From c2a5edf257f9971aeff3afe1fd49875598d890a8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matt=C3=A9o=20Delabre?= Date: Sat, 12 Mar 2016 13:05:51 +0100 Subject: [PATCH] Suppression des fichiers temporaires Gedit --- .gitignore | 1 + ball.cpp~ | 49 ------------------------------------------------- ball.hpp~ | 40 ---------------------------------------- block.cpp~ | 29 ----------------------------- block.hpp~ | 42 ------------------------------------------ 5 files changed, 1 insertion(+), 160 deletions(-) delete mode 100644 ball.cpp~ delete mode 100644 ball.hpp~ delete mode 100644 block.cpp~ delete mode 100644 block.hpp~ diff --git a/.gitignore b/.gitignore index 0603da8..86edd5f 100644 --- a/.gitignore +++ b/.gitignore @@ -1,2 +1,3 @@ build/*.o build/ptf +*~ diff --git a/ball.cpp~ b/ball.cpp~ deleted file mode 100644 index 614fef1..0000000 --- a/ball.cpp~ +++ /dev/null @@ -1,49 +0,0 @@ -#include "ball.hpp" - -void Ball::draw(sf::RenderWindow& window) { - shape.setPosition(position); - window.draw(shape); -} - -sf::Vector2f Ball::getForces(State state) { - sf::Vector2f forces = PhysicsObject::getForces(state); - - // déplacement de la balle après appui sur les touches de direction - if (state.goLeftKey) { - forces += sf::Vector2f(-Ball::MOVE, 0); - } - - if (state.goRightKey) { - forces += sf::Vector2f(Ball::MOVE, 0); - } - - // force d'attraction entre les balles et les blocs chargés - if (getCharge() != 0) { - for (unsigned int j = 0; j < state.objects.size(); j++) { - Object *attractive = state.objects[j]; - - if (attractive == this || attractive->getCharge() == 0) { - continue; - } - - // vecteur allant de l'objet attirant vers l'objet considéré - sf::Vector2f attraction(position - attractive->getPosition()); - - // la norme de ce vecteur est la distance entre les objets - float distanceSquared = attraction.x * attraction.x + - attraction.y * attraction.y; - - // normalisation du vecteur direction qui porte - // la force d'attraction, puis application de la norme - attraction /= std::sqrt(distanceSquared); - attraction *= Ball::ATTRACTION * ( - (charge * attractive->getCharge()) / - distanceSquared - ); - - forces += attraction; - } - } - - return forces; -} diff --git a/ball.hpp~ b/ball.hpp~ deleted file mode 100644 index d774cda..0000000 --- a/ball.hpp~ +++ /dev/null @@ -1,40 +0,0 @@ -#ifndef __PTF_BALL_HPP__ -#define __PTF_BALL_HPP__ - -#include -#include -#include "state.hpp" -#include "physics_object.hpp" - -class Ball : public PhysicsObject { -protected: - sf::CircleShape shape; - - /** - * Calcule les forces appliquées à l'objet - */ - virtual sf::Vector2f getForces(State state); - - static constexpr float ATTRACTION = 25000; - static constexpr float MOVE = 100; - -public: - Ball(float x, float y) : PhysicsObject(x, y), shape(10 * mass) { - shape.setOrigin(sf::Vector2f(10 * mass, 10 * mass)); - shape.setFillColor(sf::Color(255, 245, 131)); - } - - /** - * Dessine la balle dans la fenêtre donnée - */ - void draw(sf::RenderWindow& window); - - /** - * Détermine la couche d'affichage de l'objet - */ - unsigned int getLayer() { - return 1; - } -}; - -#endif diff --git a/block.cpp~ b/block.cpp~ deleted file mode 100644 index 16f14c5..0000000 --- a/block.cpp~ +++ /dev/null @@ -1,29 +0,0 @@ -#include "block.hpp" - -void Block::draw(sf::RenderWindow& window) { - - //chargement de la texture de test - if (!texture.loadFromFile("./Images/texture_test.jpeg")) - { - //erreur - } - shape.setTexture(&texture); - shape.setTextureRect(sf::IntRect(5, 5, 10, 10)); - - if (charge > 0) { - shape.setFillColor(sf::Color(0, 0, 255)); - } else if (charge < 0) { - shape.setFillColor(sf::Color(255, 0, 0)); - } else { - shape.setFillColor(sf::Color(75, 75, 75)); - } - - shape.setPosition(position); - window.draw(shape); - - -} - -void Block::update(State state) { - // rien à mettre à jour -} diff --git a/block.hpp~ b/block.hpp~ deleted file mode 100644 index add3927..0000000 --- a/block.hpp~ +++ /dev/null @@ -1,42 +0,0 @@ -#ifndef __PTF_BLOCK_HPP__ -#define __PTF_BLOCK_HPP__ - -#include -#include -#include "object.hpp" -#include "state.hpp" - -class Block : public Object { -protected: - sf::Texture texture; - sf::Sprite sprite; - sf::RectangleShape shape; - -public: - static constexpr float GRID = 32; - - Block(float x, float y) : Object(x, y), shape(sf::Vector2f(Block::GRID, Block::GRID)) { - shape.setOrigin(sf::Vector2f(Block::GRID / 2, Block::GRID / 2)); - shape.setFillColor(sf::Color(0, 0, 0)); - } - - /** - * Dessin du bloc dans la fenêtre donnée - */ - void draw(sf::RenderWindow& window); - - /** - * Met à jour l'objet juste avant le dessin d'une frame - * Reçoit l'état actuel du moteur - */ - void update(State state); - - /** - * Détermine la couche d'affichage de l'objet - */ - unsigned int getLayer() { - return 0; - } -}; - -#endif