#include "block.hpp" void Block::draw(sf::RenderWindow& window) { //chargement de la texture de test if (!texture.loadFromFile("./Images/texture_test.jpeg")) { //erreur } shape.setTexture(&texture); shape.setTextureRect(sf::IntRect(5, 5, 10, 10)); if (charge > 0) { shape.setFillColor(sf::Color(0, 0, 255)); } else if (charge < 0) { shape.setFillColor(sf::Color(255, 0, 0)); } else { shape.setFillColor(sf::Color(75, 75, 75)); } shape.setPosition(position); window.draw(shape); } void Block::update(State state) { // rien à mettre à jour }