Gestion de la musique dans le gestionnaire de ressources
This commit is contained in:
parent
b3ed814237
commit
f403d72da7
|
@ -2,12 +2,14 @@
|
||||||
#define __PTF_RESOURCE_MANAGER_HPP__
|
#define __PTF_RESOURCE_MANAGER_HPP__
|
||||||
|
|
||||||
#include <SFML/Graphics.hpp>
|
#include <SFML/Graphics.hpp>
|
||||||
|
#include <SFML/Audio.hpp>
|
||||||
#include <map>
|
#include <map>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
class ResourceManager {
|
class ResourceManager {
|
||||||
private:
|
private:
|
||||||
std::map<std::string, sf::Texture> textures;
|
std::map<std::string, sf::Texture> textures;
|
||||||
|
sf::Music music;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
~ResourceManager();
|
~ResourceManager();
|
||||||
|
@ -18,6 +20,27 @@ public:
|
||||||
* depuis son emplacement
|
* depuis son emplacement
|
||||||
*/
|
*/
|
||||||
sf::Texture& getTexture(std::string name);
|
sf::Texture& getTexture(std::string name);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Change la musique en lecture de fond
|
||||||
|
* Doit être utilisé pour la lecture en continu
|
||||||
|
*/
|
||||||
|
void setMusic(std::string name);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Démarre la musique de fond
|
||||||
|
*/
|
||||||
|
void playMusic();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Met en pause la musique de fond
|
||||||
|
*/
|
||||||
|
void pauseMusic();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Arrête la musique de fond
|
||||||
|
*/
|
||||||
|
void stopMusic();
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
#include "resource_manager.hpp"
|
#include "resource_manager.hpp"
|
||||||
#include "whereami.h"
|
#include "whereami.h"
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
#define RESOURCE_PATH
|
||||||
|
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
#define FILE_SEP '\\'
|
#define FILE_SEP '\\'
|
||||||
|
@ -29,6 +30,14 @@ std::string getCurrentDirectory() {
|
||||||
return std::string(buffer.get()).substr(0, dirname_length);
|
return std::string(buffer.get()).substr(0, dirname_length);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Récupère le chemin absolu vers la ressource dont
|
||||||
|
* le nom est passé en argument
|
||||||
|
*/
|
||||||
|
inline std::string getResourcePath(std::string name) {
|
||||||
|
return getCurrentDirectory() + FILE_SEP + "res" + FILE_SEP + name;
|
||||||
|
}
|
||||||
|
|
||||||
sf::Texture& ResourceManager::getTexture(std::string name) {
|
sf::Texture& ResourceManager::getTexture(std::string name) {
|
||||||
// si la texture est déjà chargée, on l'utilise directement
|
// si la texture est déjà chargée, on l'utilise directement
|
||||||
if (textures.count(name) > 0) {
|
if (textures.count(name) > 0) {
|
||||||
|
@ -36,13 +45,32 @@ sf::Texture& ResourceManager::getTexture(std::string name) {
|
||||||
}
|
}
|
||||||
|
|
||||||
sf::Texture texture;
|
sf::Texture texture;
|
||||||
std::string path = getCurrentDirectory() + FILE_SEP + "res" + FILE_SEP + name;
|
|
||||||
|
|
||||||
// tente de charger la texture dans le chemin "CWD/res/name"
|
// tente de charger la texture dans le chemin "CWD/res/name"
|
||||||
if (!texture.loadFromFile(path)) {
|
if (!texture.loadFromFile(getResourcePath(name))) {
|
||||||
throw std::runtime_error("Impossible de charger l'image : " + name);
|
throw std::runtime_error("Impossible de charger l'image : " + name);
|
||||||
}
|
}
|
||||||
|
|
||||||
textures[name] = texture;
|
textures[name] = texture;
|
||||||
return textures[name];
|
return textures[name];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ResourceManager::setMusic(std::string name) {
|
||||||
|
std::string path = getCurrentDirectory()
|
||||||
|
|
||||||
|
if (!music.openFromFile(getResourcePath(name))) {
|
||||||
|
throw std::runtime_error("Impossible de charger la musique : " + name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ResourceManager::playMusic() {
|
||||||
|
music.play();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ResourceManager::pauseMusic() {
|
||||||
|
music.pause();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ResourceManager::stopMusic() {
|
||||||
|
music.stop();
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in New Issue