#include "switch_block.hpp" #include "game.hpp" const unsigned int SwitchBlock::TYPE_ID = 6; SwitchBlock::SwitchBlock() : Block() {} SwitchBlock::~SwitchBlock() {} Object::Ptr SwitchBlock::clone() const { return Object::Ptr(new SwitchBlock(*this)); } void SwitchBlock::prepareDraw(ResourceManager& resources) { Block::prepareDraw(resources); sprite.setTexture(resources.getTexture("switch_block.tga")); } void SwitchBlock::activate(Game& game, Object* object) { Block::activate(game, object); // TODO: implémenter le comportmeent des blocs changeurs } unsigned int SwitchBlock::getTypeId() const { return TYPE_ID; } void SwitchBlock::init(std::ifstream& file, Object::Ptr object) { // lecture des propriétés d'un bloc Block::init(file, object); } Object::Ptr SwitchBlock::load(std::ifstream& file) { Object::Ptr object = Object::Ptr(new SwitchBlock); SwitchBlock::init(file, object); return object; } void SwitchBlock::save(std::ofstream& file) const { // écriture des propriétés d'un bloc Block::save(file); }