Overload pour les méthodes de chargement
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@ -78,23 +78,31 @@ public:
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/**
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* Charge l'image dont le chemin est donné en paramètre
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*/
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std::shared_ptr<sf::Image> getImage(boost::filesystem::path path);
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std::shared_ptr<sf::Image> getImage(std::string name);
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std::shared_ptr<sf::Image> getImage(const char* name);
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/**
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* Charge l'image dont le chemin est donné en paramètre
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* et la charge vers le GPU en tant que texture
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*/
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std::shared_ptr<sf::Texture> getTexture(boost::filesystem::path path);
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std::shared_ptr<sf::Texture> getTexture(std::string name);
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std::shared_ptr<sf::Texture> getTexture(const char* name);
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/**
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* Récupère une police préchargée
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*/
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std::shared_ptr<sf::Font> getFont(boost::filesystem::path path);
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std::shared_ptr<sf::Font> getFont(std::string name);
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std::shared_ptr<sf::Font> getFont(const char* name);
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/**
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* Joue la musique de fond donnée en paramètre
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*/
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void playMusic(boost::filesystem::path path);
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void playMusic(std::string name);
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void playMusic(const char* name);
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/**
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* Arrête la musique de fond
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@ -56,84 +56,97 @@ const fs::path& ResourceManager::getMusicsPath() const {
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return musics_path;
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}
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std::shared_ptr<sf::Image> ResourceManager::getImage(std::string name) {
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std::shared_ptr<sf::Image> ResourceManager::getImage(fs::path path) {
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std::string path_str = path.string();
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// si l'image a déjà été chargée, on retourne la
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// version en cache mémoire
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if (images_cache.count(name) > 0) {
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return images_cache[name];
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if (images_cache.count(path_str) > 0) {
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return images_cache[path_str];
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}
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fs::path image_path = textures_path / name;
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std::string full_path = fs::canonical(image_path).string();
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// on tente de charger l'image depuis son emplacement
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auto image = std::shared_ptr<sf::Image>(new sf::Image);
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std::cout << "Chargement de l'image " << name << " : ";
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if (image->loadFromFile(full_path)) {
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std::cout << "OK!" << std::endl;
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} else {
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std::cerr << "ERR!" << std::endl;
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if (!image->loadFromFile(path_str)) {
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std::cerr << "Impossible de charger l'image :" << std::endl;
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std::cerr << path_str << std::endl << std::endl;
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}
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// on met en cache l'image pour les requêtes suivantes
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// puis on la renvoie
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images_cache[name] = std::move(image);
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return images_cache[name];
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images_cache[path_str] = std::move(image);
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return images_cache[path_str];
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}
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std::shared_ptr<sf::Texture> ResourceManager::getTexture(std::string name) {
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std::shared_ptr<sf::Image> ResourceManager::getImage(std::string name) {
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return getImage(textures_path / name);
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}
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std::shared_ptr<sf::Image> ResourceManager::getImage(const char* name) {
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return getImage(std::string(name));
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}
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std::shared_ptr<sf::Texture> ResourceManager::getTexture(fs::path path) {
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std::string path_str = path.string();
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// si la texture est déjà dans le GPU, on renvoie son pointeur
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if (textures_cache.count(name) > 0) {
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return textures_cache[name];
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if (textures_cache.count(path_str) > 0) {
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return textures_cache[path_str];
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}
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// on récupère l'image depuis le disque
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std::shared_ptr<sf::Image> image = getImage(name);
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std::shared_ptr<sf::Image> image = getImage(path);
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// on transfère l'image vers le GPU
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auto texture = std::shared_ptr<sf::Texture>(new sf::Texture);
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texture->setSmooth(true);
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std::cout << "Création de la texture " << name << " : ";
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if (texture->loadFromImage(*image)) {
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std::cout << "OK!" << std::endl;
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} else {
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std::cerr << "ERR!" << std::endl;
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if (!texture->loadFromImage(*image)) {
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std::cerr << "Impossible de créer la texture :" << std::endl;
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std::cerr << path_str << std::endl << std::endl;
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}
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// on met en cache la texture pour les requêtes suivantes
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// puis on la renvoie
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textures_cache[name] = std::move(texture);
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return textures_cache[name];
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textures_cache[path_str] = std::move(texture);
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return textures_cache[path_str];
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}
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std::shared_ptr<sf::Font> ResourceManager::getFont(std::string name) {
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std::shared_ptr<sf::Texture> ResourceManager::getTexture(std::string name) {
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return getTexture(textures_path / name);
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}
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std::shared_ptr<sf::Texture> ResourceManager::getTexture(const char* name) {
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return getTexture(std::string(name));
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}
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std::shared_ptr<sf::Font> ResourceManager::getFont(fs::path path) {
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// on ne maintient pas de cache pour les polices, car ceci
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// est géré par la librairie du GUI (SFGUI). On tente de
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// charger la police depuis le disque
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fs::path font_path = fonts_path / name;
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std::string full_path = fs::canonical(font_path).string();
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auto font = std::shared_ptr<sf::Font>(new sf::Font);
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std::cout << "Chargement de la police " << name << ": ";
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if (font->loadFromFile(full_path)) {
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std::cout << "OK!" << std::endl;
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} else {
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std::cerr << "ERR!" << std::endl;
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if (!font->loadFromFile(path.string())) {
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std::cerr << "Impossible de charger la police :" << std::endl;
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std::cerr << path.string() << std::endl << std::endl;
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}
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return font;
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}
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void ResourceManager::playMusic(std::string name) {
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fs::path music_path = musics_path / name;
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std::shared_ptr<sf::Font> ResourceManager::getFont(std::string name) {
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return getFont(fonts_path / name);
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}
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std::shared_ptr<sf::Font> ResourceManager::getFont(const char* name) {
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return getFont(std::string(name));
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}
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void ResourceManager::playMusic(fs::path path) {
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// si la musique est déjà chargée, on la relance si elle
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// est en pause, sinon on ne fait rien
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if (current_music_path == music_path) {
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if (current_music_path == path) {
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if (!is_playing) {
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is_playing = true;
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current_music.play();
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@ -143,20 +156,24 @@ void ResourceManager::playMusic(std::string name) {
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}
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// tente de charger la musique depuis le dossier "res/musics"
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std::string full_path = fs::canonical(music_path).string();
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std::cout << "Lecture de la musique " << name << "... ";
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if (current_music.openFromFile(full_path)) {
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std::cout << "OK!" << std::endl;
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} else {
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std::cerr << "ERR!" << std::endl;
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if (!current_music.openFromFile(path.string())) {
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std::cerr << "Impossible de lire la musique :" << std::endl;
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std::cerr << path.string() << std::endl << std::endl;
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}
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current_music_path = music_path;
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current_music_path = path;
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is_playing = true;
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current_music.play();
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}
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void ResourceManager::playMusic(std::string name) {
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playMusic(musics_path / name);
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}
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void ResourceManager::playMusic(const char* name) {
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playMusic(std::string(name));
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}
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void ResourceManager::stopMusic() {
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is_playing = false;
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current_music.stop();
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