Nouveaux include guards
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ball.hpp
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ball.hpp
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#ifndef PTF_BALL_HPP
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#ifndef __PTF_BALL_HPP__
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#define PTF_BALL_HPP
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#define __PTF_BALL_HPP__
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#include <SFML/Graphics.hpp>
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#include <SFML/Graphics.hpp>
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#include <iostream>
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#include <iostream>
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#ifndef PTF_BLOCK_HPP
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#ifndef __PTF_BLOCK_HPP__
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#define PTF_BLOCK_HPP
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#define __PTF_BLOCK_HPP__
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#include <SFML/Graphics.hpp>
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#include <SFML/Graphics.hpp>
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#include <iostream>
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#include <iostream>
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#ifndef PTF_ENGINE_HPP
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#ifndef __PTF_ENGINE_HPP__
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#define PTF_ENGINE_HPP
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#define __PTF_ENGINE_HPP__
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#include <vector>
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#include <vector>
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#include <SFML/Graphics.hpp>
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#include <SFML/Graphics.hpp>
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#ifndef PTF_OBJECT_HPP
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#ifndef __PTF_OBJECT_HPP__
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#define PTF_OBJECT_HPP
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#define __PTF_OBJECT_HPP__
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#include <SFML/Graphics.hpp>
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#include <SFML/Graphics.hpp>
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#include <iostream>
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#include <iostream>
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#ifndef PTF_OBJECT_HPP
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#ifndef __PTF_PHYSICS_OBJECT_HPP__
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#define PTF_OBJECT_HPP
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#define __PTF_PHYSICS_OBJECT_HPP__
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#include <SFML/Graphics.hpp>
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#include <SFML/Graphics.hpp>
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#include <iostream>
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#include <iostream>
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