#ifndef __PTF_COLLISION_DATA_HPP__ #define __PTF_COLLISION_DATA_HPP__ #include class Object; /** * Structure qui retient des informations sur les * collisions */ struct CollisionData { sf::Vector2f normal; float depth; Object& objA; Object& objB; CollisionData(Object& objA, Object& objB) : objA(objA), objB(objB) {} }; #endif