Amélioration du test pour les collisions
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14
src/main.cpp
14
src/main.cpp
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@ -7,10 +7,8 @@
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int main() {
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int main() {
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Engine engine;
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Engine engine;
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Ball ball1(5 * Constants::GRID, 1 * Constants::GRID);
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Ball ball(3 * Constants::GRID, 1 * Constants::GRID);
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Ball ball2(7 * Constants::GRID, 1 * Constants::GRID);
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Block block1(3 * Constants::GRID, 6 * Constants::GRID);
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Block block1(2 * Constants::GRID, 7 * Constants::GRID);
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Block block2(3 * Constants::GRID, 7 * Constants::GRID);
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Block block2(3 * Constants::GRID, 7 * Constants::GRID);
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Block block3(4 * Constants::GRID, 7 * Constants::GRID);
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Block block3(4 * Constants::GRID, 7 * Constants::GRID);
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Block block4(5 * Constants::GRID, 7 * Constants::GRID);
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Block block4(5 * Constants::GRID, 7 * Constants::GRID);
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@ -18,14 +16,11 @@ int main() {
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Block block6(7 * Constants::GRID, 7 * Constants::GRID);
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Block block6(7 * Constants::GRID, 7 * Constants::GRID);
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Block block7(8 * Constants::GRID, 7 * Constants::GRID);
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Block block7(8 * Constants::GRID, 7 * Constants::GRID);
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Block block8(9 * Constants::GRID, 7 * Constants::GRID);
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Block block8(9 * Constants::GRID, 7 * Constants::GRID);
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Block block9(10 * Constants::GRID, 7 * Constants::GRID);
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Block block9(9 * Constants::GRID, 6 * Constants::GRID);
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ball1.setCharge(-2.f);
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ball.setCharge(-2.f);
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ball2.setCharge(-2.f);
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block5.setCharge(16.f);
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block5.setCharge(16.f);
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engine.addObject(ball1);
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engine.addObject(ball2);
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engine.addObject(block1);
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engine.addObject(block1);
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engine.addObject(block2);
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engine.addObject(block2);
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engine.addObject(block3);
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engine.addObject(block3);
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@ -35,6 +30,7 @@ int main() {
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engine.addObject(block7);
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engine.addObject(block7);
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engine.addObject(block8);
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engine.addObject(block8);
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engine.addObject(block9);
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engine.addObject(block9);
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engine.addObject(ball);
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engine.start();
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engine.start();
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return 0;
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return 0;
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