#include "ball.hpp" #include "block.hpp" #include "engine.hpp" #include int main() { Engine engine; Ball ball1(3 * Block::GRID, 1 * Block::GRID); Ball ball2(5 * Block::GRID, 1 * Block::GRID); Block block1(2 * Block::GRID, 7 * Block::GRID); Block block2(3 * Block::GRID, 7 * Block::GRID); Block block3(4 * Block::GRID, 7 * Block::GRID); Block block4(5 * Block::GRID, 7 * Block::GRID); Block block5(6 * Block::GRID, 7 * Block::GRID); ball1.setCharge(2); ball2.setCharge(-2); block3.setCharge(10); engine.addObject(&ball1); engine.addObject(&ball2); engine.addObject(&block1); engine.addObject(&block2); engine.addObject(&block3); engine.addObject(&block4); engine.addObject(&block5); engine.start(); return 0; }