#include "physics_object.hpp" void PhysicsObject::update(State state) { sf::Vector2f acceleration = getForces(state) / mass; velocity += acceleration * state.delta; position += velocity * state.delta; } sf::Vector2f PhysicsObject::getVelocity() { return velocity; } void PhysicsObject::setVelocity(sf::Vector2f set_velocity) { velocity = set_velocity; } int PhysicsObject::getMass() { return mass; } void PhysicsObject::setMass(int set_mass) { mass = set_mass; } sf::Vector2f PhysicsObject::getForces(State state) { sf::Vector2f forces(0, 0); // force de gravité forces += sf::Vector2f(0, PhysicsObject::GRAVITY); // TODO: collisions entre objets return forces; }