Correction d'une typo dans PhysicsObject
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@ -3,10 +3,10 @@
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#include <SFML/Graphics.hpp>
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#include <iostream>
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#include "state.hpp"
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#include "object.hpp"
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#include "state.hpp"
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class PhysicsObject : class Object {
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class PhysicsObject : public Object {
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protected:
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sf::Vector2f velocity;
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float mass;
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