#include "ball.hpp" #include "block.hpp" #include "engine.hpp" #include int main() { Engine engine; Ball ball(0, 0); std::vector blocks; engine.addObject(&ball); for (int i = 0; i < 10; i++) { Block block(i, 5); std::cout << "Pos: " << block.getPosition().x << " x " << block.getPosition().y << std::endl; blocks.push_back(block); engine.addObject(&block); } engine.start(); return 0; }