Suppression d'objets en drag&drop dans éditeur
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@ -5,7 +5,7 @@
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#include "level.hpp"
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#include "util/widget_timer.hpp"
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enum class DragMode {NONE, PLACE_OBJECTS, SELECT_RECT, SELECT_BULK};
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enum class DragMode {NONE, PLACE, SELECT_RECT, SELECT_BULK, REMOVE};
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enum class SelectionMode {REPLACE, FLIP, ADD};
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/**
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@ -67,20 +67,25 @@ bool Editor::processEvent(const sf::Event& event) {
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return true;
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}
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// clic gauche dans le vide : démarrage du placement
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// en drag&ndrop
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// clic gauche dans le vide : démarrage du placement en drag&drop
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drag_start = position;
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drag_end = position;
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drag_mode = DragMode::PLACE_OBJECTS;
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drag_mode = DragMode::PLACE;
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select(addObject(position), SelectionMode::REPLACE);
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return true;
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}
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if (event.mouseButton.button == sf::Mouse::Right) {
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// clic droit : on supprime l'objet pointé
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removeObject(pointed_object);
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return true;
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// clic droit sur un objet : démarrage de la suppression en drag&drop
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if (pointed_object != nullptr) {
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drag_start = position;
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drag_end = position;
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drag_mode = DragMode::REMOVE;
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removeObject(pointed_object);
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return true;
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}
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}
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}
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@ -91,11 +96,17 @@ bool Editor::processEvent(const sf::Event& event) {
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drag_end = position;
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// mode placement d'objets
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if (drag_mode == DragMode::PLACE_OBJECTS && pointed_object == nullptr) {
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if (drag_mode == DragMode::PLACE && pointed_object == nullptr) {
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select(addObject(position), SelectionMode::ADD);
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return true;
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}
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// mode suppression d'objets
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if (drag_mode == DragMode::REMOVE && pointed_object != nullptr) {
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removeObject(pointed_object);
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return true;
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}
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// mode sélection libre : on l'objet à la sélection
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if (drag_mode == DragMode::SELECT_BULK) {
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select(position, SelectionMode::ADD);
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@ -113,7 +124,7 @@ bool Editor::processEvent(const sf::Event& event) {
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}
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drag_mode = DragMode::NONE;
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return true;
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return true;
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}
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// gestion des touches
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@ -228,7 +239,7 @@ void Editor::removeObject(ObjectPtr object) {
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// on supprime l'objet de la liste d'objets
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objects.erase(std::remove(
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objects.begin(), objects.end(), object
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), selection.end());
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), objects.end());
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}
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void Editor::removeObject(sf::Vector2f position) {
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