Suppression de points de contrôle : clic droit
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f502572217
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@ -16,11 +16,11 @@ enum class SelectionMode {REPLACE, FLIP, ADD};
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class Editor : public Level {
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private:
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std::vector<Object::Ptr> selection;
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std::vector<sf::CircleShape> zone_control_points;
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std::vector<sf::CircleShape> control_points_circles;
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sf::Vector2i drag_start;
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sf::Vector2i drag_end;
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int drag_control_point;
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sf::Vector2f *drag_control_point;
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DragMode drag_mode;
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@ -33,6 +33,12 @@ private:
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*/
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Object::Ptr getObject(sf::Vector2f position);
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/**
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* Renvoie le point de contrôle à la position donnée
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* ou nullptr si aucun
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*/
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sf::Vector2f* getControlPoint(sf::Vector2f position);
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/**
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* Ajoute un objet du type actuel à la position donnée
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*/
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@ -44,6 +50,11 @@ private:
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void removeObject(Object::Ptr object);
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void removeObject(sf::Vector2f position);
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/**
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* Supprime le point de contrôle passé par pointeur
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*/
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void removeControlPoint(sf::Vector2f* control_point);
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/**
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* Ajoute l'objet/les objets donné(s) (par position, entre deux
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* positions ou par pointeur) à la sélection
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@ -27,7 +27,7 @@ inline sf::Vector2f roundVectorToGrid(sf::Vector2f input) {
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}
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Editor::Editor(Manager& manager) : Level(manager),
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drag_control_point(0), drag_mode(DragMode::NONE),
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drag_control_point(nullptr), drag_mode(DragMode::NONE),
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widget_timer(manager, true, std::bind(&Editor::setTotalTime, this, std::placeholders::_1)),
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widget_selector(manager) {
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@ -56,6 +56,7 @@ void Editor::begin() {
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// TODO: on doit arrêter la musique car celle du
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// niveau est chargée par dessous dans level.. C'est sale
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getResourceManager().playMusic("editor.ogg");
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getWindow().setFramerateLimit(Manager::FPS);
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}
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@ -77,17 +78,14 @@ void Editor::processEvent(const sf::Event& event) {
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sf::Vector2i mouse_position(event.mouseButton.x, event.mouseButton.y);
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sf::Vector2f position = pixelToCoords(mouse_position);
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Object::Ptr pointed_object = getObject(position);
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sf::Vector2f* control_point = getControlPoint(position);
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if (event.mouseButton.button == sf::Mouse::Left) {
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std::vector<sf::Vector2f>& zone = getZone();
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for (unsigned int i = 0; i < zone.size(); i++) {
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// clic sur un point de contrôle : déplacement du point
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if (zone_control_points[i].getGlobalBounds().contains(position)) {
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drag_control_point = i;
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drag_mode = DragMode::CONTROL_POINT;
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return;
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}
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// clic sur un point de contrôle : déplacement du point
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if (control_point != nullptr) {
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drag_control_point = control_point;
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drag_mode = DragMode::CONTROL_POINT;
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return;
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}
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// clic + shift : sélection par rectangle de sélection
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@ -122,6 +120,12 @@ void Editor::processEvent(const sf::Event& event) {
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}
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if (event.mouseButton.button == sf::Mouse::Right) {
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// clic droit sur un point de contrôle : suppression de ce point
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if (control_point != nullptr) {
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removeControlPoint(control_point);
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return;
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}
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// clic droit sur un objet : démarrage de la suppression en drag&drop
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if (pointed_object != nullptr) {
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drag_start = mouse_position;
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@ -144,8 +148,7 @@ void Editor::processEvent(const sf::Event& event) {
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// mode déplacement de point de contrôle
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if (drag_mode == DragMode::CONTROL_POINT) {
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std::vector<sf::Vector2f>& zone = getZone();
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zone[drag_control_point] = roundVectorToGrid(position);
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*drag_control_point = roundVectorToGrid(position);
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}
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// mode placement d'objets
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@ -262,25 +265,25 @@ void Editor::draw() {
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// dessin de la zone de jeu
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const std::vector<sf::Vector2f>& zone = getZone();
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sf::VertexArray zone_points(sf::LinesStrip);
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zone_control_points.clear();
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sf::VertexArray zone_polygon(sf::LinesStrip);
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control_points_circles.clear();
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for (unsigned int i = 0; i < zone.size() + 1; i++) {
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sf::CircleShape control_point(5);
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sf::CircleShape circle(5);
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sf::Vector2f position = zone[i % zone.size()];
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control_point.setOrigin(sf::Vector2f(5, 5));
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control_point.setFillColor(ZONE_POINT_COLOR);
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control_point.setPosition(position);
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circle.setOrigin(sf::Vector2f(5, 5));
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circle.setFillColor(ZONE_POINT_COLOR);
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circle.setPosition(position);
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zone_points.append(sf::Vertex(position, ZONE_BORDER_COLOR));
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zone_control_points.push_back(control_point);
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zone_polygon.append(sf::Vertex(position, ZONE_BORDER_COLOR));
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control_points_circles.push_back(circle);
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}
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window.draw(zone_points);
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window.draw(zone_polygon);
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for (unsigned int i = 0; i < zone.size(); i++) {
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window.draw(zone_control_points[i]);
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window.draw(control_points_circles[i]);
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}
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// on passe au dessin d'éléments d'interface.
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@ -324,6 +327,18 @@ Object::Ptr Editor::getObject(sf::Vector2f position) {
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return nullptr;
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}
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sf::Vector2f* Editor::getControlPoint(sf::Vector2f position) {
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std::vector<sf::Vector2f>& zone = getZone();
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for (unsigned i = 0; i < zone.size(); i++) {
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if (control_points_circles[i].getGlobalBounds().contains(position)) {
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return &zone[i];
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}
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}
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return nullptr;
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}
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Object::Ptr Editor::addObject(sf::Vector2f position) {
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std::vector<Object::Ptr>& objects = getObjects();
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@ -370,6 +385,19 @@ void Editor::removeObject(Object::Ptr object) {
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), objects.end());
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}
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void Editor::removeControlPoint(sf::Vector2f* control_point) {
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if (control_point == nullptr) {
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return;
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}
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std::vector<sf::Vector2f>& zone = getZone();
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// on supprime le point de la liste
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zone.erase(std::remove(
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zone.begin(), zone.end(), *control_point
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), zone.end());
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}
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void Editor::removeObject(sf::Vector2f position) {
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removeObject(getObject(position));
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}
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