getCurrentTime() const {
|
||||
return clock.getElapsedTime();
|
||||
}
|
||||
|
||||
sf::RenderWindow& Manager::getWindow() {
|
||||
return window;
|
||||
}
|
||||
|
||||
// FIXME: à supprimer après avoir supprimé ::useGUIView()
|
||||
void Manager::useGUIView() {
|
||||
window.setView(gui_view);
|
||||
}
|
||||
///////////////////////////
|
||||
|
||||
void Manager::addWidget(sfg::Widget::Ptr widget) {
|
||||
widgets.push_back(widget);
|
||||
desktop.Add(widget);
|
||||
|
|
29
src/menu.cpp
29
src/menu.cpp
|
@ -1,8 +1,10 @@
|
|||
#include "manager.hpp"
|
||||
#include "resource_manager.hpp"
|
||||
#include "menu.hpp"
|
||||
#include "rules.hpp"
|
||||
#include "editor.hpp"
|
||||
#include "game.hpp"
|
||||
#include <boost/filesystem.hpp>
|
||||
#include <cmath>
|
||||
|
||||
/**
|
||||
|
@ -27,7 +29,9 @@ namespace {
|
|||
}
|
||||
|
||||
Menu::Menu(Manager& manager) : State(manager) {
|
||||
background.setTexture(*getResourceManager().getTexture("bg_menu.tga"));
|
||||
background.setTexture(*ResourceManager::get().getTexture("menu.tga"));
|
||||
font = ResourceManager::get().getFont("overpass.ttf");
|
||||
|
||||
loadMainMenu();
|
||||
}
|
||||
|
||||
|
@ -36,10 +40,10 @@ Menu::~Menu() {}
|
|||
void Menu::enable() {
|
||||
// attributs de la fenêtre
|
||||
getManager().setTitle("");
|
||||
getManager().setFramerate(Manager::FPS);
|
||||
getManager().getWindow().setFramerateLimit(Manager::FPS);
|
||||
|
||||
// joue la musique du menu
|
||||
getResourceManager().playMusic("menu.ogg");
|
||||
ResourceManager::get().playMusic("menu.ogg");
|
||||
}
|
||||
|
||||
void Menu::processEvent(const sf::Event& event) {
|
||||
|
@ -102,9 +106,8 @@ void Menu::processEvent(const sf::Event& event) {
|
|||
|
||||
void Menu::frame() {
|
||||
// affichage du menu
|
||||
sf::RenderWindow& window = getWindow();
|
||||
sf::RenderWindow& window = getManager().getWindow();
|
||||
sf::Vector2f size = (sf::Vector2f) window.getSize();
|
||||
std::shared_ptr<sf::Font> font = getResourceManager().getFont("raleway.ttf");
|
||||
|
||||
// on s'assure d'être dans la vue par défaut (pas de zoom, 0x0 en haut gauche)
|
||||
getManager().useGUIView();
|
||||
|
@ -191,12 +194,12 @@ void Menu::loadLevelMenu() {
|
|||
actions.clear();
|
||||
selection = 0;
|
||||
|
||||
std::vector<std::string> path_list = getResourceManager().getLevelList();
|
||||
std::vector<std::string> name_list;
|
||||
std::vector<boost::filesystem::path> path_list =
|
||||
ResourceManager::get().getFiles(ResourceManager::get().getLevelsPath());
|
||||
|
||||
for (auto it = path_list.begin(); it != path_list.end(); it++) {
|
||||
choices.push_back(getLevelName(getManager(), *it));
|
||||
actions.push_back(std::bind(&Menu::launchGame, this, *it));
|
||||
choices.push_back(getLevelName(getManager(), boost::filesystem::canonical(*it).string()));
|
||||
actions.push_back(std::bind(&Menu::launchGame, this, boost::filesystem::canonical(*it).string()));
|
||||
}
|
||||
|
||||
choices.push_back(sf::String(L"Retour"));
|
||||
|
@ -208,15 +211,15 @@ void Menu::loadEditorMenu() {
|
|||
actions.clear();
|
||||
selection = 0;
|
||||
|
||||
std::vector<std::string> path_list = getResourceManager().getLevelList();
|
||||
std::vector<std::string> name_list;
|
||||
std::vector<boost::filesystem::path> path_list =
|
||||
ResourceManager::get().getFiles(ResourceManager::get().getLevelsPath());
|
||||
|
||||
choices.push_back(L"Créer un nouveau niveau");
|
||||
actions.push_back(std::bind(&Menu::launchEditor, this, ""));
|
||||
|
||||
for (auto it = path_list.begin(); it != path_list.end(); it++) {
|
||||
choices.push_back(getLevelName(getManager(), *it));
|
||||
actions.push_back(std::bind(&Menu::launchEditor, this, *it));
|
||||
choices.push_back(getLevelName(getManager(), boost::filesystem::canonical(*it).string()));
|
||||
actions.push_back(std::bind(&Menu::launchEditor, this, boost::filesystem::canonical(*it).string()));
|
||||
}
|
||||
|
||||
choices.push_back("Retour");
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#include "manager.hpp"
|
||||
#include "resource_manager.hpp"
|
||||
#include "player.hpp"
|
||||
#include "game.hpp"
|
||||
|
||||
|
@ -70,12 +71,12 @@ void Player::draw(Level& level) {
|
|||
texture_name = "player_2.tga";
|
||||
}
|
||||
|
||||
sprite.setTexture(level.getResourceManager().getTexture(texture_name).get());
|
||||
sprite.setTexture(ResourceManager::get().getTexture("objects/" + texture_name).get());
|
||||
sprite.setRadius(getRadius());
|
||||
sprite.setOrigin(sf::Vector2f(getRadius(), getRadius()));
|
||||
sprite.setPosition(getPosition());
|
||||
|
||||
shadow_sprite.setTexture(level.getResourceManager().getTexture("player_shadow.tga").get());
|
||||
shadow_sprite.setTexture(ResourceManager::get().getTexture("objects/player_shadow.tga").get());
|
||||
shadow_sprite.setRadius(getRadius() - 1);
|
||||
shadow_sprite.setOrigin(sf::Vector2f(getRadius() - 1, getRadius() - 1));
|
||||
shadow_sprite.setPosition(getPosition());
|
||||
|
@ -108,8 +109,8 @@ void Player::draw(Level& level) {
|
|||
}
|
||||
|
||||
// dessin des sprites
|
||||
level.getWindow().draw(sprite);
|
||||
level.getWindow().draw(shadow_sprite);
|
||||
level.getManager().getWindow().draw(sprite);
|
||||
level.getManager().getWindow().draw(shadow_sprite);
|
||||
}
|
||||
|
||||
void Player::activate(Game& game, Object::Ptr object) {
|
||||
|
|
|
@ -4,14 +4,12 @@
|
|||
|
||||
namespace fs = boost::filesystem;
|
||||
|
||||
ResourceManager::get() {
|
||||
ResourceManager& ResourceManager::get() {
|
||||
static ResourceManager manager;
|
||||
return manager;
|
||||
}
|
||||
|
||||
ResourceManager::ResourceManager() : preloaded(false),
|
||||
music_volume(20), playing_state(false), current_music("") {
|
||||
|
||||
ResourceManager::ResourceManager() : is_playing(false), music_volume(20) {
|
||||
// mise en mémoire des chemins vers les dossiers de ressources
|
||||
fs::path res_path = fs::current_path() / "res";
|
||||
|
||||
|
@ -21,11 +19,11 @@ ResourceManager::ResourceManager() : preloaded(false),
|
|||
musics_path = res_path / "musics";
|
||||
|
||||
// initialisation de la musique en bouclage et au volume par défaut
|
||||
music.setLoop(true);
|
||||
music.setVolume(music_volume);
|
||||
current_music.setLoop(true);
|
||||
current_music.setVolume(music_volume);
|
||||
}
|
||||
|
||||
std::vector<fs::path> ResourceManager::getFiles(fs::path dir) const {
|
||||
std::vector<fs::path> ResourceManager::getFiles(fs::path path) const {
|
||||
fs::recursive_directory_iterator dir(path), end;
|
||||
std::vector<fs::path> result;
|
||||
|
||||
|
@ -42,19 +40,19 @@ std::vector<fs::path> ResourceManager::getFiles(fs::path dir) const {
|
|||
return result;
|
||||
}
|
||||
|
||||
const fs::path& getTexturesPath() const {
|
||||
const fs::path& ResourceManager::getTexturesPath() const {
|
||||
return textures_path;
|
||||
}
|
||||
|
||||
const fs::path& getFontsPath() const {
|
||||
const fs::path& ResourceManager::getFontsPath() const {
|
||||
return fonts_path;
|
||||
}
|
||||
|
||||
const fs::path& getLevelsPath() const {
|
||||
const fs::path& ResourceManager::getLevelsPath() const {
|
||||
return levels_path;
|
||||
}
|
||||
|
||||
const fs::path& getMusicsPath() const {
|
||||
const fs::path& ResourceManager::getMusicsPath() const {
|
||||
return musics_path;
|
||||
}
|
||||
|
||||
|
@ -136,7 +134,7 @@ void ResourceManager::playMusic(std::string name) {
|
|||
if (current_music_path == music_path) {
|
||||
if (!is_playing) {
|
||||
is_playing = true;
|
||||
music.play();
|
||||
current_music.play();
|
||||
}
|
||||
|
||||
return;
|
||||
|
@ -146,7 +144,7 @@ void ResourceManager::playMusic(std::string name) {
|
|||
std::string full_path = fs::canonical(music_path).string();
|
||||
std::cout << "Lecture de la musique " << name << "... ";
|
||||
|
||||
if (music.openFromFile(full_path)) {
|
||||
if (current_music.openFromFile(full_path)) {
|
||||
std::cout << "OK!" << std::endl;
|
||||
} else {
|
||||
std::cerr << "ERR!" << std::endl;
|
||||
|
@ -154,12 +152,12 @@ void ResourceManager::playMusic(std::string name) {
|
|||
|
||||
current_music_path = music_path;
|
||||
is_playing = true;
|
||||
music.play();
|
||||
current_music.play();
|
||||
}
|
||||
|
||||
void ResourceManager::stopMusic() {
|
||||
is_playing = false;
|
||||
music.stop();
|
||||
current_music.stop();
|
||||
}
|
||||
|
||||
float ResourceManager::getMusicVolume() const {
|
||||
|
@ -168,5 +166,5 @@ float ResourceManager::getMusicVolume() const {
|
|||
|
||||
void ResourceManager::setMusicVolume(float set_music_volume) {
|
||||
music_volume = set_music_volume;
|
||||
music.setVolume(music_volume);
|
||||
current_music.setVolume(music_volume);
|
||||
}
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
#include "rules.hpp"
|
||||
#include "manager.hpp"
|
||||
#include "resource_manager.hpp"
|
||||
|
||||
Rules::Rules(Manager& manager) : State(manager) {
|
||||
background.setTexture(*getResourceManager().getTexture("bg_rules.png"));
|
||||
getWindow().setFramerateLimit(Manager::FPS);
|
||||
background.setTexture(*ResourceManager::get().getTexture("rules.png"));
|
||||
}
|
||||
|
||||
Rules::~Rules() {}
|
||||
|
@ -11,10 +11,10 @@ Rules::~Rules() {}
|
|||
void Rules::enable() {
|
||||
// attributs de la fenêtre
|
||||
getManager().setTitle(L"Règles");
|
||||
getManager().setFramerate(Manager::FPS);
|
||||
getManager().getWindow().setFramerateLimit(Manager::FPS);
|
||||
|
||||
// joue la musique du menu
|
||||
getResourceManager().playMusic("menu.ogg");
|
||||
ResourceManager::get().playMusic("menu.ogg");
|
||||
}
|
||||
|
||||
void Rules::processEvent(const sf::Event& event) {
|
||||
|
@ -30,7 +30,7 @@ void Rules::processEvent(const sf::Event& event) {
|
|||
}
|
||||
|
||||
void Rules::frame() {
|
||||
sf::RenderWindow& window = getWindow();
|
||||
sf::RenderWindow& window = getManager().getWindow();
|
||||
sf::Vector2f size = (sf::Vector2f) window.getSize();
|
||||
|
||||
// on s'assure d'être dans la vue par défaut (pas de zoom, 0x0 en haut gauche)
|
||||
|
|
|
@ -11,19 +11,3 @@ Manager& State::getManager() {
|
|||
const Manager& State::getManager() const {
|
||||
return manager;
|
||||
}
|
||||
|
||||
ResourceManager& State::getResourceManager() {
|
||||
return manager.getResourceManager();
|
||||
}
|
||||
|
||||
const ResourceManager& State::getResourceManager() const {
|
||||
return manager.getResourceManager();
|
||||
}
|
||||
|
||||
sf::RenderWindow& State::getWindow() {
|
||||
return manager.getWindow();
|
||||
}
|
||||
|
||||
const sf::RenderWindow& State::getWindow() const {
|
||||
return manager.getWindow();
|
||||
}
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#include "manager.hpp"
|
||||
#include "resource_manager.hpp"
|
||||
#include "utility.hpp"
|
||||
#include "switch_block.hpp"
|
||||
#include "game.hpp"
|
||||
|
@ -7,6 +8,9 @@ const unsigned int SwitchBlock::TYPE_ID = 6;
|
|||
|
||||
SwitchBlock::SwitchBlock() : Block(), opacity(255), used(false) {
|
||||
icon_sprite.setOrigin(sf::Vector2f(23, 23));
|
||||
icon_sprite.setTexture(*ResourceManager::get().getTexture(
|
||||
"objects/switch_block.tga"
|
||||
));
|
||||
}
|
||||
|
||||
SwitchBlock::~SwitchBlock() {}
|
||||
|
@ -24,12 +28,8 @@ void SwitchBlock::draw(Level& level) {
|
|||
icon_sprite.setColor(sf::Color(255, 255, 255, opacity));
|
||||
|
||||
// on dessine l'icône
|
||||
icon_sprite.setTexture(*level.getResourceManager().getTexture(
|
||||
"switch_block.tga"
|
||||
));
|
||||
|
||||
icon_sprite.setPosition(getPosition());
|
||||
level.getWindow().draw(icon_sprite);
|
||||
level.getManager().getWindow().draw(icon_sprite);
|
||||
}
|
||||
|
||||
void SwitchBlock::activate(Game& game, Object::Ptr object) {
|
||||
|
|
|
@ -110,7 +110,7 @@ void Toolbar::addCreator(std::string path, std::function<Object::Ptr()> creator)
|
|||
// on crée un bouton d'objet correspondant au créateur donné
|
||||
ObjectButton::Ptr button = ObjectButton::Create(
|
||||
sfg::Image::Create(
|
||||
*editor.getResourceManager().getImage("toolbar_" + path + ".tga")
|
||||
*ResourceManager::get().getImage("toolbar/" + path + ".tga")
|
||||
), creators_group
|
||||
);
|
||||
|
||||
|
|
|
@ -1,82 +0,0 @@
|
|||
#include "manager.hpp"
|
||||
#include "widget_button.hpp"
|
||||
|
||||
const unsigned int WidgetButton::ARROW_UP = 0;
|
||||
const unsigned int WidgetButton::ARROW_DOWN = 1;
|
||||
|
||||
/**
|
||||
* Définition des variables et fonctions globales internes
|
||||
* (accessibles uniquement dans ce fichier)
|
||||
*/
|
||||
namespace {
|
||||
const sf::Color ARROW_COLOR = sf::Color(33, 33, 33);
|
||||
const sf::Color NORMAL_COLOR = sf::Color(230, 230, 230);
|
||||
const sf::Color HOVER_COLOR = sf::Color(220, 220, 220);
|
||||
const sf::Color ACTIVE_COLOR = sf::Color(190, 190, 190);
|
||||
}
|
||||
|
||||
WidgetButton::WidgetButton(
|
||||
Manager& manager, std::function<void(void)> click_cb,
|
||||
sf::Vector2f size, unsigned int shape
|
||||
) : manager(manager), click_cb(click_cb), shape(shape), button(size) {
|
||||
if (shape == WidgetButton::ARROW_UP || shape == WidgetButton::ARROW_DOWN) {
|
||||
button_shape.setPrimitiveType(sf::Triangles);
|
||||
button_shape.resize(3);
|
||||
|
||||
button_shape[0].color = ARROW_COLOR;
|
||||
button_shape[1].color = ARROW_COLOR;
|
||||
button_shape[2].color = ARROW_COLOR;
|
||||
}
|
||||
}
|
||||
|
||||
bool WidgetButton::processEvent(const sf::Event& event) {
|
||||
if (event.type == sf::Event::MouseButtonPressed) {
|
||||
sf::Vector2f position(event.mouseButton.x, event.mouseButton.y);
|
||||
|
||||
if (event.mouseButton.button == sf::Mouse::Left) {
|
||||
// clic gauche sur le bouton : appel de la callback
|
||||
if (button.getGlobalBounds().contains(position)) {
|
||||
click_cb();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void WidgetButton::draw(sf::Vector2f position) {
|
||||
sf::RenderWindow& window = manager.getWindow();
|
||||
|
||||
// positionnement du bouton
|
||||
button.setPosition(position);
|
||||
sf::FloatRect box = button.getGlobalBounds();
|
||||
sf::Vector2f center(box.left + box.width / 2, box.top + box.height / 2);
|
||||
|
||||
if (shape == WidgetButton::ARROW_UP) {
|
||||
button_shape[0].position = center + sf::Vector2f(-5, 2);
|
||||
button_shape[1].position = center + sf::Vector2f(5, 2);
|
||||
button_shape[2].position = center + sf::Vector2f(0, -2);
|
||||
}
|
||||
|
||||
if (shape == WidgetButton::ARROW_DOWN) {
|
||||
button_shape[0].position = center + sf::Vector2f(-5, -2);
|
||||
button_shape[1].position = center + sf::Vector2f(5, -2);
|
||||
button_shape[2].position = center + sf::Vector2f(0, 2);
|
||||
}
|
||||
|
||||
// coloration des boutons si enfoncement
|
||||
sf::Vector2f mouse_position = (sf::Vector2f) sf::Mouse::getPosition(window);
|
||||
button.setFillColor(NORMAL_COLOR);
|
||||
|
||||
if (button.getGlobalBounds().contains(mouse_position)) {
|
||||
if (sf::Mouse::isButtonPressed(sf::Mouse::Left)) {
|
||||
button.setFillColor(ACTIVE_COLOR);
|
||||
} else {
|
||||
button.setFillColor(HOVER_COLOR);
|
||||
}
|
||||
}
|
||||
|
||||
window.draw(button);
|
||||
window.draw(button_shape);
|
||||
}
|
|
@ -1,113 +0,0 @@
|
|||
#include "manager.hpp"
|
||||
#include "widget_timer.hpp"
|
||||
|
||||
WidgetTimer::WidgetTimer(Manager& manager, bool can_change, std::function<void(int)> time_left_cb) :
|
||||
manager(manager), can_change(can_change), time_left_cb(time_left_cb),
|
||||
timer_zone(sf::Vector2f(100, 32)),
|
||||
timer_up(manager, std::bind(&WidgetTimer::addTime, this), sf::Vector2f(30, 16), WidgetButton::ARROW_UP),
|
||||
timer_down(manager, std::bind(&WidgetTimer::subtractTime, this), sf::Vector2f(30, 16), WidgetButton::ARROW_DOWN) {
|
||||
|
||||
// initialisation des formes
|
||||
timer_seconds_text.setFont(*manager.getResourceManager().getFont("monoid.ttf"));
|
||||
timer_seconds_text.setCharacterSize(18);
|
||||
timer_seconds_text.setColor(sf::Color::Black);
|
||||
|
||||
timer_sep_text.setString(":");
|
||||
timer_sep_text.setFont(*manager.getResourceManager().getFont("monoid.ttf"));
|
||||
timer_sep_text.setCharacterSize(18);
|
||||
timer_sep_text.setColor(sf::Color::Black);
|
||||
|
||||
timer_minutes_text.setFont(*manager.getResourceManager().getFont("monoid.ttf"));
|
||||
timer_minutes_text.setCharacterSize(18);
|
||||
timer_minutes_text.setColor(sf::Color::Black);
|
||||
}
|
||||
|
||||
bool WidgetTimer::processEvent(const sf::Event& event) {
|
||||
// si le timer n'est pas modifiable, pas d'évent à gérer
|
||||
if (!can_change) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// gestion des boutons
|
||||
if (timer_up.processEvent(event)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (timer_down.processEvent(event)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (event.type == sf::Event::MouseButtonPressed) {
|
||||
sf::Vector2f position(event.mouseButton.x, event.mouseButton.y);
|
||||
|
||||
// clic dans le widget : ne rien faire, mais empêcher le traversement
|
||||
if (timer_zone.getGlobalBounds().contains(position)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (event.type == sf::Event::MouseWheelScrolled && event.mouseWheelScroll.wheel == sf::Mouse::VerticalWheel) {
|
||||
// scroll sur le timer : modification du temps alloué au niveau
|
||||
sf::Vector2f position(event.mouseWheelScroll.x, event.mouseWheelScroll.y);
|
||||
|
||||
if (timer_zone.getGlobalBounds().contains(position)) {
|
||||
time_left_cb(time_left + round(event.mouseWheelScroll.delta * 10));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void WidgetTimer::draw(sf::Vector2f position) {
|
||||
sf::RenderWindow& window = manager.getWindow();
|
||||
|
||||
// zone de fond du timer
|
||||
timer_zone.setPosition(position);
|
||||
window.draw(timer_zone);
|
||||
|
||||
// affichage du temps du niveau
|
||||
sf::String minutes = std::to_string(time_left / 60);
|
||||
sf::String seconds = std::to_string(time_left % 60);
|
||||
|
||||
// ajout d'un zéro devant les secondes si nécessaire
|
||||
if (minutes.getSize() == 1) {
|
||||
minutes = "0" + minutes;
|
||||
}
|
||||
|
||||
if (seconds.getSize() == 1) {
|
||||
seconds = "0" + seconds;
|
||||
}
|
||||
|
||||
timer_minutes_text.setString(minutes);
|
||||
timer_seconds_text.setString(seconds);
|
||||
|
||||
float base_x = can_change ? 30 : 45;
|
||||
timer_sep_text.setPosition(position + sf::Vector2f(base_x, 6));
|
||||
timer_seconds_text.setPosition(position + sf::Vector2f(base_x + 8, 6));
|
||||
timer_minutes_text.setPosition(position + sf::Vector2f(
|
||||
base_x - 3 - floor(timer_minutes_text.getGlobalBounds().width), 6
|
||||
));
|
||||
|
||||
window.draw(timer_sep_text);
|
||||
window.draw(timer_seconds_text);
|
||||
window.draw(timer_minutes_text);
|
||||
|
||||
// interface de modification du temps
|
||||
if (can_change) {
|
||||
timer_up.draw(position + sf::Vector2f(70, 0));
|
||||
timer_down.draw(position + sf::Vector2f(70, 16));
|
||||
}
|
||||
}
|
||||
|
||||
void WidgetTimer::addTime() {
|
||||
time_left_cb(time_left + 1);
|
||||
}
|
||||
|
||||
void WidgetTimer::subtractTime() {
|
||||
time_left_cb(time_left - 1);
|
||||
}
|
||||
|
||||
void WidgetTimer::setTimeLeft(int set_time_left) {
|
||||
time_left = set_time_left;
|
||||
}
|
Loading…
Reference in New Issue