#include "ball.hpp" #include "block.hpp" #include "engine.hpp" #include "constants.hpp" #include int main() { Engine engine; Ball ball1(5 * Constants::GRID, 1 * Constants::GRID); Ball ball2(7 * Constants::GRID, 1 * Constants::GRID); Block block1(2 * Constants::GRID, 7 * Constants::GRID); Block block2(3 * Constants::GRID, 7 * Constants::GRID); Block block3(4 * Constants::GRID, 7 * Constants::GRID); Block block4(5 * Constants::GRID, 7 * Constants::GRID); Block block5(6 * Constants::GRID, 7 * Constants::GRID); Block block6(7 * Constants::GRID, 7 * Constants::GRID); Block block7(8 * Constants::GRID, 7 * Constants::GRID); Block block8(9 * Constants::GRID, 7 * Constants::GRID); Block block9(10 * Constants::GRID, 7 * Constants::GRID); ball1.setCharge(-2.f); ball2.setCharge(-2.f); block5.setCharge(16.f); engine.addObject(ball1); engine.addObject(ball2); engine.addObject(block1); engine.addObject(block2); engine.addObject(block3); engine.addObject(block4); engine.addObject(block5); engine.addObject(block6); engine.addObject(block7); engine.addObject(block8); engine.addObject(block9); engine.start(); return 0; }