Ajout de shift+molette
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@ -8,8 +8,8 @@
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const sf::Color SELECT_RECT_COLOR = sf::Color(33, 33, 33, 40);
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const sf::Color SELECT_RECT_COLOR = sf::Color(33, 33, 33, 40);
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const sf::Color SELECT_RECT_BORDER_COLOR = sf::Color(33, 33, 33, 127);
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const sf::Color SELECT_RECT_BORDER_COLOR = sf::Color(33, 33, 33, 127);
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const float WHEEL_SCROLL_SPEED = -8.f;
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const float WHEEL_SCROLL_SPEED = -7.f;
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const float POINTER_SCROLL_SPEED = 8.f;
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const float POINTER_SCROLL_SPEED = 5.f;
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const float POINTER_SCROLL_MAX_SPEED = 10.f;
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const float POINTER_SCROLL_MAX_SPEED = 10.f;
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const float POINTER_SCROLL_STEP = 64.f;
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const float POINTER_SCROLL_STEP = 64.f;
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const float ASSUME_TITLEBAR = 32.f;
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const float ASSUME_TITLEBAR = 32.f;
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@ -144,9 +144,17 @@ void Editor::processEvent(const sf::Event& event) {
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if (event.type == sf::Event::MouseWheelScrolled) {
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if (event.type == sf::Event::MouseWheelScrolled) {
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sf::View camera = getCamera();
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sf::View camera = getCamera();
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if (event.mouseWheelScroll.wheel == sf::Mouse::HorizontalWheel) {
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// la molette est horizontale ssi. elle l'est vraiment ou
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// si on utilise la molette verticale et shift
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bool horizontal = (
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event.mouseWheelScroll.wheel == sf::Mouse::HorizontalWheel ||
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(event.mouseWheelScroll.wheel == sf::Mouse::VerticalWheel &&
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getManager().isKeyPressed(Manager::Modifier::SHIFT))
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);
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if (horizontal) {
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camera.move(sf::Vector2f(event.mouseWheelScroll.delta, 0) * WHEEL_SCROLL_SPEED);
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camera.move(sf::Vector2f(event.mouseWheelScroll.delta, 0) * WHEEL_SCROLL_SPEED);
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} else if (event.mouseWheelScroll.wheel == sf::Mouse::VerticalWheel) {
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} else {
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camera.move(sf::Vector2f(0, event.mouseWheelScroll.delta) * WHEEL_SCROLL_SPEED);
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camera.move(sf::Vector2f(0, event.mouseWheelScroll.delta) * WHEEL_SCROLL_SPEED);
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}
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}
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