#include "block.hpp" void Block::draw(sf::RenderWindow& window) { if (charge > 0) { shape.setFillColor(sf::Color(0, 0, 255)); } else if (charge < 0) { shape.setFillColor(sf::Color(255, 0, 0)); } else { shape.setFillColor(sf::Color(0, 0, 0)); } shape.setPosition(position); window.draw(shape); } void Block::update(State state) { // rien à mettre à jour }