Correction typo direction gravité
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@ -209,7 +209,7 @@ void Level::setGravityDirection(GravityDirection direction) {
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break;
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case GravityDirection::SOUTH:
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gravity = sf::Vector2f(0, -GRAVITY);
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gravity = sf::Vector2f(0, GRAVITY);
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break;
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case GravityDirection::WEST:
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