skizzle/src/main.cpp

80 lines
2.8 KiB
C++

#include "player.hpp"
#include "block.hpp"
#include "engine.hpp"
#include "constants.hpp"
#include <cstdlib>
#include <iostream>
int main() {
Engine engine;
Player player1(3.5f * Constants::GRID, 10 * Constants::GRID);
player1.setPlayerNumber(1);
Player player2(18.5f * Constants::GRID, 10 * Constants::GRID);
player2.setPlayerNumber(2);
Block block01(2 * Constants::GRID, 10 * Constants::GRID);
Block block02(2 * Constants::GRID, 11 * Constants::GRID);
Block block03(3 * Constants::GRID, 11 * Constants::GRID);
Block block04(4 * Constants::GRID, 11 * Constants::GRID);
Block block05(5 * Constants::GRID, 11 * Constants::GRID);
Block block06(6 * Constants::GRID, 11 * Constants::GRID);
Block block07(7 * Constants::GRID, 11 * Constants::GRID);
Block block08(8 * Constants::GRID, 11 * Constants::GRID);
Block block09(9 * Constants::GRID, 11 * Constants::GRID);
Block block10(10 * Constants::GRID, 11 * Constants::GRID);
Block block11(11 * Constants::GRID, 11 * Constants::GRID);
Block block12(12 * Constants::GRID, 11 * Constants::GRID);
Block block13(13 * Constants::GRID, 11 * Constants::GRID);
Block block14(14 * Constants::GRID, 11 * Constants::GRID);
Block block15(15 * Constants::GRID, 11 * Constants::GRID);
Block block16(16 * Constants::GRID, 11 * Constants::GRID);
Block block17(17 * Constants::GRID, 11 * Constants::GRID);
Block block18(18 * Constants::GRID, 11 * Constants::GRID);
Block block19(19 * Constants::GRID, 11 * Constants::GRID);
Block block20(20 * Constants::GRID, 10 * Constants::GRID);
Block block21(20 * Constants::GRID, 11 * Constants::GRID);
Block block22(11 * Constants::GRID, 10 * Constants::GRID);
player1.setCharge(-.01f);
player2.setCharge(-.01f);
block22.setCharge(1.f);
block22.setMass(2);
engine.addObject(player1);
engine.addObject(player2);
engine.addObject(block01);
engine.addObject(block02);
engine.addObject(block03);
engine.addObject(block04);
engine.addObject(block05);
engine.addObject(block06);
engine.addObject(block07);
engine.addObject(block08);
engine.addObject(block09);
engine.addObject(block10);
engine.addObject(block11);
engine.addObject(block12);
engine.addObject(block13);
engine.addObject(block14);
engine.addObject(block15);
engine.addObject(block16);
engine.addObject(block17);
engine.addObject(block18);
engine.addObject(block19);
engine.addObject(block20);
engine.addObject(block21);
engine.addObject(block22);
try {
engine.start();
} catch (const std::exception& exception) {
std::cerr << std::endl;
std::cerr << "Le programme a quitté après une erreur d'exécution." << std::endl;
std::cerr << exception.what() << std::endl;
return EXIT_FAILURE;
}
return EXIT_SUCCESS;
}