Chargement du fond du niveau
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@ -16,11 +16,7 @@
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class Game : public View {
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private:
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std::string level_name;
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std::string music_path;
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std::string background_path;
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sf::Sprite sprite;
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sf::Music music;
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sf::Sprite background;
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float accumulator;
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20
src/game.cpp
20
src/game.cpp
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@ -59,7 +59,7 @@ void Game::load(std::ifstream& file) {
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objects.push_back(std::dynamic_pointer_cast<Object>(player));
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}
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// lecture de la zone de vie
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// lecture de la zone de jeu
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char control_points;
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file.read(&control_points, 1);
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level_zone.clear();
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@ -77,11 +77,15 @@ void Game::load(std::ifstream& file) {
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}
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// lecture des chemins de la musique et du fond
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std::getline(file, music_path, '\0');
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std::getline(file, background_path, '\0');
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std::string music_name, background_name;
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ResourceManager& resource_manager = manager.getResourceManager();
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manager.getResourceManager().setMusic(music_path);
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manager.getResourceManager().playMusic();
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std::getline(file, music_name, '\0');
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resource_manager.setMusic(music_name);
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resource_manager.playMusic();
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std::getline(file, background_name, '\0');
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background.setTexture(resource_manager.getTexture(background_name));
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}
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void Game::save() {
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@ -155,7 +159,9 @@ void Game::update() {
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void Game::draw() {
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// efface la scène précédente et dessine la couche de fond
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manager.getWindow().clear(sf::Color(66, 165, 245));
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sf::RenderWindow& window = manager.getWindow();
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window.clear(sf::Color(66, 165, 245));
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window.draw(background);
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// chargement de la file d'affichage des objets
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std::priority_queue<ObjectPtr, std::vector<ObjectPtr>, ObjectCompare> display_queue;
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@ -170,5 +176,5 @@ void Game::draw() {
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display_queue.pop();
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}
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manager.getWindow().display();
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window.display();
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}
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