Restructuration du fichier CMakeLists
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@ -1,11 +1,68 @@
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cmake_minimum_required(VERSION 2.8)
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cmake_minimum_required(VERSION 3.1)
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cmake_policy(SET CMP0048 NEW)
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project(skizzle VERSION 0.1.0 LANGUAGES CXX)
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#########################
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# MÉTADONNÉES DU PROJET #
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#########################
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# Inclusion des fichiers d'en-tête et de source
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# Nom et version du projet
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project(skizzle VERSION 0.1.0 LANGUAGES CXX)
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set(CPACK_PACKAGE_VERSION_MAJOR ${PROJECT_VERSION_MAJOR})
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set(CPACK_PACKAGE_VERSION_MINOR ${PROJECT_VERSION_MINOR})
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set(CPACK_PACKAGE_VERSION_PATCH ${PROJECT_VERSION_PATCH})
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# Contact des mainteneurs·ses du projet
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set(CPACK_PACKAGE_CONTACT "Maëlle Beuret <maelle.beuret@etu.umontpellier.fr>" "Rémi Cérès <remi.ceres@etu.umontpellier.fr>" "Mattéo Delabre <matteo.delabre@etu.umontpellier.fr>")
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# Liste des exécutables du projet
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set(CPACK_PACKAGE_EXECUTABLES "skizzle;Skizzle")
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# Description du projet
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set(CPACK_PACKAGE_DESCRIPTION_FILE "${CMAKE_SOURCE_DIR}/README.md")
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set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Jeu inspiré des jeux de \
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plateformes, des jeux de réflexion et de coopération.")
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# Icône du projet
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set(CPACK_PACKAGE_ICON "${CMAKE_SOURCE_DIR}/cmake/${CMAKE_PROJECT_NAME}-128.png")
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############################
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# CHEMINS VERS LES SOURCES #
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############################
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# Liste des fichiers sources (cette liste doit être tenue à jour à chaque ajout
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# ou suppression d’un fichier source dans le dossier src/. Un fichier source
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# non-présent dans cette liste ne serait pas lié à l’exécutable final.)
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set(SOURCES
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"src/main.cpp"
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"src/manager.cpp"
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"src/resource_manager.cpp"
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"src/utility.cpp"
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"src/gui/action_toolbar.cpp"
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"src/gui/icon_radio_button.cpp"
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"src/gui/modal.cpp"
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"src/gui/object_toolbar.cpp"
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"src/objects/block.cpp"
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"src/objects/collision.cpp"
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"src/objects/finish_block.cpp"
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"src/objects/gravity_block.cpp"
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"src/objects/kill_block.cpp"
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"src/objects/object.cpp"
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"src/objects/player.cpp"
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"src/objects/switch_block.cpp"
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"src/states/editor.cpp"
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"src/states/game.cpp"
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"src/states/level.cpp"
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"src/states/menu.cpp"
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"src/states/rules.cpp"
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"src/states/state.cpp"
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)
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# Chemin vers les fichiers d'en-tête
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include_directories(include)
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file(GLOB_RECURSE SOURCES "src/*.cpp")
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################################
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# CONFIGURATION DU COMPILATEUR #
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################################
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# Affichage de tous les avertisements
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if(MSVC)
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@ -14,100 +71,97 @@ elseif(CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX)
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set(CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} "-Wall -Wno-long-long -pedantic")
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endif()
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# Activation du standard C++11 sur le compilateur
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if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX)
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include(CheckCXXCompilerFlag)
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CHECK_CXX_COMPILER_FLAG("-std=c++11" COMPILER_SUPPORTS_CXX11)
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CHECK_CXX_COMPILER_FLAG("-std=c++0x" COMPILER_SUPPORTS_CXX0X)
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# Activation du standard C++11
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set(CMAKE_CXX_STANDARD 11)
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if(COMPILER_SUPPORTS_CXX11)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
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elseif(COMPILER_SUPPORTS_CXX0X)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x")
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else()
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message(STATUS "Votre version de gcc ne supporte pas C++11. \
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Le projet ne compilera probablement pas. Les versions de gcc \
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compatibles sont 4.6 et supérieures.")
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endif()
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elseif(MSVC)
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if(MSVC_VERSION LESS 1800)
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message(STATUS "Votre version de Visual Studio ne supporte \
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pas C++11. Le projet ne compilera probablement pas. Les versions \
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de Visual Studio compatibles sont 2012 et supérieures.")
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endif()
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endif()
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##############################
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# GÉNÉRATION DE L’EXÉCUTABLE #
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##############################
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# Recherche des librairies
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set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
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add_executable(${CMAKE_PROJECT_NAME} ${SOURCES})
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set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
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# Liaison avec la librairie SFML
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find_package(SFML 2.3.2 REQUIRED system window graphics network audio)
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include_directories(${SFML_INCLUDE_DIR})
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target_link_libraries(${CMAKE_PROJECT_NAME} ${SFML_LIBRARIES})
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# Liaison avec la librairie Boost System et Filesystem
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find_package(Boost 1.58.0 COMPONENTS system filesystem)
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include_directories(${Boost_INCLUDE_DIRS})
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target_link_libraries(${CMAKE_PROJECT_NAME} ${Boost_LIBRARIES})
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# Liaison statique avec la librairie SFGUI
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set(SFGUI_STATIC_LIBRARIES YES)
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find_package(SFGUI 0.2.3 REQUIRED)
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include_directories(${SFML_INCLUDE_DIR})
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include_directories(${Boost_INCLUDE_DIRS})
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include_directories(${SFGUI_INCLUDE_DIR})
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target_link_libraries(${CMAKE_PROJECT_NAME} ${SFML_LIBRARIES})
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target_link_libraries(${CMAKE_PROJECT_NAME} ${Boost_LIBRARIES})
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target_link_libraries(${CMAKE_PROJECT_NAME} ${SFGUI_LIBRARY} ${SFGUI_DEPENDENCIES})
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# Informations pour la création des packages
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set(CPACK_PACKAGE_VERSION_MAJOR ${PROJECT_VERSION_MAJOR})
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set(CPACK_PACKAGE_VERSION_MINOR ${PROJECT_VERSION_MINOR})
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set(CPACK_PACKAGE_VERSION_PATCH ${PROJECT_VERSION_PATCH})
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set(CPACK_PACKAGE_CONTACT "Maëlle Beuret, Rémi Cérès, Mattéo Delabre")
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set(CPACK_PACKAGE_ICON "${CMAKE_SOURCE_DIR}/cmake/${CMAKE_PROJECT_NAME}-128.png")
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###########################
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# CRÉATION DES PAQUETAGES #
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###########################
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set(CPACK_MONOLITHIC_INSTALL YES)
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set(CPACK_PACKAGE_EXECUTABLES "skizzle;Skizzle")
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set(CPACK_PACKAGE_DESCRIPTION_FILE "${CMAKE_SOURCE_DIR}/README.md")
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set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Skizzle est un jeu inspiré des jeux de \
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plateformes, des jeux de réflexion et de coopération.")
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set(CPACK_STRIP_FILES YES)
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# Création des packages en fonction du système actuel
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# Configuration spécifique à Windows
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if(WIN32)
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set(CPACK_GENERATOR "NSIS")
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#############################################
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# TODO: ajout des instructions pour Windows #
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#############################################
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elseif(UNIX AND NOT APPLE)
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set(CPACK_GENERATOR "DEB")
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set(CPACK_DEBIAN_PACKAGE_SECTION "games")
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set(CPACK_DEBIAN_PACKAGE_DEPENDS "libsfml-system2.3v5 (>= 2.3.2), \
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libsfml-window2.3v5 (>= 2.3.2), libsfml-graphics2.3v5 (>= 2.3.2), \
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libsfml-audio2.3v5 (>= 2.3.2), libboost-system1.58.0 (>= 1.58.0), \
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libboost-filesystem1.58.0 (>= 1.58.0)")
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# Installation de l'exécutable
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install(TARGETS ${CMAKE_PROJECT_NAME} DESTINATION games)
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# Installation de la documentation et des ressources
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install(FILES README.md DESTINATION share/${CMAKE_PROJECT_NAME})
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install(DIRECTORY res docs DESTINATION share/${CMAKE_PROJECT_NAME})
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# Installation des icônes
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install(FILES cmake/${CMAKE_PROJECT_NAME}.svg DESTINATION share/pixmaps)
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install(FILES ${CPACK_PACKAGE_ICON}
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RENAME ${CMAKE_PROJECT_NAME}.png
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DESTINATION share/pixmaps)
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foreach(ICON_SIZE 16 32 48 64 128 256 512)
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install(FILES cmake/${CMAKE_PROJECT_NAME}-${ICON_SIZE}.png
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RENAME ${CMAKE_PROJECT_NAME}.png
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DESTINATION share/icons/hicolor/${ICON_SIZE}x${ICON_SIZE}/apps)
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endforeach(ICON_SIZE)
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# Installation du fichier d'application
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install(FILES cmake/${CMAKE_PROJECT_NAME}.desktop
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DESTINATION share/applications)
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else()
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message(STATUS "Votre plateforme n'a pas été configurée pour produire \
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des packages. La commande 'make package' ne fonctionnera pas, mais le \
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projet peut compiler et vous serez en mesure de l'exécuter.")
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set(CPACK_GENERATOR ${CPACK_GENERATOR} "NSIS")
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# TODO: ajout des instructions pour Windows
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endif()
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# Configuration spécifique à Debian et dérivés
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if(EXISTS /etc/debian_version)
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set(CPACK_GENERATOR ${CPACK_GENERATOR} "DEB")
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set(CPACK_DEBIAN_PACKAGE_SECTION "games")
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set(CPACK_DEBIAN_PACKAGE_SHLIBDEPS YES)
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set(BINARY_PATH games)
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set(SHARE_PATH share/${CMAKE_PROJECT_NAME})
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set(PIXMAPS_PATH share/pixmaps)
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set(ICONS_PATH share/icons/hicolor)
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set(APPS_PATH share/applications)
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endif()
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# Installation de l'exécutable
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install(
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TARGETS ${CMAKE_PROJECT_NAME}
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DIRECTORY_PERMISSIONS OWNER_EXECUTE OWNER_READ OWNER_WRITE
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GROUP_EXECUTE GROUP_READ
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WORLD_EXECUTE WORLD_READ
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RUNTIME DESTINATION games
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)
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# Installation de la documentation et des ressources
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install(FILES README.md DESTINATION ${SHARE_PATH})
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install(DIRECTORY res docs DESTINATION ${SHARE_PATH})
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# Installation des icônes
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install(
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FILES cmake/${CMAKE_PROJECT_NAME}.svg
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RENAME ${CMAKE_PROJECT_NAME}.svg
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DESTINATION ${PIXMAPS_PATH}
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)
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install(
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FILES ${CPACK_PACKAGE_ICON}
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RENAME ${CMAKE_PROJECT_NAME}.png
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DESTINATION ${PIXMAPS_PATH}
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)
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foreach(ICON_SIZE 16 32 48 64 128 256 512)
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install(
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FILES cmake/${CMAKE_PROJECT_NAME}-${ICON_SIZE}.png
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RENAME ${CMAKE_PROJECT_NAME}.png
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DESTINATION ${ICONS_PATH}/${ICON_SIZE}x${ICON_SIZE}/apps
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)
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endforeach(ICON_SIZE)
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# Installation du fichier d'application
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install(
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FILES cmake/${CMAKE_PROJECT_NAME}.desktop
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DESTINATION ${APPS_PATH}
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)
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include(CPack)
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