Correction de l'ordre d'affichage des objets
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			@ -75,7 +75,7 @@ void Engine::draw() {
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    window.clear(sf::Color(66, 165, 245));
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    // chargement de la file d'affichage des objets
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    std::priority_queue<Object*, std::vector<Object*>, CompareObjectLayer> display_queue;
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    std::priority_queue<Object*, std::vector<Object*>, ObjectCompare> display_queue;
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    for (unsigned int i = 0; i < objects.size(); i++) {
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        display_queue.push(objects[i]);
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			@ -2,7 +2,6 @@
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#define __PTF_OBJECT_HPP__
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#include <SFML/Graphics.hpp>
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#include <iostream>
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#include "state.hpp"
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class Object {
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			@ -51,10 +50,10 @@ public:
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 * Renvoie "true" si le premier objet est sur une couche
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 * qui doit être dessinée avant celle du second
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 */
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struct CompareObjectLayer {
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    bool operator()(Object* const &obj1, Object* const &obj2) {
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        return obj1->getLayer() < obj2->getLayer();
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    }
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struct ObjectCompare {
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	bool operator()(Object* const &t1, Object* const &t2) {
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        return t1->getLayer() > t2->getLayer();
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	}
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};
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#endif
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