Correction compat avec MacOS
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@ -1,13 +1,12 @@
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#ifndef __PTF_MENU_HPP__
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#define __PTF_MENU_HPP__
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#include <SFML/Audio.hpp>
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#include <iostream>
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#include "manager.hpp"
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#include "game.hpp"
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#include "editor.hpp"
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#include "view.hpp"
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#include "resource_manager.hpp"
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#include <SFML/Audio.hpp>
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#include <vector>
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#define NB_CHOICES 4
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@ -4,6 +4,7 @@
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#include "object.hpp"
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#include <functional>
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#include <utility>
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#include <cmath>
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/**
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* Détermination des informations sur une collision entre
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@ -1,10 +1,9 @@
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#include <iostream>
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#include <cmath>
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#include <algorithm>
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#include "editor.hpp"
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#include "game.hpp"
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#include "block.hpp"
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#include "constants.hpp"
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#include <cmath>
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#include <algorithm>
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const sf::Color SELECTION_COLOR = sf::Color(33, 33, 33, 40);
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const sf::Color SELECTION_BORDER_COLOR = sf::Color(33, 33, 33, 127);
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@ -1,8 +1,7 @@
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#include <cmath>
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#include <iostream>
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#include "object.hpp"
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#include "constants.hpp"
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#include "collision.hpp"
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#include <cmath>
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const unsigned int Object::PROP_MASS = 1;
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const unsigned int Object::PROP_CHARGE = 2;
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@ -1,6 +1,5 @@
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#include <iostream>
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#include <utility>
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#include "util/widget_selector.hpp"
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#include <utility>
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const int PADDING = 8;
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