Correction glitch d'affichage bloc gravité
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				|  | @ -11,6 +11,7 @@ Object::Ptr GravityBlock::clone() const { | |||
| } | ||||
| 
 | ||||
| void GravityBlock::prepareDraw(ResourceManager& resources) { | ||||
|     Block::prepareDraw(resources); | ||||
|     std::string texture_name = "gravity_block_"; | ||||
| 
 | ||||
|     switch (gravity_direction) { | ||||
|  |  | |||
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