Ajout/suppression d'objets depuis l'éditeur
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@ -1,4 +1,6 @@
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#include <cmath>
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#include "editor.hpp"
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#include "block.hpp"
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#include "constants.hpp"
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Editor::Editor(Manager& manager) : Level(manager) {
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@ -11,5 +13,40 @@ Editor::Editor(Manager& manager) : Level(manager) {
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Editor::~Editor() {}
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void Editor::frame() {
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const std::vector<sf::Event>& events = manager.getEvents();
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std::vector<ObjectPtr>& objects = getObjects();
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for (unsigned int i = 0; i < events.size(); i++) {
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const sf::Event& event = events[i];
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// lorsque l'on clique dans l'éditeur
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if (event.type == sf::Event::MouseButtonPressed) {
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sf::Vector2f position(event.mouseButton.x, event.mouseButton.y);
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int remove_object_index = -1;
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// recherche d'un objet intersectant la position cliquée
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for (unsigned int i = 0; i < objects.size(); i++) {
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if (objects[i]->getAABB()->contains(position)) {
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remove_object_index = i;
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}
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}
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if (remove_object_index >= 0) {
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// si un objet a été cliqué, on le supprime
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objects.erase(objects.begin() + remove_object_index);
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} else {
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// sinon on crée un nouvel objet à la position cliquée
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position /= Constants::GRID;
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position.x = round(position.x);
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position.y = round(position.y);
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position *= Constants::GRID;
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std::shared_ptr<Object> object = std::shared_ptr<Object>(new Block);
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object->setPosition(position);
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objects.push_back(object);
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}
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}
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}
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draw();
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}
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