skizzle/include/collision.hpp

21 lines
571 B
C++

#ifndef __PTF_COLLISION_HPP__
#define __PTF_COLLISION_HPP__
#include "object.hpp"
#include "collision_data.hpp"
#include <SFML/Graphics.hpp>
#include <utility>
namespace Collision {
typedef bool (*collision_detect)(CollisionData&);
typedef std::map<std::pair<unsigned int, unsigned int>, collision_detect> collision_dispatcher;
extern collision_dispatcher dispatch;
bool playerToBlock(CollisionData& data);
bool blockToPlayer(CollisionData& data);
bool playerToPlayer(CollisionData& data);
bool blockToBlock(CollisionData& data);
}
#endif