suppression des textures .bmp
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BIN
res/ball.bmp
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res/ball.bmp
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Before Width: | Height: | Size: 1.4 KiB |
BIN
res/block.bmp
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res/block.bmp
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Before Width: | Height: | Size: 2.1 KiB |
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@ -16,7 +16,7 @@ void Block::draw(sf::RenderWindow& window, ResourceManager& resources) {
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Object::draw(window, resources);
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// utilisation de la texture
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sprite.setTexture(resources.getTexture("block.bmp"));
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sprite.setTexture(resources.getTexture("block.png"));
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// coloration du bloc en fonction de sa charge
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if (getCharge() > 0) {
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@ -40,7 +40,7 @@ void Player::draw(sf::RenderWindow& window, ResourceManager& resources) {
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Object::draw(window, resources);
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// utilisation de la texture
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sprite.setTexture(resources.getTexture("ball.bmp"));
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sprite.setTexture(resources.getTexture("ball.png"));
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// déplacement du sprite à la position de la balle
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sprite.rotate(getVelocity().x * .1f);
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