#ifndef __PTF_COLLISION_HPP__ #define __PTF_COLLISION_HPP__ #include "object.hpp" #include "collision_data.hpp" #include #include #include namespace Collision { extern std::map< std::pair, std::function > dispatch; bool playerToBlock(CollisionData& data); bool blockToPlayer(CollisionData& data); bool playerToPlayer(CollisionData& data); bool blockToBlock(CollisionData& data); } #endif