@online{ptf-collision-response, author = "Randy Gaul", title = "How to Create a Custom 2D Physics Engine: The Basics and Impulse Resolution", howpublished = "\url{http://goo.gl/G0gdWU}" } @online{analyse-box2d, author = "Erin Catto", title = "Box2D : A 2D Physics Engine for Games", howpublished = "\url{http://goo.gl/uTnXH4}" } @online{ptf-Resource-Acquisition, author = "tomdalling", title = "Resource Acquisition is Initialisation (RAII) Explained", howpublished = "\url{http://goo.gl/Oh5FpP}" } @online{ptf-Creating-City, author = "Daniel Mansfield", title = "Creating a City Building Game with SFML", howpublished = "\url{https://goo.gl/TUj4lj}" } @online{ptf-ImpulseEngine, author = "RandyGaul", title = "ImpulseEngine" howpublished = "\url{https://goo.gl/UvOGk4}", } @online{ptf-Game-Physics-Stability, author = "Allen Chou", title = "Game Physics: Stability – Slops", howpublished = "\url{http://goo.gl/jOaEGA}" } @online{ptf-Game-Loop, author = "entropyinteractive-Eric", title = "The Game Loop", howpublished = "\url{http://goo.gl/cin0jt}" }