#include "ball.hpp" #include "block.hpp" #include "engine.hpp" #include int main() { Engine engine; Ball ball(0, 0); Block block1(0 * Block::GRID, 3 * Block::GRID); Block block2(1 * Block::GRID, 3 * Block::GRID); Block block3(2 * Block::GRID, 3 * Block::GRID); Block block4(3 * Block::GRID, 3 * Block::GRID); ball.setCharge(100); block4.setCharge(-100); engine.addObject(&ball); engine.addObject(&block1); engine.addObject(&block2); engine.addObject(&block3); engine.addObject(&block4); engine.start(); return 0; }