Réimplémentation initiale de la toolbar de l'éditeur
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@ -3,7 +3,7 @@
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#include "level.hpp"
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#include "widget_timer.hpp"
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#include "widget_toolbar.hpp"
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#include "toolbar.hpp"
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#include <unordered_map>
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#include <memory>
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@ -26,7 +26,7 @@ private:
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DragMode drag_mode;
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WidgetTimer widget_timer;
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WidgetToolbar widget_toolbar;
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Toolbar toolbar;
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/**
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* Renvoie l'objet pointé à la position donnée
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@ -0,0 +1,54 @@
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#ifndef __SKIZZLE_TOOLBAR_HPP__
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#define __SKIZZLE_TOOLBAR_HPP__
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#include <SFGUI/Widgets.hpp>
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#include <SFGUI/RadioButtonGroup.hpp>
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#include <SFML/Graphics.hpp>
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#include <map>
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#include <functional>
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#include "object.hpp"
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#include "level.hpp"
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class Editor;
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/**
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* Barre d'outils pour l'éditeur
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*/
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class Toolbar {
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private:
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Editor& editor;
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// widgets de la barre
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sfg::Window::Ptr toolbar_window;
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sfg::ScrolledWindow::Ptr scrolled_zone;
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sfg::Box::Ptr toolbar_box;
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// types d'objets de la barre d'outils
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sfg::RadioButtonGroup::Ptr objects_group;
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std::map<sfg::RadioButton::Ptr, std::function<Object::Ptr()>> creators;
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void addCreator(sf::String label, std::function<Object::Ptr()> creator);
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Object::Ptr createBlock();
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Object::Ptr createMovableBlock();
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Object::Ptr createPlayer();
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Object::Ptr createSwitchBlock();
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Object::Ptr createFinishBlock();
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Object::Ptr createKillBlock();
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Object::Ptr createGravityBlock(GravityDirection direction);
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public:
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Toolbar(Editor& editor);
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/**
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* Crée un nouvel objet du type actuellement sélectionné
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*/
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Object::Ptr createObject();
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/**
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* Récupère la fenêtre de la barre d'outils
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*/
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sfg::Window::Ptr getWindow();
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};
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#endif
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@ -1,115 +0,0 @@
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#ifndef __SKIZZLE_UTIL_WIDGET_TOOLBAR_HPP__
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#define __SKIZZLE_UTIL_WIDGET_TOOLBAR_HPP__
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#include <SFML/Graphics.hpp>
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#include <functional>
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#include "object.hpp"
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#include "level.hpp"
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class Manager;
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/**
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* Représente un objet plaçable depuis la barre d'outils
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*/
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struct ToolbarObject {
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typedef std::shared_ptr<ToolbarObject> Ptr;
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// image représentant cet objet visuellement
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sf::Sprite sprite;
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// fonction appelée pour instancier un objet de ce type
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std::function<Object::Ptr(void)> create_object;
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};
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/**
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* Représente une catégorie d'objets plaçables dans la barre
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*/
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struct ToolbarCategory {
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typedef std::shared_ptr<ToolbarCategory> Ptr;
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// nom de la catégorie
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sf::String name;
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// liste des objets dans la catégorie
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std::vector<ToolbarObject::Ptr> objects;
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/**
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* Ajoute un nouvel objet dans cette catégorie
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*/
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ToolbarObject::Ptr addObject(
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sf::Texture& texture,
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std::function<Object::Ptr(void)> create_object
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);
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};
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/**
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* Affiche une barre d'outils pour l'éditeur
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*/
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class WidgetToolbar {
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private:
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Manager& manager;
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sf::RectangleShape background;
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std::vector<ToolbarCategory::Ptr> categories;
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ToolbarObject::Ptr selected;
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/**
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* Crée un objet de type Block
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*/
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Object::Ptr createBlock();
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/**
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* Crée un objet de type Block déplaçable
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*/
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Object::Ptr createMovableBlock();
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/**
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* Crée un objet de type Player
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*/
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Object::Ptr createPlayer();
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/**
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* Crée un objet de type SwitchBlock
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*/
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Object::Ptr createSwitchBlock();
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/**
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* Crée un objet de type FinishBlock
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*/
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Object::Ptr createFinishBlock();
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/**
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* Crée un objet de type KillBlock
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*/
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Object::Ptr createKillBlock();
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/**
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* Crée un objet de type GravityBlock
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*/
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Object::Ptr createGravityBlock(GravityDirection direction);
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public:
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WidgetToolbar(Manager& manager);
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/**
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* Ajoute une nouvelle catégorie de choix
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*/
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ToolbarCategory::Ptr addCategory(sf::String name);
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/**
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* Génère un objet du type actuellement sélectionné et le retourne
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*/
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Object::Ptr createObject();
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/**
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* Traite l'événement et renvoie true si l'on s'en est servi
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*/
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bool processEvent(const sf::Event& event);
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/**
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* Dessine le widget à la position donnée et avec la taille donnée
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*/
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void draw(sf::Vector2f position, sf::Vector2f size);
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};
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#endif
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@ -34,7 +34,7 @@ inline sf::Vector2f roundVectorToGrid(sf::Vector2f input) {
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Editor::Editor(Manager& manager) : Level(manager),
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drag_control_point(nullptr), drag_mode(Editor::DragMode::NONE),
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widget_timer(manager, true, std::bind(&Editor::setTotalTime, this, std::placeholders::_1)),
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widget_toolbar(manager) {}
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toolbar(*this) {}
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Editor::~Editor() {}
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@ -47,6 +47,9 @@ void Editor::enable() {
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// joue la musique de l'éditeur
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getResourceManager().playMusic("editor.ogg");
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// ajout de la toolbar à la liste des widgets
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getManager().getDesktop().Add(toolbar.getWindow());
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}
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void Editor::processEvent(const sf::Event& event) {
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@ -57,11 +60,6 @@ void Editor::processEvent(const sf::Event& event) {
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return;
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}
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// traitement des événements du widget barre d'outils
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if (widget_toolbar.processEvent(event)) {
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return;
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}
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// lorsque l'on clique dans l'éditeur
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if (event.type == sf::Event::MouseButtonPressed) {
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sf::Vector2i mouse_position(event.mouseButton.x, event.mouseButton.y);
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@ -327,11 +325,12 @@ void Editor::draw() {
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widget_timer.setTimeLeft(getTotalTime());
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widget_timer.draw(sf::Vector2f(window_size.x / 2 - 50, 0));
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// barre d'outils
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widget_toolbar.draw(
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sf::Vector2f(window_size.x - 64, 0),
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sf::Vector2f(64, window_size.y)
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);
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// on redimensionne la toolbar pour qu'elle occupe l'espace droite
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const sfg::Window::Ptr& toolbar_window = toolbar.getWindow();
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toolbar_window->SetAllocation(sf::FloatRect(
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window_size.x - 200, 0,
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200, window_size.y
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));
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}
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Object::Ptr Editor::getObject(sf::Vector2f position) {
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@ -359,34 +358,28 @@ sf::Vector2f* Editor::getControlPoint(sf::Vector2f position) {
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}
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Object::Ptr Editor::addObject(sf::Vector2f position) {
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const std::vector<Object::Ptr>& objects = getObjects();
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// on arrondit à l'unité de grille la plus proche
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position = roundVectorToGrid(position);
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Object::Ptr object = widget_toolbar.createObject();
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Object::Ptr created_object = toolbar.createObject();
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if (object == nullptr) {
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if (created_object == nullptr) {
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return nullptr;
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}
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object->setPosition(position);
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created_object->setPosition(position);
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// avant d'ajouter l'objet, on vérifie qu'il ne soit
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// pas superposé à un autre
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float overlaps = false;
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for (auto it = objects.begin(); it != objects.end(); it++) {
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if ((*it)->getAABB().intersects(object->getAABB())) {
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overlaps = true;
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}
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}
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if (!overlaps) {
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return Level::addObject(object);
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}
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// pas superposé à un autre. Si c'est le cas, on annule
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// la procédure
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for (auto const &object : getObjects()) {
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if (object->getAABB().intersects(created_object->getAABB())) {
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return nullptr;
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}
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}
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// sinon, on ajoute l'objet
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return Level::addObject(created_object);
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}
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void Editor::removeObject(Object::Ptr object) {
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if (object == nullptr) {
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@ -0,0 +1,115 @@
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#include "resource_manager.hpp"
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#include "editor.hpp"
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#include "toolbar.hpp"
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#include "block.hpp"
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#include "player.hpp"
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#include "switch_block.hpp"
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#include "gravity_block.hpp"
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#include "kill_block.hpp"
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#include "finish_block.hpp"
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Toolbar::Toolbar(Editor& editor) : editor(editor) {
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// création de la boîte de la barre d'outils
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toolbar_box = sfg::Box::Create(sfg::Box::Orientation::VERTICAL, 5.f);
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objects_group = sfg::RadioButtonGroup::Create();
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// catégorie des blocs de base
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toolbar_box->PackEnd(sfg::Label::Create(L"BLOCS"));
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addCreator(L"Bloc normal", std::bind(&Toolbar::createBlock, this));
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addCreator(L"Caisse", std::bind(&Toolbar::createMovableBlock, this));
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// catégorie des blocs contrôlant les joueurs
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toolbar_box->PackEnd(sfg::Label::Create(L"JOUEURS"));
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addCreator(L"Joueur", std::bind(&Toolbar::createPlayer, this));
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addCreator(L"Bloc changeur", std::bind(&Toolbar::createSwitchBlock, this));
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addCreator(L"Bloc de fin", std::bind(&Toolbar::createFinishBlock, this));
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addCreator(L"Bloc tueur", std::bind(&Toolbar::createKillBlock, this));
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// catégorie des blocs changeant la gravité
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toolbar_box->PackEnd(sfg::Label::Create(L"GRAVITÉ"));
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addCreator(L"Bloc de gravité nord", std::bind(
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&Toolbar::createGravityBlock, this, GravityDirection::NORTH
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));
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addCreator(L"Bloc de gravité est", std::bind(
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&Toolbar::createGravityBlock, this, GravityDirection::EAST
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));
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addCreator(L"Bloc de gravité sud", std::bind(
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&Toolbar::createGravityBlock, this, GravityDirection::SOUTH
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));
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addCreator(L"Bloc de gravité ouest", std::bind(
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&Toolbar::createGravityBlock, this, GravityDirection::WEST
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));
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// création de la fenêtre de la barre d'outils
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scrolled_zone = sfg::ScrolledWindow::Create();
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scrolled_zone->SetScrollbarPolicy(
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sfg::ScrolledWindow::ScrollbarPolicy::VERTICAL_AUTOMATIC |
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sfg::ScrolledWindow::ScrollbarPolicy::HORIZONTAL_NEVER
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);
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scrolled_zone->AddWithViewport(toolbar_box);
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toolbar_window = sfg::Window::Create(sfg::Window::Style::BACKGROUND);
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toolbar_window->Add(scrolled_zone);
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toolbar_window->SetPosition(sf::Vector2f(0, 0));
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}
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void Toolbar::addCreator(sf::String label, std::function<Object::Ptr()> creator) {
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sfg::RadioButton::Ptr radio = sfg::RadioButton::Create(label, objects_group);
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creators[radio] = creator;
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toolbar_box->PackEnd(radio);
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}
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Object::Ptr Toolbar::createBlock() {
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return Object::Ptr(new Block);
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}
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Object::Ptr Toolbar::createMovableBlock() {
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Object::Ptr movable = Object::Ptr(new Block);
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movable->setMass(2.f);
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return movable;
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}
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Object::Ptr Toolbar::createPlayer() {
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Object::Ptr player = Object::Ptr(new Player);
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player->setMass(1.f);
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return player;
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}
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Object::Ptr Toolbar::createSwitchBlock() {
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return Object::Ptr(new SwitchBlock);
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}
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Object::Ptr Toolbar::createFinishBlock() {
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return Object::Ptr(new FinishBlock);
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}
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Object::Ptr Toolbar::createKillBlock() {
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return Object::Ptr(new KillBlock);
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}
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Object::Ptr Toolbar::createGravityBlock(GravityDirection direction) {
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GravityBlock::Ptr gravity_block = GravityBlock::Ptr(new GravityBlock);
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gravity_block->setGravityDirection(direction);
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return std::dynamic_pointer_cast<Object>(gravity_block);
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}
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Object::Ptr Toolbar::createObject() {
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for (auto const &creator : creators) {
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// on recherche le bouton actif actuellement, si on
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// le trouve, on appelle le créateur associé
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if (creator.first->IsActive()) {
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return creator.second();
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}
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}
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// on n'a aucun bouton actif, on renvoie nullptr
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return nullptr;
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}
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sfg::Window::Ptr Toolbar::getWindow() {
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return toolbar_window;
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}
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#include "manager.hpp"
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#include "widget_toolbar.hpp"
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#include "block.hpp"
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#include "player.hpp"
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#include "gravity_block.hpp"
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#include "switch_block.hpp"
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#include "finish_block.hpp"
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#include "kill_block.hpp"
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#include <utility>
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/**
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* Définition des variables et fonctions globales internes
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* (accessibles uniquement dans ce fichier)
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*/
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namespace {
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const int PADDING = 8;
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}
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ToolbarCategory::Ptr WidgetToolbar::addCategory(sf::String name) {
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auto cat = ToolbarCategory::Ptr(new ToolbarCategory);
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cat->name = name;
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categories.push_back(cat);
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return cat;
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}
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ToolbarObject::Ptr ToolbarCategory::addObject(
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sf::Texture& texture,
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std::function<Object::Ptr(void)> create_object
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) {
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auto object = std::shared_ptr<ToolbarObject>(new ToolbarObject);
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object->sprite.setTexture(texture, true);
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object->create_object = create_object;
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objects.push_back(object);
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return object;
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}
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Object::Ptr WidgetToolbar::createBlock() {
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return Object::Ptr(new Block);
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}
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Object::Ptr WidgetToolbar::createMovableBlock() {
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Object::Ptr movable = Object::Ptr(new Block);
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movable->setMass(2.f);
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return movable;
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}
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Object::Ptr WidgetToolbar::createPlayer() {
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Object::Ptr player = Object::Ptr(new Player);
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player->setMass(1.f);
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return player;
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}
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Object::Ptr WidgetToolbar::createSwitchBlock() {
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return Object::Ptr(new SwitchBlock);
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}
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Object::Ptr WidgetToolbar::createFinishBlock() {
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return Object::Ptr(new FinishBlock);
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}
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Object::Ptr WidgetToolbar::createKillBlock() {
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return Object::Ptr(new KillBlock);
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}
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Object::Ptr WidgetToolbar::createGravityBlock(GravityDirection direction) {
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GravityBlock::Ptr gravity_block = GravityBlock::Ptr(new GravityBlock);
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gravity_block->setGravityDirection(direction);
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return std::dynamic_pointer_cast<Object>(gravity_block);
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}
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Object::Ptr WidgetToolbar::createObject() {
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if (selected != nullptr) {
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return selected->create_object();
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}
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return nullptr;
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}
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WidgetToolbar::WidgetToolbar(Manager& manager) : manager(manager), selected(nullptr) {
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// catégorie des objets plaçables de base
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ResourceManager& resources = manager.getResourceManager();
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ToolbarCategory::Ptr block_cat = addCategory("BLOCS");
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selected = block_cat->addObject(
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resources.getTexture("toolbar_block.tga"),
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std::bind(&WidgetToolbar::createBlock, this)
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);
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block_cat->addObject(
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resources.getTexture("toolbar_movable_block.tga"),
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std::bind(&WidgetToolbar::createMovableBlock, this)
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);
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// catégorie des blocs contrôlant les joueurs
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ToolbarCategory::Ptr player_cat = addCategory("JOUEURS");
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player_cat->addObject(
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resources.getTexture("toolbar_player.tga"),
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std::bind(&WidgetToolbar::createPlayer, this)
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);
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player_cat->addObject(
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resources.getTexture("toolbar_switch_block.tga"),
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||||
std::bind(&WidgetToolbar::createSwitchBlock, this)
|
||||
);
|
||||
|
||||
player_cat->addObject(
|
||||
resources.getTexture("toolbar_kill_block.tga"),
|
||||
std::bind(&WidgetToolbar::createKillBlock, this)
|
||||
);
|
||||
|
||||
player_cat->addObject(
|
||||
resources.getTexture("toolbar_finish_block.tga"),
|
||||
std::bind(&WidgetToolbar::createFinishBlock, this)
|
||||
);
|
||||
|
||||
// catégorie des blocs changeant la gravité
|
||||
ToolbarCategory::Ptr gravity_cat = addCategory(L"GRAVITÉ");
|
||||
|
||||
gravity_cat->addObject(
|
||||
resources.getTexture("toolbar_gravity_block_north.tga"),
|
||||
std::bind(&WidgetToolbar::createGravityBlock, this, GravityDirection::NORTH)
|
||||
);
|
||||
|
||||
gravity_cat->addObject(
|
||||
resources.getTexture("toolbar_gravity_block_east.tga"),
|
||||
std::bind(&WidgetToolbar::createGravityBlock, this, GravityDirection::EAST)
|
||||
);
|
||||
|
||||
gravity_cat->addObject(
|
||||
resources.getTexture("toolbar_gravity_block_south.tga"),
|
||||
std::bind(&WidgetToolbar::createGravityBlock, this, GravityDirection::SOUTH)
|
||||
);
|
||||
|
||||
gravity_cat->addObject(
|
||||
resources.getTexture("toolbar_gravity_block_west.tga"),
|
||||
std::bind(&WidgetToolbar::createGravityBlock, this, GravityDirection::WEST)
|
||||
);
|
||||
}
|
||||
|
||||
bool WidgetToolbar::processEvent(const sf::Event& event) {
|
||||
if (event.type == sf::Event::MouseButtonPressed) {
|
||||
sf::Vector2f position(event.mouseButton.x, event.mouseButton.y);
|
||||
|
||||
// clic gauche sur un item : on le sélectionne
|
||||
if (event.mouseButton.button == sf::Mouse::Left) {
|
||||
for (unsigned int i = 0; i < categories.size(); i++) {
|
||||
for (unsigned int j = 0; j < categories[i]->objects.size(); j++) {
|
||||
if (categories[i]->objects[j]->sprite.getGlobalBounds().contains(position)) {
|
||||
selected = categories[i]->objects[j];
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ne pas laisser traverser les clics sur la barre d'outils
|
||||
if (background.getGlobalBounds().contains(position)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void WidgetToolbar::draw(sf::Vector2f position, sf::Vector2f size) {
|
||||
sf::RenderWindow& window = manager.getWindow();
|
||||
|
||||
background.setSize(size);
|
||||
background.setPosition(position);
|
||||
window.draw(background);
|
||||
|
||||
float total_y = PADDING;
|
||||
|
||||
for (unsigned int i = 0; i < categories.size(); i++) {
|
||||
std::shared_ptr<ToolbarCategory> category = categories[i];
|
||||
|
||||
// affichage du label de la catégorie
|
||||
sf::Text category_label(
|
||||
category->name,
|
||||
manager.getResourceManager().getFont("raleway.ttf"), 12
|
||||
);
|
||||
|
||||
category_label.setColor(sf::Color::Black);
|
||||
category_label.setPosition(position + sf::Vector2f(
|
||||
floor(size.x / 2 - category_label.getGlobalBounds().width / 2),
|
||||
total_y
|
||||
));
|
||||
|
||||
window.draw(category_label);
|
||||
|
||||
for (unsigned int j = 0; j < category->objects.size(); j++) {
|
||||
total_y += PADDING + 32;
|
||||
|
||||
std::shared_ptr<ToolbarObject> object = category->objects[j];
|
||||
sf::Vector2f sprite_position = position + sf::Vector2f(
|
||||
size.x / 2 - object->sprite.getGlobalBounds().width / 2,
|
||||
total_y
|
||||
);
|
||||
|
||||
if (selected == object) {
|
||||
sf::RectangleShape selection_rectangle(sf::Vector2f(32, 32));
|
||||
selection_rectangle.setPosition(sprite_position + sf::Vector2f(-4, -4));
|
||||
selection_rectangle.setFillColor(sf::Color(0, 0, 0, 20));
|
||||
window.draw(selection_rectangle);
|
||||
}
|
||||
|
||||
// affichage du sprite de l'objet
|
||||
object->sprite.setPosition(sprite_position);
|
||||
window.draw(object->sprite);
|
||||
}
|
||||
|
||||
total_y += 64;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue