From 98a1dccb296186b11806b4cdd5e8959cc58dcd84 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matt=C3=A9o=20Delabre?= Date: Mon, 11 Apr 2016 02:12:54 +0200 Subject: [PATCH] Recalcul dynamique du positionnement du sprite --- src/player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/player.cpp b/src/player.cpp index e606a3b..ceed192 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -9,7 +9,6 @@ const unsigned int Player::TYPE_ID = 1; Player::Player() : Object() { // déplacement de l'origine au centre de la balle - sprite.setOrigin(sf::Vector2f(getRadius(), getRadius())); sprite.setOutlineThickness(1.5f); } @@ -67,6 +66,7 @@ sf::Vector2f Player::getForces(const Level& level) const { void Player::draw(Level& level) { // utilisation de la texture sprite.setRadius(getRadius()); + sprite.setOrigin(sf::Vector2f(getRadius(), getRadius())); sprite.setTexture( &level.getResourceManager().getTexture("player.tga") );