Correction convention de nommage en-têtes
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#ifndef __PTF_GAME_HPP__
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#ifndef __SKIZZLE_GAME_HPP__
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#define __PTF_GAME_HPP__
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#define __SKIZZLE_GAME_HPP__
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#include "level.hpp"
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#include "level.hpp"
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#include "widget_timer.hpp"
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#include "widget_timer.hpp"
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#ifndef __PTF_GRAVITY_BLOCK_HPP__
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#ifndef __SKIZZLE_GRAVITY_BLOCK_HPP__
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#define __PTF_GRAVITY_BLOCK_HPP__
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#define __SKIZZLE_GRAVITY_BLOCK_HPP__
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#include <SFML/Graphics.hpp>
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#include <SFML/Graphics.hpp>
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#include <memory>
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#include <memory>
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#ifndef __PTF_MENU_HPP__
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#ifndef __SKIZZLE_MENU_HPP__
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#define __PTF_MENU_HPP__
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#define __SKIZZLE_MENU_HPP__
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#include "state.hpp"
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#include "state.hpp"
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#include <functional>
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#include <functional>
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#ifndef __PTF_PLAYER_HPP__
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#ifndef __SKIZZLE_PLAYER_HPP__
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#define __PTF_PLAYER_HPP__
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#define __SKIZZLE_PLAYER_HPP__
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#include <SFML/Graphics.hpp>
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#include <SFML/Graphics.hpp>
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#include <memory>
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#include <memory>
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#ifndef __PTF_RULES_HPP__
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#ifndef __SKIZZLE_RULES_HPP__
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#define __PTF_RULES_HPP__
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#define __SKIZZLE_RULES_HPP__
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#include "state.hpp"
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#include "state.hpp"
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#ifndef __PTF_SWITCH_BLOCK_HPP__
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#ifndef __SKIZZLE_SWITCH_BLOCK_HPP__
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#define __PTF_SWITCH_BLOCK_HPP__
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#define __SKIZZLE_SWITCH_BLOCK_HPP__
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#include <SFML/Graphics.hpp>
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#include <SFML/Graphics.hpp>
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#include <memory>
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#include <memory>
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#ifndef __PTF_UTIL_WIDGET_TIMER_HPP__
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#ifndef __SKIZZLE_UTIL_WIDGET_TIMER_HPP__
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#define __PTF_UTIL_WIDGET_TIMER_HPP__
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#define __SKIZZLE_UTIL_WIDGET_TIMER_HPP__
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#include <SFML/Graphics.hpp>
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#include <SFML/Graphics.hpp>
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#include <functional>
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#include <functional>
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