skizzle/src/manager.cpp

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#include "manager.hpp"
Manager::Manager() : window(
sf::VideoMode(704, 480), "Skizzle", sf::Style::Default,
sf::ContextSettings(0, 0, 2)
), default_view(window.getDefaultView()), title(sf::String(L"")),
view(NULL), next_view(NULL), running(false) {}
void Manager::start() {
running = true;
while (running) {
sf::Event event;
events.clear();
// si un changement de vue a été demandé, on l'effectue maintenant
if (next_view != nullptr) {
view = next_view;
next_view = nullptr;
}
// traitement des évènements reçus
while (window.pollEvent(event)) {
// fermeture de la fenêtre
if (event.type == sf::Event::Closed) {
quit();
}
// redimensionnement de la fenêtre
if (event.type == sf::Event::Resized) {
default_view = sf::View(sf::FloatRect(
0, 0, event.size.width, event.size.height
));
}
events.push_back(event);
}
// demande à la vue de se mettre à jour sur
// la prochaine frame
if (view == NULL) {
throw std::runtime_error("Aucune vue à afficher pour le jeu");
}
view->frame();
window.display();
}
}
void Manager::quit() {
running = false;
}
std::shared_ptr<View> Manager::getView() {
return view;
}
void Manager::setView(std::shared_ptr<View> set_view) {
// on ne change pas immédiatement la vue, on attend
// la prochaine frame pour éviter toute erreur de segmentation
next_view = set_view;
}
sf::RenderWindow& Manager::getWindow() {
return window;
}
sf::Time Manager::getCurrentTime() const {
return clock.getElapsedTime();
}
ResourceManager& Manager::getResourceManager() {
return resource_manager;
}
const std::vector<sf::Event>& Manager::getEvents() {
return events;
}
void Manager::resetDefaultView() {
window.setView(default_view);
}
sf::String Manager::getTitle() {
return title;
}
void Manager::setTitle(sf::String set_title) {
title = set_title;
if (title.isEmpty()) {
window.setTitle(sf::String(L"Skizzle"));
} else {
window.setTitle(sf::String(L"Skizzle ") + title);
}
}
bool Manager::isKeyPressed(sf::Keyboard::Key key) const {
return sf::Keyboard::isKeyPressed(key) && window.hasFocus();
}