Ajout d'une seconde balle
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8a263ad78b
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dc9ebae7bd
45
src/main.cpp
45
src/main.cpp
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@ -7,7 +7,8 @@
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int main() {
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int main() {
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Engine engine;
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Engine engine;
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Ball ball(3.5f * Constants::GRID, 10 * Constants::GRID);
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Ball ball1(3.5f * Constants::GRID, 10 * Constants::GRID);
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Ball ball2(4.5f * Constants::GRID, 10 * Constants::GRID);
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Block block01(2 * Constants::GRID, 10 * Constants::GRID);
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Block block01(2 * Constants::GRID, 10 * Constants::GRID);
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Block block02(2 * Constants::GRID, 11 * Constants::GRID);
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Block block02(2 * Constants::GRID, 11 * Constants::GRID);
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Block block03(3 * Constants::GRID, 11 * Constants::GRID);
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Block block03(3 * Constants::GRID, 11 * Constants::GRID);
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@ -17,28 +18,27 @@ int main() {
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Block block07(7 * Constants::GRID, 11 * Constants::GRID);
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Block block07(7 * Constants::GRID, 11 * Constants::GRID);
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Block block08(8 * Constants::GRID, 11 * Constants::GRID);
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Block block08(8 * Constants::GRID, 11 * Constants::GRID);
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Block block09(9 * Constants::GRID, 11 * Constants::GRID);
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Block block09(9 * Constants::GRID, 11 * Constants::GRID);
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Block block10(13 * Constants::GRID, 11 * Constants::GRID);
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Block block10(10 * Constants::GRID, 11 * Constants::GRID);
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Block block11(14 * Constants::GRID, 11 * Constants::GRID);
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Block block11(11 * Constants::GRID, 11 * Constants::GRID);
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Block block12(15 * Constants::GRID, 11 * Constants::GRID);
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Block block12(12 * Constants::GRID, 11 * Constants::GRID);
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Block block13(16 * Constants::GRID, 11 * Constants::GRID);
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Block block13(13 * Constants::GRID, 11 * Constants::GRID);
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Block block14(17 * Constants::GRID, 11 * Constants::GRID);
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Block block14(14 * Constants::GRID, 11 * Constants::GRID);
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Block block15(18 * Constants::GRID, 11 * Constants::GRID);
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Block block15(15 * Constants::GRID, 11 * Constants::GRID);
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Block block16(19 * Constants::GRID, 11 * Constants::GRID);
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Block block16(16 * Constants::GRID, 11 * Constants::GRID);
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Block block17(20 * Constants::GRID, 10 * Constants::GRID);
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Block block17(17 * Constants::GRID, 11 * Constants::GRID);
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Block block18(20 * Constants::GRID, 11 * Constants::GRID);
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Block block18(18 * Constants::GRID, 11 * Constants::GRID);
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Block block19(14 * Constants::GRID, 6 * Constants::GRID);
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Block block19(19 * Constants::GRID, 11 * Constants::GRID);
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Block block20(13 * Constants::GRID, 6 * Constants::GRID);
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Block block20(20 * Constants::GRID, 10 * Constants::GRID);
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Block block21(12 * Constants::GRID, 6 * Constants::GRID);
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Block block21(20 * Constants::GRID, 11 * Constants::GRID);
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Block block22(11 * Constants::GRID, 6 * Constants::GRID);
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Block block22(19 * Constants::GRID, 10 * Constants::GRID);
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Block block23(10 * Constants::GRID, 6 * Constants::GRID);
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Block block24(9 * Constants::GRID, 6 * Constants::GRID);
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Block block25(8 * Constants::GRID, 6 * Constants::GRID);
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ball.setCharge(-1.f);
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ball1.setCharge(-.01f);
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block23.setCharge(1.f);
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ball2.setCharge(-.01f);
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block21.setCharge(1.f);
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block22.setCharge(1.f);
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block22.setMass(2);
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engine.addObject(ball);
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engine.addObject(ball1);
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engine.addObject(ball2);
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engine.addObject(block01);
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engine.addObject(block01);
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engine.addObject(block02);
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engine.addObject(block02);
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engine.addObject(block03);
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engine.addObject(block03);
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@ -61,9 +61,6 @@ int main() {
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engine.addObject(block20);
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engine.addObject(block20);
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engine.addObject(block21);
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engine.addObject(block21);
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engine.addObject(block22);
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engine.addObject(block22);
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engine.addObject(block23);
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engine.addObject(block24);
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engine.addObject(block25);
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engine.start();
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engine.start();
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return 0;
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return 0;
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