Arrangement des boutons d'objets dans la toolbar
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@ -2,11 +2,11 @@
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#define __SKIZZLE_TOOLBAR_HPP__
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#include <SFGUI/Widgets.hpp>
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#include <SFGUI/RadioButtonGroup.hpp>
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#include <SFML/Graphics.hpp>
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#include <map>
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#include <functional>
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#include "object.hpp"
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#include "object_button.hpp"
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#include "level.hpp"
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class Editor;
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@ -29,10 +29,23 @@ private:
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sfg::ComboBox::Ptr music_combo;
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// types d'objets de la barre d'outils
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sfg::RadioButtonGroup::Ptr objects_group;
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std::map<sfg::RadioButton::Ptr, std::function<Object::Ptr()>> creators;
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sfg::RadioButtonGroup::Ptr creators_group;
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sfg::Table::Ptr creators_table;
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std::map<ObjectButton::Ptr, std::function<Object::Ptr()>> creators;
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void addCreator(sf::String label, std::function<Object::Ptr()> creator);
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int creators_table_pos_x, creators_table_pos_y;
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/**
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* Nombre d'objets en largeur dans la liste des
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* créateurs
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*/
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static const int CREATORS_TABLE_WIDTH;
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/**
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* Ajoute un nouveau créateur d'objet au dictionnaire
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* des créateurs et ajoute son image à l'interface
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*/
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void addCreator(std::string path, std::function<Object::Ptr()> creator);
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Object::Ptr createBlock();
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Object::Ptr createMovableBlock();
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@ -8,10 +8,12 @@
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#include "kill_block.hpp"
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#include "finish_block.hpp"
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const int Toolbar::CREATORS_TABLE_WIDTH = 3;
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Toolbar::Toolbar(Editor& editor) : editor(editor) {
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// création de la boîte de la barre d'outils
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toolbar_box = sfg::Box::Create(sfg::Box::Orientation::VERTICAL, 5.f);
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objects_group = sfg::RadioButtonGroup::Create();
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creators_group = sfg::RadioButtonGroup::Create();
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// ajout des boutons de contrôle
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sfg::Button::Ptr test_button = sfg::Button::Create(L"Tester");
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@ -40,17 +42,17 @@ Toolbar::Toolbar(Editor& editor) : editor(editor) {
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path_entry = sfg::Entry::Create("chemin niveau test");
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background_combo = sfg::ComboBox::Create();
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background_combo->AppendItem("background niveau test");
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background_combo->AppendItem("background");
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music_combo = sfg::ComboBox::Create();
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music_combo->AppendItem("music niveau test");
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music_combo->AppendItem("music");
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toolbar_box->PackEnd(name_entry);
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toolbar_box->PackEnd(path_entry);
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toolbar_box->PackEnd(background_combo);
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toolbar_box->PackEnd(music_combo);
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// ajout des créateurs de blocs
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// mise en place de la liste des créateurs d'objets
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sfg::Alignment::Ptr creators_spacer = sfg::Alignment::Create();
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creators_spacer->SetRequisition(sf::Vector2f(1, 5));
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@ -58,29 +60,36 @@ Toolbar::Toolbar(Editor& editor) : editor(editor) {
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toolbar_box->PackEnd(sfg::Label::Create(L"Choix de l'objet"));
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toolbar_box->PackEnd(sfg::Separator::Create());
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addCreator(L"Bloc normal", std::bind(&Toolbar::createBlock, this));
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addCreator(L"Caisse", std::bind(&Toolbar::createMovableBlock, this));
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addCreator(L"Joueur", std::bind(&Toolbar::createPlayer, this));
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addCreator(L"Bloc changeur", std::bind(&Toolbar::createSwitchBlock, this));
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addCreator(L"Bloc de fin", std::bind(&Toolbar::createFinishBlock, this));
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addCreator(L"Bloc tueur", std::bind(&Toolbar::createKillBlock, this));
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creators_table = sfg::Table::Create();
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creators_table_pos_x = creators_table_pos_y = 0;
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addCreator(L"Bloc de gravité nord", std::bind(
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addCreator("player", std::bind(&Toolbar::createPlayer, this));
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addCreator("block", std::bind(&Toolbar::createBlock, this));
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addCreator("movable_block", std::bind(&Toolbar::createMovableBlock, this));
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addCreator("switch_block", std::bind(&Toolbar::createSwitchBlock, this));
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addCreator("finish_block", std::bind(&Toolbar::createFinishBlock, this));
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addCreator("kill_block", std::bind(&Toolbar::createKillBlock, this));
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addCreator("gravity_block_north", std::bind(
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&Toolbar::createGravityBlock, this, GravityDirection::NORTH
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));
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addCreator(L"Bloc de gravité est", std::bind(
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addCreator("gravity_block_east", std::bind(
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&Toolbar::createGravityBlock, this, GravityDirection::EAST
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));
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addCreator(L"Bloc de gravité sud", std::bind(
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addCreator("gravity_block_south", std::bind(
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&Toolbar::createGravityBlock, this, GravityDirection::SOUTH
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));
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addCreator(L"Bloc de gravité ouest", std::bind(
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addCreator("gravity_block_west", std::bind(
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&Toolbar::createGravityBlock, this, GravityDirection::WEST
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));
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// attachement de la liste des créateurs à l'interface
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toolbar_box->PackEnd(creators_table);
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// on sélectionne le premier créateur par défaut
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creators.begin()->first->SetActive(true);
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@ -97,10 +106,27 @@ Toolbar::Toolbar(Editor& editor) : editor(editor) {
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toolbar_window->Add(scrolled_zone);
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}
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void Toolbar::addCreator(sf::String label, std::function<Object::Ptr()> creator) {
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sfg::RadioButton::Ptr radio = sfg::RadioButton::Create(label, objects_group);
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creators[radio] = creator;
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toolbar_box->PackEnd(radio);
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void Toolbar::addCreator(std::string path, std::function<Object::Ptr()> creator) {
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// on crée un bouton d'objet correspondant au créateur donné
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ObjectButton::Ptr button = ObjectButton::Create(
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sfg::Image::Create(
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*editor.getResourceManager().getImage("toolbar_" + path + ".tga")
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), creators_group
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);
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creators[button] = creator;
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// on ajoute le bouton d'objet à la liste des créateurs
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creators_table->Attach(button, sf::Rect<sf::Uint32>(
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creators_table_pos_x, creators_table_pos_y, 1, 1
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));
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creators_table_pos_x++;
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if (creators_table_pos_x >= Toolbar::CREATORS_TABLE_WIDTH) {
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creators_table_pos_x = 0;
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creators_table_pos_y++;
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}
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}
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Object::Ptr Toolbar::createBlock() {
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